First is the cave in UnÂ’goro crater that is filled with apes (the cave where A-me is for the quest). These gorillas are fairly easy to kill and drop lots of valuable vendor trash like their whiskers and regularly drop greens and some blues. Just on the gray trash items alone you can make around 10g an hour just grinding here.
My next favorite is the troll temple in Eastern Plaguelands. I guess this place is just so far away that no one seems to want to bother with it. These trolls drop lots of green items, the occasional blue, and I know friends who have seen epics drop off of them as well. TheyÂ’re good for runecloth and powerful mojo as well. The other nice perk of this area is that itÂ’s full of thorium (4 rich weins) and high end herbs also.
Deadwind Pass is also great for farming for items. No one really is here when I farm it. IÂ’d expect to see farmers or just others players hanging out here but no one ever really is. There are a ton of high level ogres with great loot and when you go down to the Karazhan area you will find a haunted town that has humanoids that drop great coin and runecloth.
Arcane crystals will skyrock with prices since it is required for Tier3 items here is 2 best spots:
Hearthglen Mine that is in Northern Western Plaguelands. There is often one rich thorium vein outside the mine and then another 2 inside of it. Thy all seem to have a very fast respawn time and the ones inside the mine are guarded by groups of 2 non-elite miners that most classes can easily distract or solo. I have seen 2 arcane crystals drop from just one of these veins!
The second of my favorite locations is in Southern Winterspring near the barred off entrance to the unopened Hyjal area. This is in the dangerous Darkwhisper Gorge. It is full of level 60 and 61 elites that hit really hard but I have successfully walked the entire way to the end without stealth and it can be done if you are careful. Obviously if you can feign death or stealth it gets even easier. There are usually an additional 4-5 (yes!) rich thorium veins in this area.
Welcome to my World of Warcraft blog! Here i post hints, exploits, cheats, updates, guide and faq for this game. Most of my post is merely copy and paste, and i taken it from other sites, since i don't play well and can't write well. I'll try to write some guide and articles on that. Well, hope you enjoy! You also can find more WoW guide from link at the sidebar!
Showing posts with label wow grinding. Show all posts
Showing posts with label wow grinding. Show all posts
Monday, May 28, 2007
Wednesday, February 21, 2007
Grinding Reputation In Silithus (Cenarion Circle)
I wrote this exact post on my guild site, so if you recognize it from there, I guess you know who I am :)
Many people have asked how I have ground up my reputation with the Cenarion Circle so quickly.
My rep gains and notes may be off slightly. I had to try and recall much of it, and find stuff on the net. Please check your rep gains after each, to make sure you still get rep for dukes at honored for example (because you don’t at revered)
Neutral to Friendly (3000 rep)
I would suggest just nose to the grindstone killing Twilight Cultists and gathering sets of clothes and Encrypted Text. Don’t turn them in yet. Mail them to an alt and back to yourself if needed. (When I mail them back, I mail a cowl, robe, and mantle before mailing more of another type. Just to keep them together so I can grab them quicker from the bank)
Get in any group you can that is killing cultists, templars, or dukes. A little more rep, goes faster in a group, and is more fun than solo grinding.
Killing Cultists, flamereaver, or keeper 1 rep
Killing trash mobs in AQ20 3 rep
Killing a summoned Templar 5 rep
Killing a summoned Duke 10 Rep
Killing a boss in AQ20 133 rep+
Druids can gain faction points by completing theie quests to get Bear form, Cure poison, and Aquatic form. There is also one in Maraudon from Desolace gives faction points also. The quest for DM East from Moonglade can be returned for reputation, too.
Friendly to Honored (6000 rep)
Silithus quests and more grind killing of Cultists.
Killing Cultists, flamereaver, and keeper still gives 1 rep
Killing trash mobs in AQ20 3 rep
Killing a summoned Templar 5 rep
Killing a summoned Duke 10 Rep
Killing a boss in AQ20 133 rep+
Quests;
Armament of War 100 rep
Brann Bronzebeard’s Lost Letter 100 rep
Breaking the Code 100 rep
Deadly Desert Venom 75 rep
Dearest Natalia 100 rep
-Into the Maw of Madness 200 rep
Desert Recipe (do this if you can. Important later) 10 rep
-Sharing the Knowledge 50 rep
-Kitchen Assistance 50 rep
Dukes of the Council 50 rep
-Bor Wildmane 25 rep
Glyph Chasing 100 rep
Hive in the Tower 100 rep
-Umber Archivist 50 rep
-Uncovering Past Secrets 150 rep
Securing the Supply Lines 75 rep
-Stepping up Security 100 rep
Twilight Mystery 100 rep
-The Deserter 50 rep
-The Twilight Lexicon 100 rep
-A Terrible Purpose 100 rep
Twilight Geolords 100 rep
-Vyral the Vile 100 rep
Noggle’s Last Hope 100 rep
Noggle’s Lost Satchel 100 rep
Unraveling The Mystery 75 rep
-The Calling 200 rep
Wanted: Deathclasp 100 rep
Important to start doing the major repeatables now;
Field Duty 20 rep
Tactical, Combat, and Logistics Missions 50 rep
These are going to be needed to gather badges, which you will need for rewards.
Honored to Revered (12000 rep)
Killing Flamereaver, or Keeper 1 rep
Killing trash mobs in AQ20 3 rep
Killing a summoned Duke 10 Rep
Killing a boss in AQ20 133 rep+
Start doing the repeatable Encrypted Twilight text quest, 10 pages 100 rep
Keep doing Field Duty and repeatable Tactical, Logistic, Combat quests 20-50 rep
Revered to Exalted (21000 rep)
Killing trash mobs in AQ20 3 rep
Killing a boss in AQ20 133 rep+
Abyssal Signets Quest, one signet 150 rep first
Abyssal Signets Quest (repeated), 3 signets 100 rep
Keep doing Encrypted Twilight text quest, 10 pages 100 rep
Don’t waste crests doing abyssal crests quest. Use them to summon dukes.
By the end A LOT of it is Encrypted Twilight Texts. Pages are now going for about 1g per page (Don’t pay more…work together to keep costs down), so 10g per 100 rep. That gets damn spendy, but worth it to me. Here is how I fund it;
It costs about 17g per Duke to summon one if you bought the mats yourself. If you saved and gathered mats from all you have done up until Honored you should have a bunch to get started for free.
