This is the guide I used to level up my enchanting. No known author but it seems like its the same one that made the alchemy guide. Enjoy!
This guide will show you how to get your enchanting skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300.
This guide only uses recipes that require components aquired through disenchanting. Shards will be avoided as much as possible, since they are difficult to get.
This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you.
This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guildmembers.
Preparation
You are going to need a lot of dust, essences and some shards. Create two alt storage characters, level one of the storage characters up to 5, so she can become an enchanter and send green items to her for disenchanting. Send green items to the other storage character. Since disenchanting will also give a skill point, these green items will be used to disenchant later. Use the ingame mail system to send everything to the storage characters. Don't forget to send some gold to the storage characters, so they can send everything back.
Ofcourse you want to know at which level a green item gives what. Below is a list taken from Jaywu's Enchanting FAQ.
Dust and Essence:
Generally the dust is from armor and the essence is from weapons, though it can randomly be anything.
Level 01-10: A little strange dust/lesser magic essence.
Level 11-15: Much strange dust/greater magic essence.
Level 16-20: Much strange dust/lesser astral essence.
Level 21-25: Little soul dust/greater astral essence.
Level 26-30: Much soul dust/lesser mystic essence.
Level 31-35: Little vision dust/greater mystic essence.
Level 36-40: Much vision dust/lesser nether essence.
Level 41-45: Little dream dust/greater nether essence.
Level 46-50: Much dream dust/lesser eternal essence.
Level 51-55: Little illusion dust/greater eternal essence.
Level 56-60: Much illusion dust/greater eternal essence
Shards:
Shards come from blue or purple items (they can come from greens, but don't count on it).
Level 01-20: Small glimmering.
Level 21-25: Large glimmering.
Level 26-30: Small glowing.
Level 31-35: Large glowing.
Level 36-40: Small radiant.
Level 41-45: Large radiant.
Level 46-50: Small brilliant.
Level 51-60: Large brilliant.
Once you have all the components collected everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. the green items to disenchant are needed first, so these are the last to be send back to your main, after strange dust and magic essences, which are needed next, and the other dusts and essences.
To learn recipe's from a trainer costs gold. The amount of gold needed is aproximately 20 to 25 gold if you disenchant all of the dust, essences and shards. If you want to buy everything you need from the auction house expect to spend upwards to 800 gold. This does not include gold for recipe's from vendors or the auction house.
To enchant something requires runed rods, such as a runed copper rod. To make those rods you need rods made by blacksmiths. For example; to make a runed copper rod you need a copper rod. The following rods are needed; copper rod, silver rod, golden rod, truesilver rod and arcanite rod. Find a blacksmith who can make the rods for you or check the auction house and get them. The arcanite rod is expensive. Making a runed arcanite rod is also expensive. Since it is not needed for this guide, but only for the highlevel enchants, you may want to postpone getting one if you are strapped for gold.
Below is a table that shows the amount of dust, essences and shards needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you enchant something. However at some point a recipe will be yellow or even green when you enchant something so you won't allways get a skill point. The estimated amount column deals with this, so try to get the estimated amount of dust, essences and shards on your storage character. The numbers in the estimated amount column are rounded up to full stacks of whatever the component stacks up to. The numbers in the table do not take into account the disenchanting of items to get the first skill points.
