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Saturday, March 31, 2007

Easy(AFK) Weapon Skill Lvl'ing

This is in no way a new strategie, but I havn't seen it listed anywhere. I find this particularly useful on a lvl 60 character, as you can simply go afk and let your skill rise :)

Step 1 - Fly to Netherguard Keep, Blasted Lands.
Step 2 - Travel to 42,30ish where you will find mobs of humanoids. One of the mobs is called a "Servant of Sevine".
Step 3 - Clear your way to the servant, and agro the servant.
Step 4 - Kite this mob back to netherguard keep, and move it into the southern tower.

Here you must lose agro, and let the elite guards inside the keep tank the mob. Once you have lost agro, you are free to hit the mob, and go afk whilst your skill rises. If you are familiar with the quest involving these mobs, then you will know that you have to cog a crystal for the mob to die. Obviously there crystal is not cogged, and so the mob stays on 1% until a GM decides to despawn it :) (which usually takes 24hrs+ due to the obscure locale.) I'm sure you could pull the mob elsewhere for horde, although I am unfamiliar with the horde camps in that area. I would imagine you could do the same thing by kiting the mob to the horde camp in the south of the Swamp of Sorrows.

The Recently Deceased Part 4

[48] STOLEN : Smithing Tuyere and Lookout's Spyglass
Objectives : Find and return the Smithing Tuyere and Lookout's Spyglass
Rewards : +10 Intellect, Restores 4 mana per 5 sec Cloth Gloves

While you are killing the Golems you can start looking out for these two items. The Tuyere drops from the Dark Iron Steamsmiths, and there are three main camps where you will find these, located along the northern edges of The Cauldron.

The Spyglass drops from the Dark Iron Lookouts, and you will find those at the towers along the west and southern sides of the cauldron. I have placed an 'x' beside each of the towers. Be sure not to fight up into the tower as the mob up there is elite, you don't need to worry about him.,

Be aware that the drop out for both of these items can be extremely frustrating at times, but if you run between the towers and the three steamsmith camps, and combine it with killing the golems, it's not too bad.

[48] JOB OPPORTUNITY : Culling the Competition
Objectives : Slay 15 Dark Iron Taskmasters and 15 Slavers
Rewards : XP!

[48] Forging the Shift
Objectives : Collect 8 Thorium Plated Daggers
Rewards : XP!

[50] What the Flux?
Objectives : Find the Secret Plans: Fiery Flux
Rewards : XP!

[49] Incendosaurs? Whateverosaur is More Like It
Objectives : Kill 20 Incendosaurs
Rewards : Luffa (Trinket) - Use: Removes one Bleed effect.

Although the Dark Iron Taskmaster's and Slavers can be found in the camps spotted all over, I found the easiest way was to kill them in the Slag Pit, and I needed to go through there anyway so why not two birds with one stone. Any Taskmaster and Slaver will drop the Thorium Plated Dagger as well.

If you look at the map below, I have placed blue dot's where there is a path heading down into The Cauldron. If you follow that path down, killing the patrols on the way, it will come to a small bridge and over the other side you should see an entrance into the cliff walls. If you head in through that entrance you should enter 'The Slag Pit.'

Fighting through the miners as well as some Taskmasters and Slavers you need, curve around to your left and go over the second little bridge to where you will see a large quarry gate over the other side. Right clicking the gate will open it for you and inside you will find yet more mobs you need.

You want to kill down the passage way there, you will eventually come into a first large room followed straight away by a second, larger room. In this second room you will see a ramp leading up on the far wall, you want to go up that ramp. Be aware that there will be mobs wandering up and down the ramp and about half way you will be given a choice of straight ahead or turning around and continuing up, you want straight ahead.

At the top of the ramp, on your left you will see it enters into a room with lots of Taskmasters and Slavers. The mobs here will come in sets of two, but really aren't that difficult to kill given they are around the mid 40's. From this room you will see on your left a corridor lined with tables, chairs and what looks like beds along the wall. To your right will be a small lookout and that is where Overseer Maltorius and his two elite buddies will be. Behind him, the Secret Plans: Fiery Flux.

Now you probably won't be able to take all three elites at once if you are solo, so load up Howl of Terror and be prepared to make a run for it. Howl of Terror should land on all three fairly easily, and once it does start looting the plans. After you have it in your hands, jump off the ledge, this will land you in the passage you were just clearing and you should be able to run till you drop agro.

Once you are clear, head back to the same room you were just in, only this time head across the bridge on the other side of the room. If you follow that, it will take you out into the open briefly before looping around back inside. Fighting through a couple of mobs and you should start to see lava, look to your right and you should see the first Incendosaur.

All around under there will be Incendosaurs and they are spaced well enough apart that you can single every one. Depending on how fast you kill, you may need to wait around for respawn to get all 20, but respawn is fairly fast. Pretty much every kill will drop one or more Incendosaur Scales, and these are used to hand in at Thorium Point for faction. You can either hand them in with Kingsblood, Heavy Leather or Iron Ore. Or you can sell them on the Auction House if you don't care about faction.

Once done, fight your way out and by the time you reach the top you should have all the Taskmasters, Slavers and Daggers you need.

[47] The Key to Freedom
Objectives : Find a use for the Grimsite Outhouse Key
Rewards : XP!