The big money maker is the Abyssal (leather/cloth/etc) leggings of (striking/sorcery). I am getting about 100-140g for each set, and they sell well. I turn right around and buy Encrypted Texts with this money. About each 2nd or 3rd Duke drops a set. That way one pair of leggings turned into text pages works out to about 1000-1500 rep.
The signets have also been selling quite well from killing dukes. About 30g each on my server.
I keep an alt parked in UC. I send legs to him, he auctions, buys texts, and mails them back to cut down travel time. I also use him for some mats for Logistics quests. I had a hard time finding Heavy Armor Kits on AH, so I ground his Leatherworking up to 150 and make my own. If you need any I keep him parked there for that, and will make them at cost for any conventus member.
Many people have asked how I have ground up my reputation with the Cenarion Circle so quickly.
My rep gains and notes may be off slightly. I had to try and recall much of it, and find stuff on the net. Please check your rep gains after each, to make sure you still get rep for dukes at honored for example (because you don’t at revered)
Neutral to Friendly (3000 rep)
I would suggest just nose to the grindstone killing Twilight Cultists and gathering sets of clothes and Encrypted Text. Don’t turn them in yet. Mail them to an alt and back to yourself if needed. (When I mail them back, I mail a cowl, robe, and mantle before mailing more of another type. Just to keep them together so I can grab them quicker from the bank)
Get in any group you can that is killing cultists, templars, or dukes. A little more rep, goes faster in a group, and is more fun than solo grinding.
Killing Cultists, flamereaver, or keeper 1 rep
Killing trash mobs in AQ20 3 rep
Killing a summoned Templar 5 rep
Killing a summoned Duke 10 Rep
Killing a boss in AQ20 133 rep+
Druids can gain faction points by completing theie quests to get Bear form, Cure poison, and Aquatic form. There is also one in Maraudon from Desolace gives faction points also. The quest for DM East from Moonglade can be returned for reputation, too.
Friendly to Honored (6000 rep)
Silithus quests and more grind killing of Cultists.
Killing Cultists, flamereaver, and keeper still gives 1 rep
Killing trash mobs in AQ20 3 rep
Killing a summoned Templar 5 rep
Killing a summoned Duke 10 Rep
Killing a boss in AQ20 133 rep+
Quests;
Armament of War 100 rep
Brann Bronzebeard’s Lost Letter 100 rep
Breaking the Code 100 rep
Deadly Desert Venom 75 rep
Dearest Natalia 100 rep
-Into the Maw of Madness 200 rep
Desert Recipe (do this if you can. Important later) 10 rep
-Sharing the Knowledge 50 rep
-Kitchen Assistance 50 rep
Dukes of the Council 50 rep
-Bor Wildmane 25 rep
Glyph Chasing 100 rep
Hive in the Tower 100 rep
-Umber Archivist 50 rep
-Uncovering Past Secrets 150 rep
Securing the Supply Lines 75 rep
-Stepping up Security 100 rep
Twilight Mystery 100 rep
-The Deserter 50 rep
-The Twilight Lexicon 100 rep
-A Terrible Purpose 100 rep
Twilight Geolords 100 rep
-Vyral the Vile 100 rep
Noggle’s Last Hope 100 rep
Noggle’s Lost Satchel 100 rep
Unraveling The Mystery 75 rep
-The Calling 200 rep
Wanted: Deathclasp 100 rep
Important to start doing the major repeatables now;
Field Duty 20 rep
Tactical, Combat, and Logistics Missions 50 rep
These are going to be needed to gather badges, which you will need for rewards.
Honored to Revered (12000 rep)
Killing Flamereaver, or Keeper 1 rep
Killing trash mobs in AQ20 3 rep
Killing a summoned Duke 10 Rep
Killing a boss in AQ20 133 rep+
Start doing the repeatable Encrypted Twilight text quest, 10 pages 100 rep
Keep doing Field Duty and repeatable Tactical, Logistic, Combat quests 20-50 rep
Revered to Exalted (21000 rep)
Killing trash mobs in AQ20 3 rep
Killing a boss in AQ20 133 rep+
Abyssal Signets Quest, one signet 150 rep first
Abyssal Signets Quest (repeated), 3 signets 100 rep
Keep doing Encrypted Twilight text quest, 10 pages 100 rep
Don’t waste crests doing abyssal crests quest. Use them to summon dukes.
By the end A LOT of it is Encrypted Twilight Texts. Pages are now going for about 1g per page (Don’t pay more…work together to keep costs down), so 10g per 100 rep. That gets damn spendy, but worth it to me. Here is how I fund it;
It costs about 17g per Duke to summon one if you bought the mats yourself. If you saved and gathered mats from all you have done up until Honored you should have a bunch to get started for free.
The big money maker is the Abyssal (leather/cloth/etc) leggings of (striking/sorcery). I am getting about 100-140g for each set, and they sell well. I turn right around and buy Encrypted Texts with this money. About each 2nd or 3rd Duke drops a set. That way one pair of leggings turned into text pages works out to about 1000-1500 rep.
The signets have also been selling quite well from killing dukes. About 30g each on my server.
I keep an alt parked in UC. I send legs to him, he auctions, buys texts, and mails them back to cut down travel time. I also use him for some mats for Logistics quests. I had a hard time finding Heavy Armor Kits on AH, so I ground his Leatherworking up to 150 and make my own. If you need any I keep him parked there for that, and will make them at cost for any conventus member.
Grinding World of Warcraft WoW Guide
Grinding 101(caster heavy, but not exclusive)
Ok, so I was online trying to get about 30 minutes of grinding in before work and I was talking to some of our fellow guildies about grinding. I was simply amazed about how little most people know about how to do it efficiently, so I thought that I’d post a small guide on the basics of doing it.
Now I’m not going to say that its “my way, or the highway” when it comes to grinding, because I have not played all classes extensively. I have played all classes in the game. But I’ve only played a lock up to level 8, so I’m not so well versed there. Every other class I’ve hit about 20 onthem with the exception of paladins which I abandoned at level 14. The purpose of this little essay, if you will, is to give some simple guidelines and helpful hints.
First, I’ll start with the basics.
Efficiency, efficiency, efficiency
Hunt mobs that are your yellow to you but equal to or less than your own level.
Try to minimize down time.
Efficiency, efficiency, efficiency
Find areas with quick spawns and minimal amount of running between mobs, but be careful to not be too close together so as to avoid argoing a second mob.
Efficiency, efficiency, efficiency
Remember that you don’t have to be at 100% health/mana between each mob.
Have enough healing/mana pots food/water to last for the duration of your expedition.
