Welcome to my World of Warcraft blog! Here i post hints, exploits, cheats, updates, guide and faq for this game. Most of my post is merely copy and paste, and i taken it from other sites, since i don't play well and can't write well. I'll try to write some guide and articles on that. Well, hope you enjoy! You also can find more WoW guide from link at the sidebar!

Monday, May 28, 2007

WoW Favorite Grinding Spots

First is the cave in UnÂ’goro crater that is filled with apes (the cave where A-me is for the quest). These gorillas are fairly easy to kill and drop lots of valuable vendor trash like their whiskers and regularly drop greens and some blues. Just on the gray trash items alone you can make around 10g an hour just grinding here.

My next favorite is the troll temple in Eastern Plaguelands. I guess this place is just so far away that no one seems to want to bother with it. These trolls drop lots of green items, the occasional blue, and I know friends who have seen epics drop off of them as well. TheyÂ’re good for runecloth and powerful mojo as well. The other nice perk of this area is that itÂ’s full of thorium (4 rich weins) and high end herbs also.

Deadwind Pass is also great for farming for items. No one really is here when I farm it. IÂ’d expect to see farmers or just others players hanging out here but no one ever really is. There are a ton of high level ogres with great loot and when you go down to the Karazhan area you will find a haunted town that has humanoids that drop great coin and runecloth.

Arcane crystals will skyrock with prices since it is required for Tier3 items here is 2 best spots:

Hearthglen Mine that is in Northern Western Plaguelands. There is often one rich thorium vein outside the mine and then another 2 inside of it. Thy all seem to have a very fast respawn time and the ones inside the mine are guarded by groups of 2 non-elite miners that most classes can easily distract or solo. I have seen 2 arcane crystals drop from just one of these veins!

The second of my favorite locations is in Southern Winterspring near the barred off entrance to the unopened Hyjal area. This is in the dangerous Darkwhisper Gorge. It is full of level 60 and 61 elites that hit really hard but I have successfully walked the entire way to the end without stealth and it can be done if you are careful. Obviously if you can feign death or stealth it gets even easier. There are usually an additional 4-5 (yes!) rich thorium veins in this area.

Crafting Leatherworking 1-200

k, first off, leatherworking is a resource hog. I spent a grip of gold powerleveling this profession just to 200. We will start with an itemization based on the items I used to get to 200. As always, your milage may vary and these are not my hard numbers used to get to 200. These numbers are what you should expect to consume during the leveling process.

Light leather: 255 (sure seemed like more)
Medium leather: 160
Heavy leather: 200

Light hide: 0
Medium hide: 25
Heavy hide: 20

Course thread: 150
Fine thread: 65
Silken thread: 10

Grey dye: 20
Green dye: 10

Salt: 85

Now that you have all your consumables, itÂ’s time to start craftingÂ….and craftingÂ….and CRAFTING.

1-30: Light armor kits
30-40: Light leather quiver
40-50: Light armor kit
50-55: Hand stitched leather boots
55-90: Embossed leather gloves
90-100: Fine leather belt
100-115: Medium armor kit
115-125: Dark leather boots
125-135: Dark leather belt
135-150: HillmanÂ’s shoulders
150-180 Heavy armor kit
180-190: Green leather bracers
190-200: Guardian gloves

All the items I chose to grind on were either with resale in mind (to offset the cost of mats) or pure skill ups. IÂ’ll go over each item and detail my reason for choosing it.

Light armor kits: No brainer. They take 1 light leather and are yellow all the way to 50. They sell ok on the AH too.

Light leather quiver: These take 2 light leather and 1 course thread. Every hunter wants (or should want) one so resale is great. They are orange to 40 so take the guaranteed skill up.

Light armor kits: We go back to light armor kits because itÂ’s just smart due to the minimal resources. ItÂ’s yellow but if youre on a budget itÂ’s the way to go.

Handstitched leather boots: Filler item just to get to 55. Vendor trash.

Embossed leather gloves: Good for grinding because of the low resources used. More vendor trash

Fine leather belt: Another grey grinder to get to 100. **DONÂ’T VENDOR THESE** (YouÂ’ll see why in a bit)

Medium armor kits: Just like light armor kits, they are reasonable on the resources and will sell on the AH.

Dark leather boots: Filler item. Vendor trash

Dark leather belt: THIS is the reason we kept those fine leather belts. Almost no resources (minus the hide) and these things sell well on the AH. I put 4 up at 50s and they all sold first time. IÂ’m betting you can get more.

HillmanÂ’s shoulders: The perfect grinding item. Reasonable resources and they sell very well. These shoulders are the first decent green for an up and coming rogue/feral druid. DE is also an option but youÂ’ll do better to AH them.

Heavy armor: Same as light and medium armor kits. AH them or give them out to guildies.

Green leather bracers: Nothing exciting about these. Crappy stats but the best option for leveling at this point. I recommend DE for the vision dust/GME

Guardian gloves: Vendor trash.

Well, there you have it. Leatherworking 1-200 with full itemization. This is not the be all end all of LW grinding but more of a guide for those looking for a quick, semi-painless way to power level. These are many other patterns that sell well while youre climbing the LW ladder. Give those a try if youre skilling up while you level your character.

ENJOY!!!

Tailoring 1-300 Guide

This guide will show you how to get your tailoring skill up from 0 to 300. The guide will only use recipe's available at a trainer until 275 and vendor available recipe's from 275 to 300.

This guide only uses recipes that require cloth and vendor bought material (thread, dye). The only exceptions are the vendor bought recipe's to get to 300 which require rugged leather. The leather needed is easely aquired through skinning or the auction house.

This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you.

This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guildmembers.

Preparation

You are going to need a lot of linen and wool cloth and huge amounts of silk, mageweave and runecloth. Create an alt storage character to store these amounts of cloth and then farm (or have an alt farm) for the cloth needed. Use the ingame mail system to send the cloth to the storage character. You may need more than one storage character. Don't forget to send some gold to the storage character, so she can send the cloth back.
Once you have all the components collected, everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e the linen cloth are needed first, so these are the last to be send back to your main, after the wool, silk, etc.