Component Minimum Amount Estimated Amount
Strange Dust 184 (19 stacks) 190 (19 stacks)
Soul Dust 80 (8 stacks) 90 (9 stacks)
Vision Dust 149 (15 stacks) 160 (16 stacks)
Dream Dust 240 (24 stacks) 250 (25 stacks)
Illusion Dust 122 (13 stacks) 150 (15 stacks)
Lesser Magic Essence 39 (4 stacks) 50 (5 stacks)
Greater Magic Essence 13 (2 stacks) 20 (2 stacks)
Lesser Astral Essence 15 (2 stacks) 20 (2 stacks)
Greater Astral Essence 2 (1 stacks) 2 (1 stacks)
Lesser Mystic Essence 30 (3 stacks) 40 (4 stacks)
Greater Mystic Essence 6 (1 stacks) 10 (1 stacks)
Lesser Nether Essence 25 (3 stacks) 30 (3 stacks)
Greater Nether Essence 20 (2 stacks) 30 (3 stacks)
Lesser Eternal Essence 0 (0 stacks) 0 (0 stacks)
Greater Eternal Essence 4 (1 stacks) 4 (1 stacks)
Small Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Large Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Small Glowing Shard 0 (0 stacks) 0 (0 stacks)
Large Glowing Shard 0 (0 stacks) 0 (0 stacks)
Small Radiant Shard 0 (0 stacks) 0 (0 stacks)
Large Radiant Shard 0 (0 stacks) 0 (0 stacks)
Small Brilliant Shard 4 (1 stacks) 4 (1 stacks)
Large Brilliant Shard 2 (1 stacks) 2 (2 stacks)
Shadowgem 1 (1 stacks) 1 (1 stacks)
Iridescent Pearl 1 (1 stacks) 1 (1 stacks)
Black Pearl 1 (1 stacks) 1 (1 stacks)
Golden Pearl 1 (1 stacks) 1 (1 stacks)
Copper Rod 1 (1 stacks) 1 (1 stacks)
Silver Rod 1 (1 stacks) 1 (1 stacks)
Golden Rod 1 (1 stacks) 1 (1 stacks)
Truesilver Rod 1 (1 stacks) 1 (1 stacks)
Arcanite Rod 1 (1 stacks) 1 (1 stacks)
Getting from 1 to 50
Earlier I wrote that you need runed rods to enchant something. The first rod needed is the runed copper rod. So make a runed copper rod to get your first skill point.
Disenchanting items will get you a skill point. Send the green items you stored on a storage character to your main and disenchant them.
If you were not able to reach 50 with disenchanting, enchant a bracer with minor health to get to skill 50. You can enchant the same bracer over and over again. An annoying window will pop up each time asking if you are sure to overwrite the existing enchant. Just click ok to do so.
Once you hit 50 talk to the appropriate trainer to become Journeyman Enchanter. You have to be level 10 to become Journeyman Enchanter.
This table shows the different recipes used to get from 0 to 50.
Skill Item From - To
1 Runed Copper Rod 0 - 1 (1)
1 Enchant Bracer - Minor Health 2 - 50 (49)
Getting from 50 to 125
Enchant the bracer some more with minor health to get to 70. Now enchant the bracer with minor deflection to get to 80.
Enchant a chest item with minor absorption to get to 90, a cloak with minor resistance to get to 95 and a bracer with minor stamina to get to 100.
At 100 you can make a runed silver rod, which you need later on, so make one now and get a skill point.
Enchant a chest item with lesser health to get to 105, a bracer with minor agility to get to 115 and a shield with minor stamina to get to 125.
Once you hit 125 talk to the appropriate trainer to become Expert Enchanter. You have to be level 20 to become Expert Enchanter.
This table shows the different recipes used to get from 50 to 125.
Skill Item From - To
1 Enchant Bracer - Minor Health 50 - 70 (20)
20 Enchant Bracer - Minor Deflection 70 - 80 (10)
40 Enchant Chest - Minor Absorption 80 - 90 (10)
45 Enchant Cloak - Minor Resistance 90 - 95 (5)
50 Enchant Bracer - Minor Stamina 95 - 100 (5)
60 Enchant Chest - Lesser Health 101 - 105 (4)
80 Enchant Bracer - Minor Agility 105 - 115 (10)
100 Runed Silver Rod 100 - 101 (1)
105 Enchant Shield - Minor Stamina 115 - 125 (10)
Getting from 125 to 225
Enchant the shield some more with minor stamina to get to 130. Enchant a bracer with lesser stamina to get to 150.
At 150 you can make a runed golden rod, which you need later on, so make one now and get a skill point.
Enchant a bracer with lesser intellect to get to 155. Enchant a shield with lesser stamina to get to 160. Enchant boots with lesser agility to get to 170, a chest item with greater health to get to 180, a bracer with spirit to get to 185, boots with lesser stamina to get to 190 and a bracer with strength to get to 200.