Now, I’ll cover the basic steps you should follow when grinding.
Step 1, Pulling: You want to start out pulling a mob with your “big gun.” This is your strongest attack and usually has one or more of the following properties: Longest cast time (starshards, Mind blast, etc.), Hits hard (ambush/backstab from stealth), causes a stun (charge), has the greatest range, and has a moderate cost (energy/rage/mana). The notable exception to this is a Warlock and Hunter. To pull with them (if fighting closely packed mobs) you use a very minimal attack so the mob can come away from the pack and your pet can start tanking for you. (for locks, a good pull is a debuff and hunters, concussive shot).
Step 2: Hit them with a DoT (Damage over Time). Almost all classes have one; some are more powerful than others. It doesn’t matter if it’s strong or not, it will help increase the damage meaters.
Step 2.5 (for classes that have it): Hit yourself with a HoT (heal over time). This will allow for minimal down time.
Step 3a (ranged/casters): some sort of snare or something that slows them down. Ice bolt for mages, Mind Flay for priests.
Step 3b (melee): Rogues now should have 2 combo points, warriors should have some rage built up, and paladins should have, well not much… maybe ready for another seal blast (not quite sure, but this is about 2-3 seconds of the monster actually charging. At this point, it is all about DPSing now for these 3 classes. Find whatever style you find useful. If you have moves that allow for stunning/incapacitating, use them. Do not be afraid of allowing your DPS meter drop. For Meleers it is important to control your opponent while doing as much damage as quickly as possible. It is a hard balance to find, but once you find it, and get into a groove, you’ll be doing close to 35k exp/hr. Just remember, the less damage that you take equals less down time for healing.
Step 3c (Pet casters): Allow for your pet to gain good argo. If this means you have to wait a few seconds, then let it go w/o doing anything.
Step 4: Melee classes, just repeat step 3. Non-pet casters, use some sort of crowd control. Psychic Scream/frost nova. For Pet casters, you want to open up on your high DPS abilities.
Step 5: Wand/shoot them to death. You must observe the 5 second rule. Super important on mana focused classes.
Step 6: Bandage… do not heal! bandage!
Step 7: Find your next victom!
Now to explain a little bit more in depth, let me tell you how I grind with my priest.
I start out at maximum range, and cast mind blast and immediately follow up with Shadow Word: Pain. As I do this, I start backing up. As soon as I can, I cast Vampiric Embrace on my target, and continue backing up until my universal timer (UT) is just about up, I stop. Then I hit it with Mind Flay as soon as the UT is up. If I have time, I will use it again, but if the target gets to me and is able to melee me, I fear it with psychic scream. Then Mind flay it again usually one more time 2 times more at most as usually they’ll be at 1/3 health with a DoT on it. At this time, I whip out my trusty wand and wand it to death to make sure that I’m within the 5 second rule.
What to grind? My recommendations are yellow mobs that are =< your level. You can do the occasional +1 or 2, but not on a regular basis.
Now you might say “but I can kill monsters 2 to 3 levels greater than I, why should I be doing ones that are less than my level?” The answer: Numbers. It is all a numbers game. Let me explane.
If you are fighting monsters that are 2-3 levels more than you, you are getting more exp per kill than if you were to kill monsters of your same level. Now if this were a short duration effort, than it’s a good thing, but not if you are in it for an extended period of time.
Hypothetical situation: Let’s say you get 10 exp per level of the mob, and let’s say that you are level 40. Let’s also say that you can kill a monster that is 2 levels higher than you (42) in 30 seconds for 420 exp. lets say that you spend 15 seconds between mobs for regen/travel. So that is 4 mobs every 3 minutes (with the travel to the 5th mob) for a total of 1,680 exp.
Now let’s say that you can kill a level 39 mob in 20 seconds with 15 seconds in travel time. Now in the same time that it takes you to kill the 4 level 42 mobs, you can kill 5 level 39 mobs and be 1/3 of the way to the 6th mob in the same amount of time for 1,950 exp.
So lets bump it up to where you can be at the same point (ready to attack the next mob) when you are done figuring in the number… 9 minutes. In 9 minutes, you can kill 12 level 42 mobs for a total of 3,780 exp or you can kill 15 level 39 mobs for 5,850 exp. See where this is going?
Now in the hypothetical situation above, you are not really taking into consideration how much down time you require. When fighting a higher level mob, you’ll have more misses/resists/parries/dodges and you will also take more damage. In light of these factors, the down time would realistically be closer to 30 seconds between pulls for bandaging/drinking and travel.
Another counter that I see all too often is “I play I don’t need to learn first aid.” To people that say this, I retort, “why waist your mana on yourself when you are using it to kill mobs?” Grinding is all about efficiency. If you have a method to do the same thing that will allow for the conservation of your mana. Besides, if you are grinding, you should want to grind mobs that are humanoid for their cloth drops. This will help you keep a steady supply of bandages while grinding.
Another issue I see a lot of is that not everyone knows what the 5 second rule is. On any WoW board, it is assumed that if you are posting there, then you know what it is. But for newcomers to the game who are trying to learn about the game, it is difficult to find out about it. I was in this camp for the longest time. Now that I’m not, It has made a world of difference. Simply put, it states that Mana Regen does not start until 5 seconds after your last cast. This is why castersuse a wand to finish off the mob.
Final thing that needs to be covered, gear.
For Casters, you want to focus on 2 stat bonuses… first is not intellect and the second is not stamina, and no, they are not reversed. You want gear with +spirit first and +whatever school of spells you are using the most of.
For hunters and rogues, you want to focus on Agility and Spirit.
For Melee, you want to focus on Sta and whatever stat adds more damage (str?) and you want some healthy doses of spirit too. Melee is my weak point, so sorry for the lack of details.
I can hear what you are thinking. WTF, Spirit?!?!?! right? Here is the reason that you want spirit over int or stamina as a caster. You want to maximize your efficiency. The 2 best ways of doing this is by 1, killing the monster faster, thus decreasing the time you spend fighting the mob (+spell damage) and 2, increase your mana regeneration rate and thusly decrease down time (+spi). Now if you go with Stamina and Intellect over spirit, you are shooting yourself in both feet. on one foot, you increase the size of your mana pool, and on the other foot, you decrease your potential mana regeneration. Granted the first foot is more or less a small glancing shot that stings but is really superficial because you really shouldn’t be waiting for 100% mana/health between pulls anyway, but visually, it is difficult to do this if you regen ticks don’t look all that big.