The recipe's used require vendor bought components such as threads and dye. These cost gold. To learn recipe's from a trainer also costs gold. The amount of gold needed is aproximately 40 to 50 gold if you farm all of the cloth. If you want to buy everything you need from the auction house expect to spend upwards to 250 gold. This does not include gold for recipe's from vendors or the auction house.

Below is a table that shows the amount of cloth needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you make something. However at some point a recipe will be yellow or even green when you make something so you won't allways get a skill point. The estimated amount column deals with this, so try to get the estimated amount of cloth. If you are buying all the cloth you need from the auction house, I suggest getting the minimum amount and only buy more when needed. The numbers in the estimated amount column are rounded up to full stacks of whatever the component stacks up to.

Component Minimum Amount Estimated Amount

Linen Cloth 140 (7 stacks) 160 (8 stacks)
Wool Cloth 165 (9 stacks) 200 (10 stacks)
Silk Cloth 700 (35 stacks) 760 (38 stacks)
Mageweave Cloth 450 (23 stacks) 520 (26 stacks)
Runecloth 750 (38 stacks) 900 (45 stacks)
Rugged Leather 90 (10 stacks) 120 (12 stacks)

Getting from 1 to 50

Getting from 1 to 50 seems easy enough. Making a bolt of linen cloth greys out at 50, so it looks like this is the easiest way to get to 50. However, since making a bolt of linen cloth becomes yellow at 25 and green at 37, you will most likely make much more bolts than needed to get from 50 and further.
Getting from 50 and further requires at least 70 bolts of linen cloth, so lets make those first and set those aside. If you haven't reached 50 yet, make a bolt of linen cloth and then a linen belt. The linen belt will give a skill point. Repeat this until 50.
Once you hit 50 talk to the appropriate trainer to become Journeyman Tailor. You have to be level 10 to become Journeyman Tailor.
This table shows the different recipes used to get from 0 to 50.


Skill Item From - To

1 Bolt of Linen Cloth 1 - 50 (50)
15 Linen Belt 45 - 50 (5)

Getting from 50 to 125

First use the bolts of linen cloth set aside earlier to get to 75. Make linen bags to get from 50 to 70. Make the reinforced linen cape to get to 75.
There are two other recipe's that can be used to get from 50 to 70, the heavy linen gloves and the reinforced linen cape. These recipe's are cheaper in components than the linen bag, but since the bag sells for more silver at a vendor (2 silver for the bag versus 29 copper for the gloves and 67 copper for the cape) and you have to make a lot of bolts to get to 50 anyway, I decided to go for the linen bag so you can recoup a bit more of the money you lose wasting material.
At 75 you can train to make bolt of woolen cloth. Bolt of woolen cloth greys out at 105. To get from 105 to 125 you need at least 55 bolts of woolen cloth, so lets make those and see how far we get.

If you haven't reached 105, make 1 bolt of woolen cloth and then make a woolen cape until you do reach 105.

Now use the 55 bolts of woolen cloth made earlier and make gray woolen shirts until 110 and double-stitched woolen shoulders to get from 110 to 125.

Once you hit 125 talk to the appropriate trainer to become Expert Tailor. You have to be level 20 to become Expert Tailor.

This table shows the different recipes used to get from 50 to 125.

Skill Item From - To

45 Linen Bag 50 - 70 (20)
60 Reinforced Linen Cape 70 - 75 (5)
75 Bolt of Woolen Cloth 75 - 105 (25)
75 Woolen Cape 100 - 105 (5)
100 Gray Woolen Shirt 105 - 110 (5)
110 Double-stitched Woolen Shoulders 110 - 125 (15)

Getting from 125 to 200

At 125 you can make bolt of silk cloth, which greys out at 145. Since you're going to need at least 175 bolts of silk cloth for your skill up recipe's you will most likely reach 145 with that, so lets make those bolts of silk cloth.
Make azure silk hoods to get from 145 to 160, silk headbands to get from 160 to 170 and formal white shirts to get from 170 to 175.
At 175 you can make bolt of mageweave which greys out at 185. Later on you're going to need at least 90 bolts of mageweave, so lets make those bolts. This should get you to 185 easely.
Now back to silk. Make Crimson Silk Vests to get from 185 to 200.
Once you hit 200 talk to the appropriate trainer to become Artisan Tailor. You have to be level 35 to become Artisan Tailor.
This table shows the different recipes used to get from 125 to 200.

Skill Item From - To

125 Bolt of Silk Cloth 125 - 145 (20)
145 Azure Silk Hood 145 - 160 (15)
160 Silk Headband 160 - 170 (10)
170 Formal White Shirt 170 - 175 (5)
175 Bolt of Mageweave 175 - 185 (10)
185 Crimson Silk Vest 185 - 200 (15)

Getting from 200 to 275

First make some more crimson silk vests to get from 200 to 205 and crimson silk pantaloons to get to 215.

Make black mageweave leggings or vests to get from 215 to 220, black mageweave gloves to get from 220 to 230 and black mageweave headbands or shoulders to get from 230 to 250.

At 250 you can make bolts of runecloth, which greys out at 260. Make bolts of runecloth until you reach 260 skill and use those to make runecloth belts. The runecloth belt recipe becomes yellow at 270, so you should be able to reach 275 using this recipe.

This table shows the different recipes used to get from 200 to 275.

Skill Item From - To

185 Crimson Silk Vest 200 - 205 (5)
195 Crimson Silk Pantaloons 200 - 215 (5)
205 Black Mageweave Leggings
or Black Mageweave Vest 215 - 220 (5)
215 Black Mageweave Gloves 220 - 230 (10)
230 Black Mageweave Headband or
Black Mageweave Shoulders 230 - 250 (20)
250 Bolt of Runecloth 250 - 260 (10)
255 Runecloth Belt 260 - 275 (15)

Getting from 275 to 300

Although the runecloth belt recipe greys out at 300 I wouldn't use this recipe to skill up to 300, because the amount of runecloth needed would be huge and thus expensive.
Below is a table with recipe's available from different vendors. These are limited availability recipe's, so you need some luck getting them, but i think they are much more usefull in getting your skill to 300.