Allthough you can become artisan enchanter once you hit 200 it is better to max to 225 first, since the trainer for artisan enchanter is inside an instance. I will get back on this in the next chapter. You have to be level 35 to become Artisan Enchanter.
At 200 you can make a runed truesilver rod, which you need later on, so make one now and get a skill point.
Enchant a chest item with greater mana to get to 205, a cloak with greater defense to get to 215 and a cloak with resistance to get to 225.
This table shows the different recipes used to get from 125 to 225.
Skill Item From - To
105 Enchant Shield - Minor Stamina 125 - 130 (5)
130 Enchant Bracer - Lesser Stamina 130 - 150 (25)
151 - 155 (4)
150 Runed Golden Rod 150 - 151 (1)
155 Enchant Shield - Lesser Stamina 155 - 160 (5)
160 Enchant Boots - Lesser Agility 160 - 165 (5)
165 Enchant Bracer - Spirit 165 - 185 (20)
170 Enchant Boots - Lesser Stamina 185 - 190 (5)
180 Enchant Bracer - Strength 190 - 200 (10)
185 Enchant Chest - Greater Mana 201 - 205 (4)
200 Runed Truesilver Rod 200 - 201 (1)
205 Enchant Cloak - Greater Defense 205 - 215 (10)
205 Enchant Cloak - Resistance 215 - 225 (10)
Getting from 225 to 265
At 225 you have to become artisan enchanter to get any further. The master enchanter that teaches artisan enchanting is inside Uldaman. The highest level recipe she trains needs 250 skill, so you want to bring enough material to get to 250.
The table below shows the components needed to get from 225 to 250, so bring these with you when going the the master enchanter in Uldaman. You will need the runed truesilver rod made earlier as well. You will also need boots, gloves and a chest item to enchant, but you are probably wearing those, so that shouldn't be a problem.
Component Minimum Amount Estimated Amount
Vision Dust 75 (8 stacks) 90 (9 stacks)
Dream Dust 10 (1 stacks) 20 (2 stacks)
Lesser Nether Essence 15 (2 stacks) 20 (2 stacks)
Greater Nether Essence 5 (1 stacks) 10 (1 stacks)
Runed Truesilver Rod 1 1
Once you reach the trainer talk to her to become artisan enchanter. Once you're artisan enchanter enchant gloves with agility to get to 230, boots with stamina to get to 235, a chest item with superior health to get to 240, gloves with strength to get to 245 and a bracer with greater strength to get to 250. Once you have trained all the recipe's she can train you, you can leave the instance.
Enchant the bracer some more with greater strength to get to 265.
Allthough you can get to 270 with the last recipe you train from a trainer I am not going to use that recipe since it requires wildvine. Wildvine is a herb and can not be aquired through disenchanting. The recipe also uses shards and i want to minimize the use of shards as much as possible. Vendor available recipe's are going to be used to get to 300.
This table shows the different recipes used to get from 225 to 265.
Skill Item From - To
210 Enchant Gloves - Agility 225 - 230 (5)
215 Enchant Boots - Stamina 230 - 235 (5)
220 Enchant Chest - Superior Health 235 - 240 (5)
225 Enchant Gloves - Strength 240 - 245 (5)
240 Enchant Bracer - Greater Strength 245 - 265 (20)
Getting from 265 to 300
Get the enchant shield - greater stamina recipe from Mythrin'dir in Darnassus or Daniel Bartlett in Undercity and enchant a shield with greater stamina to get to 285. The recipe is bind on pickup when bought so make sure you buy it yourself and not an alt or friend or guildmember.
Get the enchant cloak - superior defense from Lorelae Wintersong in Moonglade and enchant a cloak with superior defense to get to 290.
At 290 you can make a runed arcanite rod, allthough you don't need one to get to 300, you are going to need one in your enchanting career anyway, so make one now and get a skill point. You can get the runed arcanite rod recipe from Lorelae Wintersong in Moonglade.
Enchant the cloak some more with superior defense to get to 300.
Congratulations, you now have 300 skill in enchanting.