I Hope that you find all of this information helpful. I know that acting on this information has seriously increased my exp per hour. If I forgot anything, please let me know and I’ll add it in the future.
Ok, so I was online trying to get about 30 minutes of grinding in before work and I was talking to some of our fellow guildies about grinding. I was simply amazed about how little most people know about how to do it efficiently, so I thought that I’d post a small guide on the basics of doing it.
Now I’m not going to say that its “my way, or the highway” when it comes to grinding, because I have not played all classes extensively. I have played all classes in the game. But I’ve only played a lock up to level 8, so I’m not so well versed there. Every other class I’ve hit about 20 onthem with the exception of paladins which I abandoned at level 14. The purpose of this little essay, if you will, is to give some simple guidelines and helpful hints.
First, I’ll start with the basics.
Efficiency, efficiency, efficiency
Hunt mobs that are your yellow to you but equal to or less than your own level.
Try to minimize down time.
Efficiency, efficiency, efficiency
Find areas with quick spawns and minimal amount of running between mobs, but be careful to not be too close together so as to avoid argoing a second mob.
Efficiency, efficiency, efficiency
Remember that you don’t have to be at 100% health/mana between each mob.
Have enough healing/mana pots food/water to last for the duration of your expedition.
Now, I’ll cover the basic steps you should follow when grinding.
Step 1, Pulling: You want to start out pulling a mob with your “big gun.” This is your strongest attack and usually has one or more of the following properties: Longest cast time (starshards, Mind blast, etc.), Hits hard (ambush/backstab from stealth), causes a stun (charge), has the greatest range, and has a moderate cost (energy/rage/mana). The notable exception to this is a Warlock and Hunter. To pull with them (if fighting closely packed mobs) you use a very minimal attack so the mob can come away from the pack and your pet can start tanking for you. (for locks, a good pull is a debuff and hunters, concussive shot).
Step 2: Hit them with a DoT (Damage over Time). Almost all classes have one; some are more powerful than others. It doesn’t matter if it’s strong or not, it will help increase the damage meaters.
Step 2.5 (for classes that have it): Hit yourself with a HoT (heal over time). This will allow for minimal down time.
Step 3a (ranged/casters): some sort of snare or something that slows them down. Ice bolt for mages, Mind Flay for priests.
Step 3b (melee): Rogues now should have 2 combo points, warriors should have some rage built up, and paladins should have, well not much… maybe ready for another seal blast (not quite sure, but this is about 2-3 seconds of the monster actually charging. At this point, it is all about DPSing now for these 3 classes. Find whatever style you find useful. If you have moves that allow for stunning/incapacitating, use them. Do not be afraid of allowing your DPS meter drop. For Meleers it is important to control your opponent while doing as much damage as quickly as possible. It is a hard balance to find, but once you find it, and get into a groove, you’ll be doing close to 35k exp/hr. Just remember, the less damage that you take equals less down time for healing.
Step 3c (Pet casters): Allow for your pet to gain good argo. If this means you have to wait a few seconds, then let it go w/o doing anything.
Step 4: Melee classes, just repeat step 3. Non-pet casters, use some sort of crowd control. Psychic Scream/frost nova. For Pet casters, you want to open up on your high DPS abilities.
Step 5: Wand/shoot them to death. You must observe the 5 second rule. Super important on mana focused classes.
Step 6: Bandage… do not heal! bandage!
Step 7: Find your next victom!
Now to explain a little bit more in depth, let me tell you how I grind with my priest.
I start out at maximum range, and cast mind blast and immediately follow up with Shadow Word: Pain. As I do this, I start backing up. As soon as I can, I cast Vampiric Embrace on my target, and continue backing up until my universal timer (UT) is just about up, I stop. Then I hit it with Mind Flay as soon as the UT is up. If I have time, I will use it again, but if the target gets to me and is able to melee me, I fear it with psychic scream. Then Mind flay it again usually one more time 2 times more at most as usually they’ll be at 1/3 health with a DoT on it. At this time, I whip out my trusty wand and wand it to death to make sure that I’m within the 5 second rule.
What to grind? My recommendations are yellow mobs that are =< your level. You can do the occasional +1 or 2, but not on a regular basis.
Now you might say “but I can kill monsters 2 to 3 levels greater than I, why should I be doing ones that are less than my level?” The answer: Numbers. It is all a numbers game. Let me explane.
If you are fighting monsters that are 2-3 levels more than you, you are getting more exp per kill than if you were to kill monsters of your same level. Now if this were a short duration effort, than it’s a good thing, but not if you are in it for an extended period of time.
Hypothetical situation: Let’s say you get 10 exp per level of the mob, and let’s say that you are level 40. Let’s also say that you can kill a monster that is 2 levels higher than you (42) in 30 seconds for 420 exp. lets say that you spend 15 seconds between mobs for regen/travel. So that is 4 mobs every 3 minutes (with the travel to the 5th mob) for a total of 1,680 exp.
Now let’s say that you can kill a level 39 mob in 20 seconds with 15 seconds in travel time. Now in the same time that it takes you to kill the 4 level 42 mobs, you can kill 5 level 39 mobs and be 1/3 of the way to the 6th mob in the same amount of time for 1,950 exp.
So lets bump it up to where you can be at the same point (ready to attack the next mob) when you are done figuring in the number… 9 minutes. In 9 minutes, you can kill 12 level 42 mobs for a total of 3,780 exp or you can kill 15 level 39 mobs for 5,850 exp. See where this is going?
Now in the hypothetical situation above, you are not really taking into consideration how much down time you require. When fighting a higher level mob, you’ll have more misses/resists/parries/dodges and you will also take more damage. In light of these factors, the down time would realistically be closer to 30 seconds between pulls for bandaging/drinking and travel.
Another counter that I see all too often is “I play
Another issue I see a lot of is that not everyone knows what the 5 second rule is. On any WoW board, it is assumed that if you are posting there, then you know what it is. But for newcomers to the game who are trying to learn about the game, it is difficult to find out about it. I was in this camp for the longest time. Now that I’m not, It has made a world of difference. Simply put, it states that Mana Regen does not start until 5 seconds after your last cast. This is why castersuse a wand to finish off the mob.
Final thing that needs to be covered, gear.
For Casters, you want to focus on 2 stat bonuses… first is not intellect and the second is not stamina, and no, they are not reversed. You want gear with +spirit first and +whatever school of spells you are using the most of.
For hunters and rogues, you want to focus on Agility and Spirit.