Ofcourse there are plenty of dropped recipe's that can get you to 300, but getting those require even more luck than with the vendor available recipe's or spending some money at the auction house.

Make runecloth bags to get to 280 and runecloth gloves to get to 300.
Congratulations, you now have 300 skill in tailoring.
This table shows the different recipes that are available through vendors to get from 275 to 300.

Skill Item From - To

260 Runecloth Bag 275 - 280 (5)
275 Runecloth Gloves 280 - 300 (20)

This table shows who and where the different vendors are for the previously mentioned recipe's. The vendors are neutral to both Horde and Alliance.

What Who Where

Runecloth Bag Qia Everlook in Winterspring
Runecloth Gloves Qia Everlook in Winterspring

This table shows the material needed to get from 270 to 300.

Component Minimum Amount Estimated Amount

Runecloth 525 (27 stacks) 700 (35 stacks)
Rugged Leather 90 (9 stacks) 120 (12 stacks)

WoW Jewelcrafting Guide - Burning Crusade

This power leveling guide is focused on leveling jewelcrafting from 1-300 as quickly and easily as possible when the Burning Crusade is released. This should give you edge over players who are unprepared for Jewelcrafting when the expansion is out. I have chosen designs with easily obtainable materials opposed to cheap materials, and I have not considered resale value of items. If you have any suggestions, please share them with me at suggestions@almostgaming.com. Additionally, this guide was written during the beta so design specifications and material are likely to change. Please keep me posted with what you discover so I can keep this guide updated./p>

Once the Burning Crusade is released, the below materials will likely increase in value as Horde and Alliance shuffle to their respected cities and try to power level Jewelcrafting. I strongly recommend not only buying what you'll need to level to 300, but also extras in case something goes wrong after the Burning Crusade is released.

Here is the list of best case scenario and recommended amounts of materials for 1-300 Jewelcrafting:

  • 7g 12s 80c for training
  • 180-240 Copper Bars
  • 50-75 Malachite
  • 100-140 Silver Bars
  • 40-60 Shadowgems
  • 40-60 Bronze Bars
  • 60-85 Gold Bars
  • 75-90 Jade
  • 90-120 Elemental Earth
  • 120-180 Thorium Bars
  • 30-45 Star Rubys
  • 30-40 Large Opal

Acquire the above materials and then go to the Jewelcrafting trainer in Silvermoon / Exodar. You shouldn't have to leave once you start.

Apprentice:

Learn Apprentice Jewelcrafting for 90c
Buy a jeweler's kit for 7s 20c
Craft 70 Delicate Copper Wire from 140 Copper bars (you will need at least 70 Delicate Copper Wire)
You should now be level 50 Jewelcrafting
Learn Malachite Pendant for 90c
Craft 10 Malachite Pendants from 10 Delicate Copper Wire and 10 Malachite
You should now be level 60 Jewelcrafting

Journeyman:

Learn Journeyman Jewelcrafting for 4s 50c
Learn Inlaid Malachite Ring for 90c
Craft 20 Inlaid Malachite Ring from 40 Malachite and 40 Copper Bars
You should now be level 80 Jewelcrafting
Learn ring of Silver Might for 5s 40c
Craft 50 ring of Silver Might from 100 Silver Bars
You should now be level 130 Jewelcrafting

Expert:

Learn Expert Jewelcrafting for 45s
Learn Ring of Twilight Shadows for 7s 20c
Craft 20 ring of Twilight Shadows from 40 Shadowgems and 40 Bronze Bars
You should now be level 150 Jewelcrafting
Learn golden dragon ring for 10s 80c
Craft 30 Golden Dragon Ring from 30 Jade 60 Gold Bars and 60 Delicate Copper Wire
You should now be level 180 Jewelcrafting
Purchase Design: The Jade Eye from Gelanthis (the supplier with the 3 trainers, if you're Alliance you lose) for 22s 50c
Craft 45 The Jade Eye from 45 Jade and 90 Elemental Earth
You should now be level 225 Jewelcrafting

Artisan:

Learn Artisan Jewelcrafting for 4g 50s
Learn Thorium Setting for 31s 50c
Craft 45 Thorium Setting from 90 Thorium Bars (you will need at least 45 Thorium Settings)
You should now be level 255 Jewelcrafting
Undress the Kalinda in your mind while congratulating yourself for achieving 255 Jewelcrafting (if you're Alliance you won't know what I'm talking about, just /exit); if you're a chick.. undress her anyways (don't worry I won't tell)
Learn Ruby Pendant of Fire for 36s
Craft 30 Ruby Pendant of Fire from 30 Star Ruby and 30 Thorium Setting
You should now be level 285 Jewelcrafting
Learn simple Opal Ring for 90s
Craft 15 Simple Opal Rings from 30 Large Opals, 15 Thorium Setting and 30 Thorium Bars
You should now be level 300 Jewelcrafting
Now, undress both Kalinda and Telia in your mind (again, if you're alliance you lose)
Congrats you're level 300 Jewelcrafting!

Engineering 1-300 Guide

-This is the guide I used to level up my engineering on my Rogue. I don't know the source for this one =( Enjoy!

Okay. I decided to pick up engineering, Here's the guide that I created last night, trying to spend the least amount of gold I could. I must admit that it's about 70 gold for EVERYthing, But in the end, you'll have like 20-25 gold in your pocket. This is the Quick and Dirty way. If you can't keep up with the bill, I suggest getting mining, as it alleviates nearly 90% of your costs when you just straight mine to 300.

First is the shopping list of all items I used in my powerlevel. You WILL have leftovers on most things but I padded for the unlucky.
Next is the List itself. What to skill up on until the level desired. For instance, 1-40 means stop doing it when you get your 40th profession point. Next, what typically you can do with the item. Then, AHed ingredients and finally the ingredients in ONE make of the crafted item.

Also, please leave comments.