This table shows the different recipes used to get from 265 to 300.
Skill Item From - To
265 Enchant Shield - Greater Stamina 265 - 285 (20)
285 Enchant Cloak - Superior Defense 285 - 290 (5)
291 - 300 (9)
290 Runed Arcanite Rod 290 - 291 (1)
This table shows who and where the different vendors are for the previously mentioned recipe's.
What Who Where
Enchant Shield - Greater Stamina (BoP) Mythrin'dir (Alliance Faction)
Daniel Bartlett (Horde Faction) Darnassus
Undercity
Enchant Cloak - Superior Defense Lorelae Wintersong (Neutral) Moonglade
Runed Arcanite Rod Lorelae Wintersong (Neutral) Moonglade
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Showing posts with label wow enchanting. Show all posts
Showing posts with label wow enchanting. Show all posts
Monday, May 28, 2007
Sunday, February 25, 2007
Enchanting Guide
What profession type is Enchanting?
mary. It counts against your 2 profession limit.
Service oriented really. You don’t have any product. You enhance already existing product.
What’s good about Enchanting?
You can enhance already good items to be even better, adding stats, defense, effects, and (on weapons) particle (glow) effects. Overall it allows people to customize their gear and stats to either strengthen their good attributes or lift up some that their lacking in.
What’s not so good about Enchanting?
- To get most of your components for enchants you need to disenchant (destroy) green and blue items.
- Enchanting is a service so you can’t really use the auction house for selling your skill. You’ll just have to call out in the trade channel or yell in the area that you’re doing enchantments and what kind of stuff you can do.
- As you level in enchanting you’ll find you need higher level gear to disenchant, which makes it more expensive. You’ll spend a good bit of your early levels being poor.
Disenchant, what’s that?
You get this skill at level one as soon as you tell the trainer you want to be an enchanter. It doesn’t actually have a number attached to it so even at level 1 you can break down a level 50 item into it’s enchanting components.
Components?
These are the components you use to weave your enchantments. I’ve found that there are 4 categories of items when it comes to enchanting.
- Dusts
- Essences
- Shards
- Misc.
Is there any rhyme or reason to these components?
For the most part you get dusts from disenchanting armor, essences from disenchanting weapons and shards are a rare disenchant. Also, blue items are guaranteed to drop *a* shard and purple to drop multiple shards. The miscellaneous items are usually stuff that’s procured through another tradeskill (potions – alchemy, ore - mining, etc).
So at skill level 1 I can get components to do top level enchantments?
Yes, however you won't be able to use those components until your enchanting skill rises to levels where recipes require them. Right around level 100 is where you'll find that you start needing shards then shortly after you'll start getting recipes that require astral essences instead of Magic essences. It slowly phases in then slowly proceeds, after that, to phase into the next level material.
My lesser magic essence says something about combining into a greater magic essence. What's with that?
Essences come in two versions per tier. Greater and lesser. A greater essence is just 3 lessers combined into 1. Yes you can get greaters off of a disenchant and in general I've found that combining lessers into greaters saves on space. But fear not, you can convert from lesser to greater and back again with no drawbacks.
What’s the deal with the “rods”?
These are like a reagent but they’re not consumed when you enchant something. The un-enchanted rods are procured from a blacksmith and then you enchant them (you get the recipes for them through the trainers. About every 50 points is when you get a new rod then start getting enchants that require that specific rod.
Can I be rich being an enchanter?
Well, probably at the upper levels. Low levels can only add +1 to a stat in a few armor categories. Not until you reach the 90’s can you start enchanting weapons. Even then, many people don’t want to spend the money on your enchant unless it makes their weapon glow.
How do I know what to price my enchants at?
This is going to be a good question (and a matter of perspective) for the foreseeable future. You’re components can’t be sold so there’s really no measuring stick in game outside of what people will pay. Be ready to be flexible but at the same time keep track of what the overall value of the items are that your disenchanting. This should give you a relatively good baseline.
What sells well?
Minor beast slayer is the first enchant you get that is a pretty good money maker. I didn’t have one sale until I got this formula (it’s a drop off of some mobs), definatly buy this one. Glow effects are a big demand. Me personally I go for the stats, but glowing weapons are just “cool”.