For Melee, you want to focus on Sta and whatever stat adds more damage (str?) and you want some healthy doses of spirit too. Melee is my weak point, so sorry for the lack of details.
I can hear what you are thinking. WTF, Spirit?!?!?! right? Here is the reason that you want spirit over int or stamina as a caster. You want to maximize your efficiency. The 2 best ways of doing this is by 1, killing the monster faster, thus decreasing the time you spend fighting the mob (+spell damage) and 2, increase your mana regeneration rate and thusly decrease down time (+spi). Now if you go with Stamina and Intellect over spirit, you are shooting yourself in both feet. on one foot, you increase the size of your mana pool, and on the other foot, you decrease your potential mana regeneration. Granted the first foot is more or less a small glancing shot that stings but is really superficial because you really shouldn’t be waiting for 100% mana/health between pulls anyway, but visually, it is difficult to do this if you regen ticks don’t look all that big.
I Hope that you find all of this information helpful. I know that acting on this information has seriously increased my exp per hour. If I forgot anything, please let me know and I’ll add it in the future.
Priest Grinding guide 1-60
Summary:
Do very, very few quests from level 30 to level 52. Then do quests as quickly as you possibly can until you ding at 60.
Levels: 21, 22, 23, 24
Where: Southeast Duskwood (Tranquil Gardens Cemetary)
Mobs: Level 21-23 Skeleton Warriors/Mages
Comments: The area is packed with mobs and has a fast respawn rate. Should get around 18,000 EXP/hour here. Do the quest titled 'The Night Watch' because it is a really good grinding quest.
Levels: 24, 25, 26
Where: Northwest Duskwood (Raven Hill Cemetary)
Mobs: Level 23-25 Skeletal Fiends/Horrors
Comments: If this area is packed with players, you can always jump over to the Ghoul area north of the Skeleton area. Watch out for Mor'Ladim. The second 'Night Watch' quest is here. Raven Hill is rather far away from the graveyard; don't die as you will have a long walk.
Levels: 26, 27, 28, 29
Where: Duskwood
Mobs: Level 27-29 Ghouls (Raven Hill Cemetary/Catacombs), Level 26-30 Ogres (Ogre Mound)
Comments: I'm sorta at a loss about what to say for these levels. The Worgen quest gives a 24.2 dps wand (if you didn't do BFD) and the Bride of the Embalmer quest gives a 7 INT/7 SPR pair of shoulders. Do whatever for these levels, but if you're going to quest it up in Duskwood, do bunches of quests at a time to minimize travel time. Set your hearth to Darkshire, also.
Levels: 29, 30, 31, 32
Where: Northeast Duskwood (Manor Mismantle)
Mobs: Level 29-30 Fetid Corpses
Comments: There are two treasure chests here (one in the middle of the area, one in the house). Be careful of Stalvan inside the house; stay away from him since he curses you. You'll need to remove the disease these zombies give you. You'll get lots of wool and a bit of silk from here.
Levels: 33, 34
Where: East Desolace (Kolkar Village)
Mobs: Level 31-34 Centaurs
Comments: There is one grind quest here for Centaur Ears, and the quest reward is a 7 SPR ring. You can easily get a ton of silk and mageweave here. Level 33-36 were the slowest leveling paces and the most painful. I'm wondering if there are better places to grind than in Desolace (e.g., Arathi trolls perhaps?). If you want my personal opinion, avoid Stranglethorn Vale, especially if you are on a PvP server as you will not get anything done quickly.
Levels: 35, 36
Where: Southeast Desolace (Magram Village)
Mobs: Level 32-36 Centaurs
Comments: This can be a tough area to grind in, if you let it be. You have to find the correct spot and just get in a groove. For me, I used the spot on the map where the land juts into the lake to form a peninsula. There is a small tower near, and you can cross the bridge and kill the mobs on the island if you would like. Beware and avoid the Pack Leaders at all costs (they spell easy death). Figure out their movement paths so that you can avoid them.
Levels: 37, 38, 39, 40
Where: Northwest Badlands (Dustbowl)
Mobs: Level 37-39 Lesser Rock Elementals
Comments: Your greatest grinding will probably take place here. Your mount money will come from here. Elemental Earths sell for 75 silver to 1 gold a piece on the auction house on my server, and stacks of 20 Solid Stone sell for 1.5 gold to 2 gold. Make use of the auction house! At level 40, I had about 200 gold thanks to Badlands. The Elemental Earths are also good if you are a tailor (powerlevel your tailoring skill with the Earthen Vest pattern. There is also a grind quest for the Lesser Rock Elementals. IMPORTANT NOTE: Make sure you are NOT using a nature-based wand. Elementals are IMMUNE to nature damage. If you are an enchanter, you can craft yourself a Greater Mystic Rod (level 175).
Levels: 39, 40, 41, 42
Where: South Badlands (Mirage Flats)
Mobs: Level 39-40 Rock Elementals
Comments: These guys are located very south in the mountain area. Another grind quest here. You'll continue to get fast experience and make big money here. The only downside to grinding these Elementals in Badlands is that you won't have much mageweave (if you're a tailor). At level 40, your EXP/hour will shoot up to around 30,000!
Levels: 42, 43, 44, 45
Where: Southwest Badlands (Camp Something)
Mobs: Level 42-44 Greater Rock Elementals
Comments: There are two areas with these guys, one to the east of the Ogre cave and one to the west. The eastern area in the hills is the larger of the two and works best for grinding. The area is circular, so you can just go around in circles over and over again. If the eastern area becomes packed with players, you can switch back and forth between the two areas easily. Also, there is another grinding quest here.
Levels: 45, 46, 47
Where: East Tanaris (Lost Rigger Cove)
Mobs: Level 44-45 Southsea Pirates
Comments: After 9 levels in Badlands, you finally get some change of scenery. This area can be have quite a few players around, so you'll need to be fast. As a Shadowpriest, you should kill (and recover) things FAST, so you grind very well in crowded areas. There are five quests of note here, most of them starting in Steamwheedle Port (Northeast of Gadgetzan). There's a pirate hats quest, two WANTED quests worth doing, a grind quest, a ship schedule quest, etc. The map fragments quest and the Find OOX-117 quests are NOT worth doing, by the way. You'll get decent Mageweave cloth here. Grind both inside the fenced area and outside it, just wherever there are respawns. Work your way around.