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Shopping list of items needed:

90 Rough Stones (AH)
80 Coarse Stones(AH)
70 Heavy Stones(AH)
60 Solid Stones(AH)
50 Dense Stones(AH)
10 Wooden Stock (EVend)
29 Weak Flux (EVend)
50 Heavy Leather(AH)
10 Wool Cloth (AH)
33 Runecloth(AH)
51 Copper Bars(AH)
10 Silver Bars(AH)
55 Bronze Bars(AH)
15(*19) Iron Bars(AH)
*4 Coal (EVend)
4 Steel Bars (*get a blacksmith to make from iron and coal, MUCH cheaper.)
106 Mithril Bars *cringes, sorry.*(AH)
159 Thorium Bars *runs*(AH)
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Engineering trainers are usually found in major cities.
Artisan engineers can be found in Orgrimmar and Ironforge.
The single master engineer (for all engineers) can be found in Gadgetzan in Tanaris. His name is
Buzzek Bracketswing.

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Level: Name of Skill, approx to keep. Keep more in case. [how many to buy from AH.] (recipe req. for each.)

0: Buy a Blacksmith hammer.

Buy Schematic: Green/Blue/Red Firework (Fireworks Merchant in Booty Buy/Iron Forge/Orgrimmar) 40s


Buy Schematic: Thorium Widget - Engineering Supplies in Orgrimmar/Ironforge 1g


Buy Schematic: Thorium Tube - Engineering Supplies in Winterspring (Everlook) 1g40s


1-40: Rough Blasting Powder, sell all [90 Rough Stones] (1xRough Stone)


41-50: Handful of Copper Bolt, used for 66-75.[10 Copper Bars] (1xCopper Bar)


[b]51:Arclite Spanner

[6xCopper Bar](6xCopper Bar)

52-65: Copper Tubes, 10 used for 66-75.

[35 Copper Bars] (2x Copper Bar 1x Weak Flux)

66-75: Rough Boom Sticks, sell all (

[](1x Copper Tube 1x Handful of Copper Bolts 1x Wooden Stock)

76-95: Coarse Blasting Powder, keep 20 for 121-125.

[80 Coarse Stones] (1x Coarse Stone)

96-105: Silver Contacts, Keep 5 for 146-150, Keep 5 for 191-195.

[10 Silver Bars](1x Silver Bar)

106-120: Bronze Tubes, sell all.

[30 Bronze Bars](2x Bronze Bar 1x Weak Flux)

121-125: Small Bronze Bombs, sell all.

[10 Bronze Bars, 10 Wool Cloth]
(1x wool cloth 1x silver contact 4x coarse blasting powder 2x bronze bar)

126-145: Heavy Blasting Powder, 10 for 146-150, 50 for 150-175, 15 for 191-195.

[70 Heavy Stones] (1x Heavy Stone)

146-150: Big Bronze Bombs, throw at friends or sell.

[15 Bronze Bars]
(2x Heavy Blasting Powder 3x Bronze Bar 1x Silver Contact)

150-175: Blue, Green or Red Fireworks, sell.

[50 Heavy Leather]
(1x Heavy Leather 1x Heavy Blasting Powder)

176: Gyromatic Micro-Adjustor

[4x Steel Bars](4x Steel Bar)

177-190: Solid Blasting Powder, 10:206-210, 15:211-225, 16:236-245, 10:246-250

[66 Solid Stones](2x Solid Stone)

191-195: Big Iron Bomb, sell

[15 Iron Bars]
(3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)

196-205: Mithril Tubes, sell.

[30 Mithril Bars](3x Mithril Bar)

206-210: Unstable Triggers, 10 for 236-245.

[10 Mithril Bars, 10 Solid Blasting Powder]
(1x Mithril Bar 1x Mageweave Cloth 1x Solid Blasting Powder)(need for later)

211-225: Hi-Impact Mithril Slugs, sell on AH for good profit

[15 Mithril Bars, 15 Solid Blasting Powder]
(1x Mithril Bar 1x Solid Blasting Powder)

---From here, the going will be dangerous, you may want to stock 5-10 more of each thing I've listed in case of TERRIBLE steaks of luck, as you will be flying out to Gadgetzan. Also see my section below about Goblin/Gnome engineering. That is an expensive way to level, and my FAQ is cheapest without having to make a choice.---

226-235: Mithril Casings, 10 for 236-245.
[40 Mithril Bars] (3x Mithril Bar)

236-245: Hi-Explosive Bomb, sell.

[10 Mithril Casings, 10 Solid Blasting Powder]
(2x Mithril Casings 1x Unstable Trigger 2x Solid Blasting Powder)

246-250: Mithril Gyro-Shot, sell.

[16 Mithril Bars, 16 Solid Blasting Powder]
(2x Mithril Bar 2x Solid Blasting Powder)

251-260: Dense Blasting Powder, Keep all for shells!!

[50 Dense Stones](2x Dense Stone)

261-290: Thorium Widget, keep for most high-end stuff or sell.

[99 Thorium Bars, 33 runecloth] (3x Thorium Bar 1x Runecloth)

290-300: Thorium Tubes, keep for most high-end stuff or sell.

[60 Thorium Bars] (6x Thorium Bar)

---When all is said and done, it should have taken you 3-5 hours to get it all made. Grats.---


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Pick up Schematics that help out:

"Discombulator Ray":
1.You need a DELTA ACCESS security card. It's a low % drop in gnomeregan, so getting it is the hardest part. I've found 3 off of the mobs coming from the back door. You can also find it from AH though in some cases. The important part about delta security card is that it is not BoP, so once you have gotten your schematic, sell it to someone else.
2. You must have 160 engineering.
3. Learn the schematic directly from 3500-D terminals on the way to Thermaplugg from the back door, in the engineering labs.
*4. Now, I have heard also that Alliance need to have the Red Access card, as well, but I did not have it when I got the ability.