Can I stack multiple enchantments on an item?
No, only one crafted ability can be on an item at one time. This includes other professions such as leatherworking (armor patches) and blacksmithing (sheild spikes) as well. So if you go to enchant that shield and you notice a sheild spike already on there you might want to ask them if they're sure they don't want it anymore.
Man this is one seriously long FAQ, you know?
Yes, I like to type.
Ok you sold me. I trained in masochism, I mean enchanting, how do I do it now?
Well first off you need to stock up on enchanting components. Go to the vendor and buy some dust, maybe some wood and, if you’re lucky, some lesser magic essences or get yourself some green weapons/armor and disenchant them. Now press “P” and click on the enchanting. Open your inventory screen then select the enchantment you want and click enchant then click again on the equipment you want to enchant. If you’re doing this for someone else just have them open a trade window, place the item they wish enchanted in the “Will not be traded” window. Select the enchantment they want and click enchant, then click again on the item in the trade window. The text there should turn green. Once you both click accept he should get an enchanted item in his inventory and you should get a skill up.
Can any class be an enchanter?
Yes. Because we’re dependant upon drops, it’s fairly easy for anyone to be an enchanter. I just chose druid for the RP feel of it. Seemed illogical that a warrior would dabble in magically affecting gear. But that’s just personal preference.
Can I enchant soulbound items?
Yes. Just have the customer place their soulbound item in the will not be traded window.
Can I disenchant soulbound items?
Yes and No. You basically can only disenchant items in your own inventory. Other people will have to just sell (waste) their soulbound green+ items. There was a request to be able to disenchant other people's soulbound items, but the thread has dropped into obscurity.
Does enchanting make something soulbound?
None of the enchants that I’ve used so far has done that. However most folks have a good bit of gear that’s already soulbound.
Is there any level requirements for Enchanting or the Engineer levels?
- Apprentice - level 5.
- Journeyman - level 10.
- Expert - level 20.
- Artisan - level 35.
(Thanks Hokuspokus who thanks Bregar)
Ok I'm doing great getting skill up there, where do I find trainers to further the profession?
- Beginning Trainers: Can usually be found in the city you go to after leaving the newbie training grounds or major faction cities (Ironforge, Orgrimmar, Stormwind, Darnassus, Undercity, and Thunderbluff). If in doubt ask a guard in the respective city.
- Artisan Trainers (For training in Expert):
Kitta Firewind in Elwynn Forest (Tower of Azora) (A)
Hgarth in Stonetalon Mountains (H)
- Master Trainers: (For training in Artisan: Annora in Uldaman (within instance, near bats) (A/H) to get to her you go right from the "Raiders of the lost ark room". After you go right there are 3 passages you go right past a pit full of non-elites then there is a fork and go right once more. There you will fine another pit full of non-elite scorpids you have to kill them all before the trainer will come out.
What other profession should I take with Enchanting?
It's really up to the player. Many say take leatherworking, tailoring or blacksmithing as you can make green items. The downside is you have to buy your resources (leather and ore) off of other players os you're really at the mercy of the market. Leatherworking is the preffered because the resources are easier to come by (read cheaper). Many enchanters (such as myself) are mostly (or completely) funded by their guild. So in my case I took a supplying profession (skinning in my case but Herbalism and Mining work good too) to help other folks in the guild with their tradeskills.
You got something wrong on this FAQ and therefore are obviously just a newb when it comes to enchanting. How do I tell you how much I think you suck?
Email me at yousuck@Idontcare.com (apologies if this is actually a website, lol) or better yet just respond to this thread and I’ll try to keep it as up to date as I can.
mary. It counts against your 2 profession limit.
Service oriented really. You don’t have any product. You enhance already existing product.
What’s good about Enchanting?
You can enhance already good items to be even better, adding stats, defense, effects, and (on weapons) particle (glow) effects. Overall it allows people to customize their gear and stats to either strengthen their good attributes or lift up some that their lacking in.
What’s not so good about Enchanting?