Levels: 48, 49, 50
Where: Southwest Tanaris (Thistleshrub Valley)
Mobs: Level 47-50 Thistleshrubs
Comments: More elementals (so don't use that nature-damage wand). These are great for alchemists since they drop Gromsblood, Blindweed, Ghost Mushrooms, etc. The Rootshapers go down VERY quickly for mobs at this level (low 2000s HP). There are two quests here (both in Gadgetzen, one is for Noggenfogger). I experienced a high green drop rate here and even found a purple (Flurry Axe sold for 300 gold). You should be hitting 33,000 EXP/hour here.
Levels: 51, 52
Where: Southwest Western Plaguelands (Sorrow Hill)
Mobs: Level 50-52 Skeletons/Ghouls
Comments: This is very tricky grinding. This area will be very crowded, so you may not want to grind here at all. For these levels, I sometimes logged on late at night and did these when the server population was low. This area is very streaky. For a few hours one night at like 7pm, I grinded totally undisturbed. It is a great area since the mobs are weak, you get Runecloth, Scourgestones for Argent Dawn reputation (keep that A.D. Commission equipped!), etc. Right near a graveyard if you die. You also might want to consider grinding in Felwood for Timbermaw reputation or even for Felcloth during these levels, but that will probably be just as crowded.
Levels: 52, 53, 54
Where: Un'Goro
What: Quests, Level 52-54 Tar Lords/Lurkers
Comments: I held off on Un'Goro until level 53 for a reason. On my last character, I quested in Un'Goro starting at level 50, but I found I was unable to do half the quests and by the time I reached level 54-56, I was dry on quests everywhere. The Tar Lords/Lurkers are EXCELLENT to grind since they drop Living Essences (which you can either use for Timbermaw recipes, Hide of the Wild, or just the auction house). These elementals drop herbs also. This spot's very near the camp (vendor/repair). It is important to note, however, that you should begin doing quests again. Do all of the quests in Un'Goro with few exceptions. You probably don't want to do the entire Linken Chain since it involves a lot of travelling, but you can do the first few parts before giving up on the chain. Be wary of the Pterodax quests. Don't spend a lot of time on them. Try to keep an eye out for Pterodaxes while you're riding around like an idiot collecting soil (for a quest in Darnassus, if you're ever near there) and crystals.
Level: 55
Where: Felwood
What: Quests, Level 48-50 Furbolgs/Level 51-52 Satyrs
Comments: Felwood is a tricky zone, but many of the quests here are worth the travel if you do and turn in several at once. While crisscrossing across Felwood, I completed the Timbermaw Ally quest several times. You will want at least Unfriendly reputation so that you can access Winterspring. The Satyrs drop Felcloth, but these areas will be crowded with farmers. In my experience, the northern area (Jadefire Run) was very crowded, but the southern area wasn't. You can probably get 3/4 of a level out of Felwood. Note that the quest where you have to explore the craters and kill 2 Entropy Beasts (or whatever) is incorrectly marked elite (you can solo it just fine).
Levels: 55, 56
Where: Winterspring
What: Quests, Level 53-56 Winterfall Furbolgs, Level 55-58 Yetis
Comments: Felwood and Winterspring go hand-in-hand, and you'll run back and forth between them a lot. When you reach Winterspring the first time, you should have two quests from Un'Goro that direct you to Donova Snowden. Most of the quests here are pretty easy and straightforward. The Yeti-Fur one is a bit difficult, so try not to focus on it in particular. Try to do it gradually as you ride around Winterspring. If you can catch the furbolg areas free in the western part of the zone, you can grind there for easy EXP and reputation (the Totemics are very weak). The Yetis in the eastern regions and caves are great grinding as well. Note that for the Winterfall Runner quest, there is one Winterfall Runner in Deadwood Village in Felwood that you can kill to obtain the package (so you don't have to run around searching for those three runners). Also, the Recipe: Mooncloth pattern can be bought from a vendor in Everlook.
Levels: 56, 57
Where: Western Plaguelands
What: Quests
Comments: Western Plaguelands is most definitely an awesome zone in the game. There are so many quests here in such a small zone. Do all four of the cauldron quests. Try to get a group for Araj. At level 56, I was able to do the 'All Along The Watchtowers' quest without aggroing the elite inside the towers (inch up to the door slowly). There are a couple quests that start in the Inn in Andorhall. At the first farm, there is a ghost inside the house that starts a line of quests. At the second farm, there is a diary on the floor in the barn that starts a line of quests. At the third farm, there is a dead druid in one of the houses that starts a line of quests.
Additionally, there is a lone human in the northern part of this zone that starts a line of quests dealing with the Scarlet Crusaders. The final quest in this line is probably one of the best quests in World of Warcraft. Tip on soloing it-- PW:Fort, Inner Fire, PW:S, jump on your mount, ride like hell through Hearthglen, use Psychic Scream at the bottom of the tower where the two Paladins are, renew/shield yourself going up the tower, make sure you get credit for the quest at the top of the tower, jump off so that you land on the wall beneath and don't take as much damage, use a potion/Desperate Prayer if applicable, run like hell out of Hearthglen. 6200 EXP and 1.75 gold quest reward. I was averaging about 50,000-53,000 EXP/hour during this time.
Levels: 57, 58
Where: Eastern Plaguelands
What: Quests
Comments: Tirion's quests are nice and lead to the eventual 'Of Family' quest in Scarlet Strat (which gives an AWESOME cape). They are grueling and take a while, but they are well worth the EXP and the latter quests in the line. Be very careful of the quest 'Of Forgotten Memories.' It is very unlikely that you can solo it. Slowly make your way toward Light Chappel's Hill, killing all the Bats/Hounds/Grubs and doing a couple Darrowshire quests. There are a lot of Bats concentrated near the Marris Steed, and a lot of Grubs Northeast of that tower near there. Avoid the quest where you have to explode the eight Ziggurauts (takes too long). There are some frustrating quests here where you have to gather a list of supplies or bring something from another zone (e.g., the Fragments of the Past quest where you need Crystal Restore from the Northern Pylon in Un'Goro and a quest item from outside Dire Maul). You'll probably want to avoid these quests. You'll dip down to 40,000 EXP/hour here, but that's still pretty good.
Levels: 58, 59, 60
Where: Silithus
What: Quests, Level 57-58 Rock Elementals, Level 58-60 Twilight Cultists
Comments: Find a group to do all of the elite Hive quests at once, and you'll get nearly half a level upon completion of all of the quests. You'll be grouping a lot in Silithus. You can grind Scorpids for Scorpid Blood drops if you want, or the Rock Elementals for Essences of Earth. The Twilight Cultist camps will probably be crowded with people farming gear/tablets, but then again this entire zone is packed but very fun!