"Schematics: Repair bot 74A":
Learn this from a scroll on the ground next to Golem Lord Argelmach in BRD at 300 engineering. (First of all, you'll need the Shadowforge Key.
1. Take your first left, unlock the gate, run up to the gate on the right, unlock that, run up to the door on the left, unlock it.
2. Walk up to the big gear in this room, and unlock the chain.
3. Run up the ramp in this room, take the left up the stairs, then follow the hallways. You'll come to a room with about 4 fire elementals, stairs going down on the left, and a ramp going down on the right. Go right.
4. Ahead of you will be many non-elite gnomes and elite elementals standing around. Go straight down from the ramp until you come to a room with a named, and two elementals guarding him.
5. The plans are to your right.)
It takes 12 Thorium Bars, 4 Rugged Leather, 1 Fused Wiring, 2 Elemental Earth, and 1 Elemental Fire. It has only 1 charge before it is expended. Not cheap.

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---Types of Artisan Engineering---

The Master Gnome engineer is in Booty Bay.
The Master Goblin engineer is in Gadgetzan. These trainers will give you a task to complete to join
that society. Note that you don't need to choose either, as it is not linked to learning
artisan engineering at level 35 at all.

For your Goblin engineering quest:
20 Big Iron Bombs (190) (3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)
20 Solid Dynamite (175) (1x Solid Blasting Powder 1x Silk Cloth)
5 Explosive Sheep (150)
(1x Bronze Framework 1x Whirring Bronze Gizmo 2x Heavy Blasting Powder 2x Wool Cloth)

For your Gnome engineering quest:
6 Mithril Tubes (195) (3x Mithril Bar)
1 Accurate Scope (180) (1x Bronze Tube 1x Jade 1x Citrine)
2 Advanced Target Dummies (185)
(1x Iron Strut 1x Bronze Framework 1x Gyrochronatom 4x Heavy Leather)

Goblin is the realm of BOOM. You get a wider variety of and more powerful explosives. Unfortunately the dragon gun and the mortar still trigger the shared explosive reuse timer, though they are on seperate cooldowns.

Goblin engineering produces the following:
1) (205) Goblin mining hat (AC 190, +15 sta, +5 mining, mail armor, BoP) (You no take candle!)
2) (205) Goblin construction hat (AC 44, +15 fire resist, cloth, BoP) Use: absorb 300 to 500 fire damage for 1 minute.
3) (205) Goblin sapper charge (explosive, limited use) Damage enemies around you for a lot while damaging you
for slightly less.
4) (205) Goblin Rocket Fuel recipe (creates a recipe) create recipes for alchemists, who in turn can supply you
with goblin rocket fuel, necessary for some schematics.
5) (205) Goblin Mortar (explosive, 6 uses) Has a minimum and maximum range. Binds on equip, so you can
recharge your own mortar (using the Mortar: Reloaded schematic gained at the same time) for significantly
fewer resources than a new mortar, but cannot recharge anyone elses as it is soulbound to them.
Also worth noting is that this item apparently still causes a "stun" effect instead of a "disorient" effect,
which is somewhat more useful. However, the radius is smaller than listed, probably 6 yards instead of 10.
6) (225) Goblin Rocket Boots (AC 41, cloth) These boots are one of the few items usable by those without
the engineering skill. They allow fast running for a short period of time, but are prone to explosion.
7) (230) Goblin Bomb Dispenser (trinket, BoP) Can create one bomb that behaves as an exploding sheep, every
30 minutes.
Cool (235) The Big One (explosive, 2 uses) A massive bomb that deals high damage in a huge radius. Has a
longer than usual activation time.
9) (240) Goblin Dragon Gun (trinket, BoP) A 10-second channel creates a cone of flame that deals damage each second.
10(?)) (245) Goblin Rocket Helmet (AC 50, +15 sta, cloth) Allows you to charge an enemy, knocking it unconscious
for 30 seconds and yourself for less time. Damage ends the effect.

Gnomish is the realm of devices. Trinkets for every occasion. If you are satisfied with the amount of explosives from standard engineering, go gnomish for utility.

Gnomish engineering produces the following:
1) (205) Gnomish Shrink Ray (trinket) temporarily reduces target's attack power by 250. this can also backfire
on the user, causing them to shrink or grow.
2) (205) Inlaid mithril cylinder plans (creates a recipe) creates plans for blacksmiths, who in turn can
provide you with mithril cylinders, necessary for some schematics.
3) (210) Gnomish Goggles (AC 45, +9 agi, +9 sta, +9 spi, cloth, BoP) goggles with agility
4) (210) Gnomish Net-O-Matic Projector (trinket) Roots target for 10 seconds, 10 minute cooldown. Can backfire
and root the user instead.
5) (215) Gnomish Harm Prevention belt (AC 66, +6 sta, leather) Use: blocks 500 damage over the next minute,
but can also temporarily remove the user from reality.
6) (225) Gnomish rocket boots (AC 41, cloth) requires engineering to use, but cannot be destroyed like the
goblin version.
7) (230) Gnomish Battle Chicken (trinket, BoP) summons a combat chicken for 90 seconds. 30 minute cooldown.
Cool (235) Gnomish mind control cap (AC 50, +14 spi, cloth) allows mind control of your target for a short time.
9) (240) Gnomish death ray (trinket, BoP) a 4-second channel deals damage to you each second, and then releases
more than the total amount at your target. Aggros as you start channeling.


Those are the big differences I know of. It's purely a matter of preference. Keep in mind that aside from the ones that are Bind of Pickup, you can trade/buy to get most of the other's products!

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That's it, you should be 300 when reading this little section. Props to Thottbot, Auction House, and ideas given by various forums. Good luck to you, you'll probably need it after this faq drains your wallet. ^_^

Enchanting 1-300 Guide

This is the guide I used to level up my enchanting. No known author but it seems like its the same one that made the alchemy guide. Enjoy!

This guide will show you how to get your enchanting skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300.

This guide only uses recipes that require components aquired through disenchanting. Shards will be avoided as much as possible, since they are difficult to get.

This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you.

This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guildmembers.