- To get most of your components for enchants you need to disenchant (destroy) green and blue items.
- Enchanting is a service so you can’t really use the auction house for selling your skill. You’ll just have to call out in the trade channel or yell in the area that you’re doing enchantments and what kind of stuff you can do.
- As you level in enchanting you’ll find you need higher level gear to disenchant, which makes it more expensive. You’ll spend a good bit of your early levels being poor.
Disenchant, what’s that?
You get this skill at level one as soon as you tell the trainer you want to be an enchanter. It doesn’t actually have a number attached to it so even at level 1 you can break down a level 50 item into it’s enchanting components.
Components?
These are the components you use to weave your enchantments. I’ve found that there are 4 categories of items when it comes to enchanting.
- Dusts
- Essences
- Shards
- Misc.
Is there any rhyme or reason to these components?
For the most part you get dusts from disenchanting armor, essences from disenchanting weapons and shards are a rare disenchant. Also, blue items are guaranteed to drop *a* shard and purple to drop multiple shards. The miscellaneous items are usually stuff that’s procured through another tradeskill (potions – alchemy, ore - mining, etc).
So at skill level 1 I can get components to do top level enchantments?
Yes, however you won't be able to use those components until your enchanting skill rises to levels where recipes require them. Right around level 100 is where you'll find that you start needing shards then shortly after you'll start getting recipes that require astral essences instead of Magic essences. It slowly phases in then slowly proceeds, after that, to phase into the next level material.
My lesser magic essence says something about combining into a greater magic essence. What's with that?
Essences come in two versions per tier. Greater and lesser. A greater essence is just 3 lessers combined into 1. Yes you can get greaters off of a disenchant and in general I've found that combining lessers into greaters saves on space. But fear not, you can convert from lesser to greater and back again with no drawbacks.
What’s the deal with the “rods”?
These are like a reagent but they’re not consumed when you enchant something. The un-enchanted rods are procured from a blacksmith and then you enchant them (you get the recipes for them through the trainers. About every 50 points is when you get a new rod then start getting enchants that require that specific rod.
Can I be rich being an enchanter?
Well, probably at the upper levels. Low levels can only add +1 to a stat in a few armor categories. Not until you reach the 90’s can you start enchanting weapons. Even then, many people don’t want to spend the money on your enchant unless it makes their weapon glow.
How do I know what to price my enchants at?
This is going to be a good question (and a matter of perspective) for the foreseeable future. You’re components can’t be sold so there’s really no measuring stick in game outside of what people will pay. Be ready to be flexible but at the same time keep track of what the overall value of the items are that your disenchanting. This should give you a relatively good baseline.
What sells well?
Minor beast slayer is the first enchant you get that is a pretty good money maker. I didn’t have one sale until I got this formula (it’s a drop off of some mobs), definatly buy this one. Glow effects are a big demand. Me personally I go for the stats, but glowing weapons are just “cool”.
Can I stack multiple enchantments on an item?
No, only one crafted ability can be on an item at one time. This includes other professions such as leatherworking (armor patches) and blacksmithing (sheild spikes) as well. So if you go to enchant that shield and you notice a sheild spike already on there you might want to ask them if they're sure they don't want it anymore.
Man this is one seriously long FAQ, you know?
Yes, I like to type.
Ok you sold me. I trained in masochism, I mean enchanting, how do I do it now?
Well first off you need to stock up on enchanting components. Go to the vendor and buy some dust, maybe some wood and, if you’re lucky, some lesser magic essences or get yourself some green weapons/armor and disenchant them. Now press “P” and click on the enchanting. Open your inventory screen then select the enchantment you want and click enchant then click again on the equipment you want to enchant. If you’re doing this for someone else just have them open a trade window, place the item they wish enchanted in the “Will not be traded” window. Select the enchantment they want and click enchant, then click again on the item in the trade window. The text there should turn green. Once you both click accept he should get an enchanted item in his inventory and you should get a skill up.
Can any class be an enchanter?
Yes. Because we’re dependant upon drops, it’s fairly easy for anyone to be an enchanter. I just chose druid for the RP feel of it. Seemed illogical that a warrior would dabble in magically affecting gear. But that’s just personal preference.