In conclusion:
If you plan on healing in end game raids, you'll probably want some variation of Disc/Holy (31/20 or 26/25 seem to be the two most popular versions). If you want to respec, you can do this at any time after about level 56, but I recommend just rushing through to level 60 while you're still Shadow. Also, you might want to PVP your way up to Sergeant for that additional 10% discount before you spec healbot. Of course, you don't have to spec healbot at all. Spec whatever you want.
Do very, very few quests from level 30 to level 52. Then do quests as quickly as you possibly can until you ding at 60.
Levels: 21, 22, 23, 24
Where: Southeast Duskwood (Tranquil Gardens Cemetary)
Mobs: Level 21-23 Skeleton Warriors/Mages
Comments: The area is packed with mobs and has a fast respawn rate. Should get around 18,000 EXP/hour here. Do the quest titled 'The Night Watch' because it is a really good grinding quest.
Levels: 24, 25, 26
Where: Northwest Duskwood (Raven Hill Cemetary)
Mobs: Level 23-25 Skeletal Fiends/Horrors
Comments: If this area is packed with players, you can always jump over to the Ghoul area north of the Skeleton area. Watch out for Mor'Ladim. The second 'Night Watch' quest is here. Raven Hill is rather far away from the graveyard; don't die as you will have a long walk.
Levels: 26, 27, 28, 29
Where: Duskwood
Mobs: Level 27-29 Ghouls (Raven Hill Cemetary/Catacombs), Level 26-30 Ogres (Ogre Mound)
Comments: I'm sorta at a loss about what to say for these levels. The Worgen quest gives a 24.2 dps wand (if you didn't do BFD) and the Bride of the Embalmer quest gives a 7 INT/7 SPR pair of shoulders. Do whatever for these levels, but if you're going to quest it up in Duskwood, do bunches of quests at a time to minimize travel time. Set your hearth to Darkshire, also.
Levels: 29, 30, 31, 32
Where: Northeast Duskwood (Manor Mismantle)
Mobs: Level 29-30 Fetid Corpses
Comments: There are two treasure chests here (one in the middle of the area, one in the house). Be careful of Stalvan inside the house; stay away from him since he curses you. You'll need to remove the disease these zombies give you. You'll get lots of wool and a bit of silk from here.
Levels: 33, 34
Where: East Desolace (Kolkar Village)
Mobs: Level 31-34 Centaurs
Comments: There is one grind quest here for Centaur Ears, and the quest reward is a 7 SPR ring. You can easily get a ton of silk and mageweave here. Level 33-36 were the slowest leveling paces and the most painful. I'm wondering if there are better places to grind than in Desolace (e.g., Arathi trolls perhaps?). If you want my personal opinion, avoid Stranglethorn Vale, especially if you are on a PvP server as you will not get anything done quickly.
Levels: 35, 36
Where: Southeast Desolace (Magram Village)
Mobs: Level 32-36 Centaurs
Comments: This can be a tough area to grind in, if you let it be. You have to find the correct spot and just get in a groove. For me, I used the spot on the map where the land juts into the lake to form a peninsula. There is a small tower near, and you can cross the bridge and kill the mobs on the island if you would like. Beware and avoid the Pack Leaders at all costs (they spell easy death). Figure out their movement paths so that you can avoid them.
Levels: 37, 38, 39, 40
Where: Northwest Badlands (Dustbowl)
Mobs: Level 37-39 Lesser Rock Elementals
Comments: Your greatest grinding will probably take place here. Your mount money will come from here. Elemental Earths sell for 75 silver to 1 gold a piece on the auction house on my server, and stacks of 20 Solid Stone sell for 1.5 gold to 2 gold. Make use of the auction house! At level 40, I had about 200 gold thanks to Badlands. The Elemental Earths are also good if you are a tailor (powerlevel your tailoring skill with the Earthen Vest pattern. There is also a grind quest for the Lesser Rock Elementals. IMPORTANT NOTE: Make sure you are NOT using a nature-based wand. Elementals are IMMUNE to nature damage. If you are an enchanter, you can craft yourself a Greater Mystic Rod (level 175).
Levels: 39, 40, 41, 42
Where: South Badlands (Mirage Flats)
Mobs: Level 39-40 Rock Elementals
Comments: These guys are located very south in the mountain area. Another grind quest here. You'll continue to get fast experience and make big money here. The only downside to grinding these Elementals in Badlands is that you won't have much mageweave (if you're a tailor). At level 40, your EXP/hour will shoot up to around 30,000!
Levels: 42, 43, 44, 45
Where: Southwest Badlands (Camp Something)
Mobs: Level 42-44 Greater Rock Elementals
Comments: There are two areas with these guys, one to the east of the Ogre cave and one to the west. The eastern area in the hills is the larger of the two and works best for grinding. The area is circular, so you can just go around in circles over and over again. If the eastern area becomes packed with players, you can switch back and forth between the two areas easily. Also, there is another grinding quest here.
Levels: 45, 46, 47
Where: East Tanaris (Lost Rigger Cove)
Mobs: Level 44-45 Southsea Pirates
Comments: After 9 levels in Badlands, you finally get some change of scenery. This area can be have quite a few players around, so you'll need to be fast. As a Shadowpriest, you should kill (and recover) things FAST, so you grind very well in crowded areas. There are five quests of note here, most of them starting in Steamwheedle Port (Northeast of Gadgetzan). There's a pirate hats quest, two WANTED quests worth doing, a grind quest, a ship schedule quest, etc. The map fragments quest and the Find OOX-117 quests are NOT worth doing, by the way. You'll get decent Mageweave cloth here. Grind both inside the fenced area and outside it, just wherever there are respawns. Work your way around.
Levels: 48, 49, 50
Where: Southwest Tanaris (Thistleshrub Valley)
Mobs: Level 47-50 Thistleshrubs
Comments: More elementals (so don't use that nature-damage wand). These are great for alchemists since they drop Gromsblood, Blindweed, Ghost Mushrooms, etc. The Rootshapers go down VERY quickly for mobs at this level (low 2000s HP). There are two quests here (both in Gadgetzen, one is for Noggenfogger). I experienced a high green drop rate here and even found a purple (Flurry Axe sold for 300 gold). You should be hitting 33,000 EXP/hour here.