Preparation

You are going to need a lot of dust, essences and some shards. Create two alt storage characters, level one of the storage characters up to 5, so she can become an enchanter and send green items to her for disenchanting. Send green items to the other storage character. Since disenchanting will also give a skill point, these green items will be used to disenchant later. Use the ingame mail system to send everything to the storage characters. Don't forget to send some gold to the storage characters, so they can send everything back.
Ofcourse you want to know at which level a green item gives what. Below is a list taken from Jaywu's Enchanting FAQ.

Dust and Essence:

Generally the dust is from armor and the essence is from weapons, though it can randomly be anything.
Level 01-10: A little strange dust/lesser magic essence.
Level 11-15: Much strange dust/greater magic essence.
Level 16-20: Much strange dust/lesser astral essence.
Level 21-25: Little soul dust/greater astral essence.
Level 26-30: Much soul dust/lesser mystic essence.
Level 31-35: Little vision dust/greater mystic essence.
Level 36-40: Much vision dust/lesser nether essence.
Level 41-45: Little dream dust/greater nether essence.
Level 46-50: Much dream dust/lesser eternal essence.
Level 51-55: Little illusion dust/greater eternal essence.
Level 56-60: Much illusion dust/greater eternal essence
Shards:
Shards come from blue or purple items (they can come from greens, but don't count on it).
Level 01-20: Small glimmering.
Level 21-25: Large glimmering.
Level 26-30: Small glowing.
Level 31-35: Large glowing.
Level 36-40: Small radiant.
Level 41-45: Large radiant.
Level 46-50: Small brilliant.
Level 51-60: Large brilliant.

Once you have all the components collected everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. the green items to disenchant are needed first, so these are the last to be send back to your main, after strange dust and magic essences, which are needed next, and the other dusts and essences.

To learn recipe's from a trainer costs gold. The amount of gold needed is aproximately 20 to 25 gold if you disenchant all of the dust, essences and shards. If you want to buy everything you need from the auction house expect to spend upwards to 800 gold. This does not include gold for recipe's from vendors or the auction house.

To enchant something requires runed rods, such as a runed copper rod. To make those rods you need rods made by blacksmiths. For example; to make a runed copper rod you need a copper rod. The following rods are needed; copper rod, silver rod, golden rod, truesilver rod and arcanite rod. Find a blacksmith who can make the rods for you or check the auction house and get them. The arcanite rod is expensive. Making a runed arcanite rod is also expensive. Since it is not needed for this guide, but only for the highlevel enchants, you may want to postpone getting one if you are strapped for gold.

Below is a table that shows the amount of dust, essences and shards needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you enchant something. However at some point a recipe will be yellow or even green when you enchant something so you won't allways get a skill point. The estimated amount column deals with this, so try to get the estimated amount of dust, essences and shards on your storage character. The numbers in the estimated amount column are rounded up to full stacks of whatever the component stacks up to. The numbers in the table do not take into account the disenchanting of items to get the first skill points.

Component Minimum Amount Estimated Amount

Strange Dust 184 (19 stacks) 190 (19 stacks)
Soul Dust 80 (8 stacks) 90 (9 stacks)
Vision Dust 149 (15 stacks) 160 (16 stacks)
Dream Dust 240 (24 stacks) 250 (25 stacks)
Illusion Dust 122 (13 stacks) 150 (15 stacks)
Lesser Magic Essence 39 (4 stacks) 50 (5 stacks)
Greater Magic Essence 13 (2 stacks) 20 (2 stacks)
Lesser Astral Essence 15 (2 stacks) 20 (2 stacks)
Greater Astral Essence 2 (1 stacks) 2 (1 stacks)
Lesser Mystic Essence 30 (3 stacks) 40 (4 stacks)
Greater Mystic Essence 6 (1 stacks) 10 (1 stacks)
Lesser Nether Essence 25 (3 stacks) 30 (3 stacks)
Greater Nether Essence 20 (2 stacks) 30 (3 stacks)
Lesser Eternal Essence 0 (0 stacks) 0 (0 stacks)
Greater Eternal Essence 4 (1 stacks) 4 (1 stacks)
Small Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Large Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Small Glowing Shard 0 (0 stacks) 0 (0 stacks)
Large Glowing Shard 0 (0 stacks) 0 (0 stacks)
Small Radiant Shard 0 (0 stacks) 0 (0 stacks)
Large Radiant Shard 0 (0 stacks) 0 (0 stacks)
Small Brilliant Shard 4 (1 stacks) 4 (1 stacks)
Large Brilliant Shard 2 (1 stacks) 2 (2 stacks)
Shadowgem 1 (1 stacks) 1 (1 stacks)
Iridescent Pearl 1 (1 stacks) 1 (1 stacks)
Black Pearl 1 (1 stacks) 1 (1 stacks)
Golden Pearl 1 (1 stacks) 1 (1 stacks)
Copper Rod 1 (1 stacks) 1 (1 stacks)
Silver Rod 1 (1 stacks) 1 (1 stacks)
Golden Rod 1 (1 stacks) 1 (1 stacks)
Truesilver Rod 1 (1 stacks) 1 (1 stacks)
Arcanite Rod 1 (1 stacks) 1 (1 stacks)

Getting from 1 to 50

Earlier I wrote that you need runed rods to enchant something. The first rod needed is the runed copper rod. So make a runed copper rod to get your first skill point.
Disenchanting items will get you a skill point. Send the green items you stored on a storage character to your main and disenchant them.
If you were not able to reach 50 with disenchanting, enchant a bracer with minor health to get to skill 50. You can enchant the same bracer over and over again. An annoying window will pop up each time asking if you are sure to overwrite the existing enchant. Just click ok to do so.

Once you hit 50 talk to the appropriate trainer to become Journeyman Enchanter. You have to be level 10 to become Journeyman Enchanter.

This table shows the different recipes used to get from 0 to 50.

Skill Item From - To
1 Runed Copper Rod 0 - 1 (1)
1 Enchant Bracer - Minor Health 2 - 50 (49)

Getting from 50 to 125

Enchant the bracer some more with minor health to get to 70. Now enchant the bracer with minor deflection to get to 80.
Enchant a chest item with minor absorption to get to 90, a cloak with minor resistance to get to 95 and a bracer with minor stamina to get to 100.