Can I enchant soulbound items?
Yes. Just have the customer place their soulbound item in the will not be traded window.
Can I disenchant soulbound items?
Yes and No. You basically can only disenchant items in your own inventory. Other people will have to just sell (waste) their soulbound green+ items. There was a request to be able to disenchant other people's soulbound items, but the thread has dropped into obscurity.
Does enchanting make something soulbound?
None of the enchants that I’ve used so far has done that. However most folks have a good bit of gear that’s already soulbound.
Is there any level requirements for Enchanting or the Engineer levels?
- Apprentice - level 5.
- Journeyman - level 10.
- Expert - level 20.
- Artisan - level 35.
(Thanks Hokuspokus who thanks Bregar)
Ok I'm doing great getting skill up there, where do I find trainers to further the profession?
- Beginning Trainers: Can usually be found in the city you go to after leaving the newbie training grounds or major faction cities (Ironforge, Orgrimmar, Stormwind, Darnassus, Undercity, and Thunderbluff). If in doubt ask a guard in the respective city.
- Artisan Trainers (For training in Expert):
Kitta Firewind in Elwynn Forest (Tower of Azora) (A)
Hgarth in Stonetalon Mountains (H)
- Master Trainers: (For training in Artisan: Annora in Uldaman (within instance, near bats) (A/H) to get to her you go right from the "Raiders of the lost ark room". After you go right there are 3 passages you go right past a pit full of non-elites then there is a fork and go right once more. There you will fine another pit full of non-elite scorpids you have to kill them all before the trainer will come out.
What other profession should I take with Enchanting?
It's really up to the player. Many say take leatherworking, tailoring or blacksmithing as you can make green items. The downside is you have to buy your resources (leather and ore) off of other players os you're really at the mercy of the market. Leatherworking is the preffered because the resources are easier to come by (read cheaper). Many enchanters (such as myself) are mostly (or completely) funded by their guild. So in my case I took a supplying profession (skinning in my case but Herbalism and Mining work good too) to help other folks in the guild with their tradeskills.
You got something wrong on this FAQ and therefore are obviously just a newb when it comes to enchanting. How do I tell you how much I think you suck?
Email me at yousuck@Idontcare.com (apologies if this is actually a website, lol) or better yet just respond to this thread and I’ll try to keep it as up to date as I can.
Friday, February 23, 2007
Hard to find Enchanting Forumla Guide
When I made this I was looking for a bunch of very nice to have Formula's that I didn't want to buy. So i set out to farm/collect/etc the ones I could and here is the locations.
When deciding what to add to the list, it was either; 1. A 300 skill that is a must have for end game rading, 2. Very rare drop hard to find/expensive, 3. Vendored in singles sometimes can be missed/or not known about.
If I missed any you feel should be on here it may be because I already have it, and feel free to add it in and I will edit it for the future.