Levels: 51, 52
Where: Southwest Western Plaguelands (Sorrow Hill)
Mobs: Level 50-52 Skeletons/Ghouls
Comments: This is very tricky grinding. This area will be very crowded, so you may not want to grind here at all. For these levels, I sometimes logged on late at night and did these when the server population was low. This area is very streaky. For a few hours one night at like 7pm, I grinded totally undisturbed. It is a great area since the mobs are weak, you get Runecloth, Scourgestones for Argent Dawn reputation (keep that A.D. Commission equipped!), etc. Right near a graveyard if you die. You also might want to consider grinding in Felwood for Timbermaw reputation or even for Felcloth during these levels, but that will probably be just as crowded.
Levels: 52, 53, 54
Where: Un'Goro
What: Quests, Level 52-54 Tar Lords/Lurkers
Comments: I held off on Un'Goro until level 53 for a reason. On my last character, I quested in Un'Goro starting at level 50, but I found I was unable to do half the quests and by the time I reached level 54-56, I was dry on quests everywhere. The Tar Lords/Lurkers are EXCELLENT to grind since they drop Living Essences (which you can either use for Timbermaw recipes, Hide of the Wild, or just the auction house). These elementals drop herbs also. This spot's very near the camp (vendor/repair). It is important to note, however, that you should begin doing quests again. Do all of the quests in Un'Goro with few exceptions. You probably don't want to do the entire Linken Chain since it involves a lot of travelling, but you can do the first few parts before giving up on the chain. Be wary of the Pterodax quests. Don't spend a lot of time on them. Try to keep an eye out for Pterodaxes while you're riding around like an idiot collecting soil (for a quest in Darnassus, if you're ever near there) and crystals.
Level: 55
Where: Felwood
What: Quests, Level 48-50 Furbolgs/Level 51-52 Satyrs
Comments: Felwood is a tricky zone, but many of the quests here are worth the travel if you do and turn in several at once. While crisscrossing across Felwood, I completed the Timbermaw Ally quest several times. You will want at least Unfriendly reputation so that you can access Winterspring. The Satyrs drop Felcloth, but these areas will be crowded with farmers. In my experience, the northern area (Jadefire Run) was very crowded, but the southern area wasn't. You can probably get 3/4 of a level out of Felwood. Note that the quest where you have to explore the craters and kill 2 Entropy Beasts (or whatever) is incorrectly marked elite (you can solo it just fine).
Levels: 55, 56
Where: Winterspring
What: Quests, Level 53-56 Winterfall Furbolgs, Level 55-58 Yetis
Comments: Felwood and Winterspring go hand-in-hand, and you'll run back and forth between them a lot. When you reach Winterspring the first time, you should have two quests from Un'Goro that direct you to Donova Snowden. Most of the quests here are pretty easy and straightforward. The Yeti-Fur one is a bit difficult, so try not to focus on it in particular. Try to do it gradually as you ride around Winterspring. If you can catch the furbolg areas free in the western part of the zone, you can grind there for easy EXP and reputation (the Totemics are very weak). The Yetis in the eastern regions and caves are great grinding as well. Note that for the Winterfall Runner quest, there is one Winterfall Runner in Deadwood Village in Felwood that you can kill to obtain the package (so you don't have to run around searching for those three runners). Also, the Recipe: Mooncloth pattern can be bought from a vendor in Everlook.
Levels: 56, 57
Where: Western Plaguelands
What: Quests
Comments: Western Plaguelands is most definitely an awesome zone in the game. There are so many quests here in such a small zone. Do all four of the cauldron quests. Try to get a group for Araj. At level 56, I was able to do the 'All Along The Watchtowers' quest without aggroing the elite inside the towers (inch up to the door slowly). There are a couple quests that start in the Inn in Andorhall. At the first farm, there is a ghost inside the house that starts a line of quests. At the second farm, there is a diary on the floor in the barn that starts a line of quests. At the third farm, there is a dead druid in one of the houses that starts a line of quests.
Additionally, there is a lone human in the northern part of this zone that starts a line of quests dealing with the Scarlet Crusaders. The final quest in this line is probably one of the best quests in World of Warcraft. Tip on soloing it-- PW:Fort, Inner Fire, PW:S, jump on your mount, ride like hell through Hearthglen, use Psychic Scream at the bottom of the tower where the two Paladins are, renew/shield yourself going up the tower, make sure you get credit for the quest at the top of the tower, jump off so that you land on the wall beneath and don't take as much damage, use a potion/Desperate Prayer if applicable, run like hell out of Hearthglen. 6200 EXP and 1.75 gold quest reward. I was averaging about 50,000-53,000 EXP/hour during this time.
Levels: 57, 58
Where: Eastern Plaguelands
What: Quests
Comments: Tirion's quests are nice and lead to the eventual 'Of Family' quest in Scarlet Strat (which gives an AWESOME cape). They are grueling and take a while, but they are well worth the EXP and the latter quests in the line. Be very careful of the quest 'Of Forgotten Memories.' It is very unlikely that you can solo it. Slowly make your way toward Light Chappel's Hill, killing all the Bats/Hounds/Grubs and doing a couple Darrowshire quests. There are a lot of Bats concentrated near the Marris Steed, and a lot of Grubs Northeast of that tower near there. Avoid the quest where you have to explode the eight Ziggurauts (takes too long). There are some frustrating quests here where you have to gather a list of supplies or bring something from another zone (e.g., the Fragments of the Past quest where you need Crystal Restore from the Northern Pylon in Un'Goro and a quest item from outside Dire Maul). You'll probably want to avoid these quests. You'll dip down to 40,000 EXP/hour here, but that's still pretty good.
Levels: 58, 59, 60
Where: Silithus
What: Quests, Level 57-58 Rock Elementals, Level 58-60 Twilight Cultists
Comments: Find a group to do all of the elite Hive quests at once, and you'll get nearly half a level upon completion of all of the quests. You'll be grouping a lot in Silithus. You can grind Scorpids for Scorpid Blood drops if you want, or the Rock Elementals for Essences of Earth. The Twilight Cultist camps will probably be crowded with people farming gear/tablets, but then again this entire zone is packed but very fun!
In conclusion:
If you plan on healing in end game raids, you'll probably want some variation of Disc/Holy (31/20 or 26/25 seem to be the two most popular versions). If you want to respec, you can do this at any time after about level 56, but I recommend just rushing through to level 60 while you're still Shadow. Also, you might want to PVP your way up to Sergeant for that additional 10% discount before you spec healbot. Of course, you don't have to spec healbot at all. Spec whatever you want.
Subscribe to:
Posts (Atom)