At 100 you can make a runed silver rod, which you need later on, so make one now and get a skill point.
Enchant a chest item with lesser health to get to 105, a bracer with minor agility to get to 115 and a shield with minor stamina to get to 125.
Once you hit 125 talk to the appropriate trainer to become Expert Enchanter. You have to be level 20 to become Expert Enchanter.

This table shows the different recipes used to get from 50 to 125.

Skill Item From - To

1 Enchant Bracer - Minor Health 50 - 70 (20)
20 Enchant Bracer - Minor Deflection 70 - 80 (10)
40 Enchant Chest - Minor Absorption 80 - 90 (10)
45 Enchant Cloak - Minor Resistance 90 - 95 (5)
50 Enchant Bracer - Minor Stamina 95 - 100 (5)
60 Enchant Chest - Lesser Health 101 - 105 (4)
80 Enchant Bracer - Minor Agility 105 - 115 (10)
100 Runed Silver Rod 100 - 101 (1)
105 Enchant Shield - Minor Stamina 115 - 125 (10)

Getting from 125 to 225

Enchant the shield some more with minor stamina to get to 130. Enchant a bracer with lesser stamina to get to 150.
At 150 you can make a runed golden rod, which you need later on, so make one now and get a skill point.
Enchant a bracer with lesser intellect to get to 155. Enchant a shield with lesser stamina to get to 160. Enchant boots with lesser agility to get to 170, a chest item with greater health to get to 180, a bracer with spirit to get to 185, boots with lesser stamina to get to 190 and a bracer with strength to get to 200.
Allthough you can become artisan enchanter once you hit 200 it is better to max to 225 first, since the trainer for artisan enchanter is inside an instance. I will get back on this in the next chapter. You have to be level 35 to become Artisan Enchanter.

At 200 you can make a runed truesilver rod, which you need later on, so make one now and get a skill point.
Enchant a chest item with greater mana to get to 205, a cloak with greater defense to get to 215 and a cloak with resistance to get to 225.
This table shows the different recipes used to get from 125 to 225.

Skill Item From - To

105 Enchant Shield - Minor Stamina 125 - 130 (5)
130 Enchant Bracer - Lesser Stamina 130 - 150 (25)
151 - 155 (4)
150 Runed Golden Rod 150 - 151 (1)
155 Enchant Shield - Lesser Stamina 155 - 160 (5)
160 Enchant Boots - Lesser Agility 160 - 165 (5)
165 Enchant Bracer - Spirit 165 - 185 (20)
170 Enchant Boots - Lesser Stamina 185 - 190 (5)
180 Enchant Bracer - Strength 190 - 200 (10)
185 Enchant Chest - Greater Mana 201 - 205 (4)
200 Runed Truesilver Rod 200 - 201 (1)
205 Enchant Cloak - Greater Defense 205 - 215 (10)
205 Enchant Cloak - Resistance 215 - 225 (10)

Getting from 225 to 265

At 225 you have to become artisan enchanter to get any further. The master enchanter that teaches artisan enchanting is inside Uldaman. The highest level recipe she trains needs 250 skill, so you want to bring enough material to get to 250.
The table below shows the components needed to get from 225 to 250, so bring these with you when going the the master enchanter in Uldaman. You will need the runed truesilver rod made earlier as well. You will also need boots, gloves and a chest item to enchant, but you are probably wearing those, so that shouldn't be a problem.

Component Minimum Amount Estimated Amount

Vision Dust 75 (8 stacks) 90 (9 stacks)
Dream Dust 10 (1 stacks) 20 (2 stacks)
Lesser Nether Essence 15 (2 stacks) 20 (2 stacks)
Greater Nether Essence 5 (1 stacks) 10 (1 stacks)
Runed Truesilver Rod 1 1

Once you reach the trainer talk to her to become artisan enchanter. Once you're artisan enchanter enchant gloves with agility to get to 230, boots with stamina to get to 235, a chest item with superior health to get to 240, gloves with strength to get to 245 and a bracer with greater strength to get to 250. Once you have trained all the recipe's she can train you, you can leave the instance.

Enchant the bracer some more with greater strength to get to 265.
Allthough you can get to 270 with the last recipe you train from a trainer I am not going to use that recipe since it requires wildvine. Wildvine is a herb and can not be aquired through disenchanting. The recipe also uses shards and i want to minimize the use of shards as much as possible. Vendor available recipe's are going to be used to get to 300.
This table shows the different recipes used to get from 225 to 265.

Skill Item From - To

210 Enchant Gloves - Agility 225 - 230 (5)
215 Enchant Boots - Stamina 230 - 235 (5)
220 Enchant Chest - Superior Health 235 - 240 (5)
225 Enchant Gloves - Strength 240 - 245 (5)
240 Enchant Bracer - Greater Strength 245 - 265 (20)

Getting from 265 to 300

Get the enchant shield - greater stamina recipe from Mythrin'dir in Darnassus or Daniel Bartlett in Undercity and enchant a shield with greater stamina to get to 285. The recipe is bind on pickup when bought so make sure you buy it yourself and not an alt or friend or guildmember.

Get the enchant cloak - superior defense from Lorelae Wintersong in Moonglade and enchant a cloak with superior defense to get to 290.
At 290 you can make a runed arcanite rod, allthough you don't need one to get to 300, you are going to need one in your enchanting career anyway, so make one now and get a skill point. You can get the runed arcanite rod recipe from Lorelae Wintersong in Moonglade.

Enchant the cloak some more with superior defense to get to 300.

Congratulations, you now have 300 skill in enchanting.

This table shows the different recipes used to get from 265 to 300.