Rare Enchanting Formula Drop locations
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Armor:
Enchant Cloak - Greater Resistance - Atal'ai Witchdocter - Sunken Temple
Enchant Cloak - Superior Defense - Lorelae Wintersong - Moonglade
Enchat Chest - Superior health(+100) - Qia(Vendor) - Winterspring - Limited Supply(1)
Enchant Gloves - Greater Agility - Legashi Rogue - Azshara
Enchant Gloves - Threat - Emporer Vek'nelash - Ahn'Qiraj
Enchant Gloves - Superior Agility - Mulitple Boss - Ahn'Qiraj
Enchant Gloves - Shadow Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Healing Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Frost Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Fire Power - Multiple Boss - Ahn'Qiraj
Enchant Cloak - Subtlety - Emporer Vek'lor - Ahn'Qiraj
Enchant Cloak - Stealth - Multiple Boss - Ahn'Qiraj
Enchant Cloak - Greater Nature Resistance - Revered Cenarion Hold
Enchant Cloak - Greater Fire Resistance - Honored Cenarion Hold
Enchant Cloak - Dodge - Multiple Boss - Ahn'Qiraj
Enchant Chest - Greater Stats - Azuregos(World), Onyxia, Baron Rivendare(BRS), Ragetalon Captain(BRS), Taerar
Enchant Bracers - Healing Power - Revered Argent Dawn
Enchant Gloves - Greater Strength - Spirestone Mystic - Blackrock Spire
Weapon:
Enchant Weapon - Mighty Intellect - Revered Thorium Brotherhood
Enchant Weapon - Life Stealing - Spectral Researcher - Scholomance
Enchant Weapon - Superior Striking - Spirestone Warlord - Blackrock Spire
Enchant Weapon - Crusader - Scarlet Spellbinder - Western Plaguelands
Enchant Weapon - Fiery Weapon - Pyromancer Loregrain - Blackrock Depths
Enchant Weapon - Icy Chill - Anguished Highborne - Winterspring
Enchant Weapon - Healing Power - Multiple Boss - Molten Core
Enchant Weapon - Unholy - Thuzadin Shadowcaster - Stratholme
Enchant Weapon - 1H Agility - Honored Timbermaw Hold
Enchant Weapon - 2H Agility - Friendly Timbermaw Hold
Misc:
Brilliant Wizard Oil - Rin'wosho the Trader - Stranglethorn Vale
Brilliant Mana Oil - Rin'wosho the Trader - Stranglethorn Vale
When deciding what to add to the list, it was either; 1. A 300 skill that is a must have for end game rading, 2. Very rare drop hard to find/expensive, 3. Vendored in singles sometimes can be missed/or not known about.
If I missed any you feel should be on here it may be because I already have it, and feel free to add it in and I will edit it for the future.
Rare Enchanting Formula Drop locations
---------------------
Armor:
Enchant Cloak - Greater Resistance - Atal'ai Witchdocter - Sunken Temple
Enchant Cloak - Superior Defense - Lorelae Wintersong - Moonglade
Enchat Chest - Superior health(+100) - Qia(Vendor) - Winterspring - Limited Supply(1)
Enchant Gloves - Greater Agility - Legashi Rogue - Azshara
Enchant Gloves - Threat - Emporer Vek'nelash - Ahn'Qiraj
Enchant Gloves - Superior Agility - Mulitple Boss - Ahn'Qiraj
Enchant Gloves - Shadow Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Healing Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Frost Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Fire Power - Multiple Boss - Ahn'Qiraj
Enchant Cloak - Subtlety - Emporer Vek'lor - Ahn'Qiraj
Enchant Cloak - Stealth - Multiple Boss - Ahn'Qiraj
Enchant Cloak - Greater Nature Resistance - Revered Cenarion Hold
Enchant Cloak - Greater Fire Resistance - Honored Cenarion Hold
Enchant Cloak - Dodge - Multiple Boss - Ahn'Qiraj
Enchant Chest - Greater Stats - Azuregos(World), Onyxia, Baron Rivendare(BRS), Ragetalon Captain(BRS), Taerar
Enchant Bracers - Healing Power - Revered Argent Dawn
Enchant Gloves - Greater Strength - Spirestone Mystic - Blackrock Spire
Weapon:
Enchant Weapon - Mighty Intellect - Revered Thorium Brotherhood
Enchant Weapon - Life Stealing - Spectral Researcher - Scholomance
Enchant Weapon - Superior Striking - Spirestone Warlord - Blackrock Spire
Enchant Weapon - Crusader - Scarlet Spellbinder - Western Plaguelands
Enchant Weapon - Fiery Weapon - Pyromancer Loregrain - Blackrock Depths
Enchant Weapon - Icy Chill - Anguished Highborne - Winterspring
Enchant Weapon - Healing Power - Multiple Boss - Molten Core
Enchant Weapon - Unholy - Thuzadin Shadowcaster - Stratholme
Enchant Weapon - 1H Agility - Honored Timbermaw Hold
Enchant Weapon - 2H Agility - Friendly Timbermaw Hold
Misc:
Brilliant Wizard Oil - Rin'wosho the Trader - Stranglethorn Vale
Brilliant Mana Oil - Rin'wosho the Trader - Stranglethorn Vale
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