Skill Item From - To

265 Enchant Shield - Greater Stamina 265 - 285 (20)
285 Enchant Cloak - Superior Defense 285 - 290 (5)
291 - 300 (9)
290 Runed Arcanite Rod 290 - 291 (1)
This table shows who and where the different vendors are for the previously mentioned recipe's.
What Who Where
Enchant Shield - Greater Stamina (BoP) Mythrin'dir (Alliance Faction)
Daniel Bartlett (Horde Faction) Darnassus
Undercity
Enchant Cloak - Superior Defense Lorelae Wintersong (Neutral) Moonglade
Runed Arcanite Rod Lorelae Wintersong (Neutral) Moonglade

Alchemy 1-300 Guide

This is a guide I used to level up my alchemy 1-300, I was not able find out the source or author. But Credits to the Author!

This guide will show you how to get your alchemy skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300.

This guide only uses recipes that require herbs and vendor bought material (vials).

This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you. This guide will not tell you what to do with the potions you make either.

This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guildmembers.

Preparation

You are going to need a lot of herbs. Create an alt storage character to store these herbs and then farm (or have an alt farm) for the herbs needed. Use the ingame mail system to send the herbs to the storage character. Don't forget to send some gold to the storage character, so she can send the herbs back.
Once you have all the components collected, everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e peacebloom and silverleaf are needed first, so these are the last to be send back to your main, after the briarthorn, mageroyal, etc.

The recipe's used require vendor bought components such as vials. These cost gold. To learn recipe's from a trainer also costs gold. The amount of gold needed is aproximately 40 to 50 gold if you farm all of the herbs. If you want to buy everything you need from the auction house expect to spend upwards to 225 gold. This does not include gold for recipe's from vendors or the auction house.
Below is a table that shows the amount of herbs needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you make something. However at some point a recipe will be yellow or even green when you make something so you won't allways get a skill point. The estimated amount column deals with this, so try to get the estimated amount of herbs on your storage character. If you are buying all the herbs you need from the auction house, I suggest getting the minimum amount and only buy more when needed.


Component Minimum Amount Estimated Amount

Peacebloom 60 (3 stacks) 60 (3 stacks)
Silverleaf 60 (3 stacks) 60 (3 stacks)
Mageroyal 15 (1 stacks) 20 (1 stacks)
Briarthorn 80 (4 stacks) 90 (5 stacks)
Stranglekelp 40 (2 stacks) 50 (3 stacks)
Bruiseweed 30 (2 stacks) 35 (2 stacks)
Wild Steelbloom 5 (1 stacks) 10 (1 stacks)
Kingsblood 30 (2 stacks) 40 (2 stacks)
Liferoot 30 (2 stacks) 40 (2 stacks)
Goldthorn 45 (3 stacks) 50 (2 stacks)
Khadgar's Whisker 15 (1 stacks) 20 (1 stacks)
Sungrass 60 (3 stacks) 70 (4 stacks)
Blindweed 30 (2 stacks) 35 (2 stacks)
Arthas' Tears 20 (1 stacks) 25 (2 stacks)
Golden Sansam 40 (2 stacks) 60 (3 stacks)
Mountain Silversage 20 (1 stacks) 30 (2 stacks)


Getting from 1 to 50

Getting from 1 to 50 is easy enough. Make 60 minor healing potions. This should get you to skill 60. You need at least skill 55 for the next step, so don't worry if you didn't get to 60. Keep the minor healing potions, you will need them later.
Once you hit 50 talk to the appropriate trainer to become Journeyman Alchemist. You have to be level 10 to become Journeyman Alchemist.
This table shows the different recipes used to get from 0 to 50.

Skill Item From - To

1 Minor Healing Potion 0 - 60 (60)


Getting from 50 to 125

Use the minor healing potions made earlier to make lesser healing potions to get to 110. If you didn't reach 110, make elixirs of wisdom until you do.
At 110 you can train the healing potion recipe. Make those until skill 125
Once you hit 125 talk to the appropriate trainer to become Expert Alchemist. You have to be level 20 to become Expert Alchemist.
This table shows the different recipes used to get from 50 to 125.


Skill Item From - To

55 Lesser Healing Potion 60 - 110 (50)
90 Elixir of Wisdom 105 - 110 (5)
110 Healing Potion 110 - 125 (15)


Getting from 125 to 200

Make some more healing potions to get to skill 140. Make lesser mana potions to get to 155, greater healing potions to get to 185 and elixirs of agility to get to 200.
Once you hit 200 talk to the appropriate trainer to become Artisan Alchemist. You have to be level 35 to become Artisan Alchemist.
This table shows the different recipes used to get from 125 to 200.


Skill Item From - To

110 Healing Potion 125 - 140 (15)
120 Lesser Mana Potion 140 - 155 (15)
155 Greater Healing Potion 155 - 185 (30)
185 Elixir of Agility 185 - 200 (15)


Getting from 200 to 265

Make some more elixirs of agility to get to 210. Make elixirs of greater defense until 215 and then make superior healing potions until 230. Make elixirs of detect undead to get to 250 and elixir of greater agility to get to 265.
This table shows the different recipes used to get from 200 to 265.


Skill Item From - To

185 Elixir of Agility 200 - 210 (10)
195 Elixir of Greater Defense 210 - 215 (5)
215 Superior Healing Potion 215 - 230 (15)
230 Elixir of Detect Undead 230 - 250 (20)
240 Elixir of Greater Agility 250 - 265 (15)


Getting from 265 to 300

Although you can get to 300 using the elixir of detect demon recipe, the gromsblood needed is expensive when bought from the auction house so i decided to use vendor available recipe's to get from 265 to 300.
Get the superior mana potion recipe from Ulthir in Darnassus or Algernon in Undercity and the major healing potion recipe from Evie Whirlbrew in Everlook.
Make superior mana potion to get to skill 285 and major healing potions to get to 300.

Congratulations, you now have 300 skill in alchemy.

This table shows the different recipes that are avaible through vendors to get from 265 to 300.

Skill Item From - To
260 Superior Mana Potion 265 - 285 (20)
275 Major Healing Potion 280 - 300 (20)

This table shows who and where the different vendors are for the previously mentioned recipe's.

What Who Where
Superior Mana Potion Ulthir (Alliance Faction)
Algernon (Horde Faction) Darnassus
Undercity
Major Healing Potion Evie Whirlbrew (Neutral) Everlook in Winterspring