Most likely in the time you are fighting down there, or looking for the Steamsmiths and Lookouts, you would have seen at least one 'Grimsite Outhouse Key' drop. This item begins a quest and the outhouse you are looking for is found on the south-east part of the zone, not far from where you came in from Badlands.

The Outhouse is up at the back of the camp at Grimesilt Dig Site and you will talk to the door, I'm not sure I want to see inside anyway. Once you hand in the key, Locheed is free and runs away, but there must be a few people caught inside as you can get a second quest from the Outhouse.

[45] Caught!
Objectives : Kill 8 Dark Iron Geologists and bring 15 pieces of Silk Cloth to the person locked in the outhouse
Rewards : XP!

The camp just below you will have all the Dark Iron Geologists you need, however they drop Mageweave not Silk so you will need to collect that from somewhere else if you didn't bring it with you. Once you have killed the 8 you need, head back to the Outhouse.

[46] Ledger from Tanaris
Objectives : Take the copy of Goodsteel's Ledger and then find the items listed in it
Rewards : Charged Lightning Rod (Wand) 39 - 73 Nature Damage (37.3 DPS)

The next step involves you collecting a few items, one of them being the Goodsteel Ledger that will slide out from the Outhouse. If you don't see it straight away you might be on the wrong side.

The Solid Crystal Leg Shafts come from the Glassweb Spiders that are all around the camp, be warned though, drop rate can be a real pain. After you have 20 of those, head to Dustwallow Marsh, to the crashed Zeplin there and locate the Overdue Package. Finall, you need to head to Swamp of Sorrows, to the waters edge where all the Murlocs are. You might have seen him there before, you are looking for the named Murloc; Jarquai.

Once you have all the pieces, head to Tanaris to hand in.

Un'Goro, Felwood and Linkin's Sword Quest

Started at level 51
Finished at level 53

If you have never been to Un'Goro before, getting there is easy. From the Gadgetzan in Tanaris, you want to head South-West as if you were heading to Thistleshrub Valley. Just near there you will see two large blue / black pylons on either side of a gulley, that gulley will lead you straight to Un'Goro!

While running around in the zone, keep your eye out to pick up:
- Blood Petal Sprouts : Although the hand in will not give you XP, turning 15 of these into the Kodo at Marshal's Refuge will yield a goodies box.
- Blue, Red, Yellow and Green Power Crystals : You need 7 of each to hand in for a quest, and then varying amounts after to receive buffs if you so choose.
- Un'Goro Dirt Pile : You need to collect 20 Un'Goro soil for Ghede in Thunder Bluff

When you get to the base of the path leading down, look to your left for a Tauren that goes by the name of Torwa Pathfinder. He will give you quests, a couple of which you can do while you are close before you move on;

[53] The Fare of Lar'Korwi
Objectives : Find the carcass of Lar'korwi's freshest kill
Rewards : XP!

For this you need to find a carcass, and it's actually quite close, but you do need to head into raptor territory so be alert. By level 50 you should have no problems taking these mobs solo as they are between level's 47 - 52, just watch you don't get too many of them. I have marked out on the map where you will find the carcass as it's rather hard to explain, just kill your way inland mostly. Once you find the carcass, right click to loot and head back to Torwa.

While you are out in the Marshlands, you might as well look for the wrecked boat, this will begin the Linkin's Sword quest series which is a nice chunk of XP (around 20k or so). The boat can be a little hard to find if you don't know where it is, so I have marked it out on a map for you. After you find the boat, right click to begin the quest line!

[52] It's a Secret to Everybody
Objectives : Look around in the pond for a clue about who this wrecked raft may belong to.
Rewards : XP!

Once you have found the boat and got the quest, stick your head under the water to find the 'clue'. It's a loot-able bag that will give you and item to open. When you open the item you will receive a Large Compass, a Curled Map Parchment and a Lion-headed Key.

[53] The Scent of Lar'Korwi
Objectives : Collect 2 Ravasaur Pheromone Glands
Rewards : XP!

After you hand in the carcass, the second step requires you to summon a Lar'korwi Mate, kill it and loot it's Pheromone Gland. To summon the mate, you need to locate the little piles of eggs in amongst the Ravasaur's. When you get close to and stand on the eggs, it will summon the Lar'kowri mate, kill and loot. You will need to do this twice, and once complete, head back to Torwa.

[52] Bone-Bladed Weapons
Objectives : Collect 8 White Ravasaur Claws
Rewards : Sellable Loot

While you are doing these above quests, you will end up killing the general Ravasaur's around the area, you might as well grab this quest from Orgrimmar. You need to see Jes'rimon, and he can be found in The Drag, and the very top of a building not far from the end closest to Thrall's Chamber. Locate the building that has a winding ramp up, goes up about three level's, it's on the right side if you are facing Thrall's Chamber.

[52] It's a Secret to Everybody
Objectives : Examine the items inside the pack and bring them to their owner.
Rewards : XP!

Once you have collected and handed in the Pheromone Gland's and collected your claws, open up the pack that you got from 'the clue' and head right up the top of the zone to Marshal's Refuge and find Linken. Nice chunk of XP when you hand in (5100).

[53] Crystals of Power
Objectives : Collect 7 Power Crystals of each color: red, blue, yellow, and green.
Rewards : XP!

When you get to Marshal's Refuge and gather all your quests, be sure to head into the back of the crystal cave there and see J.D. Collie. This little gnome is the one that requires 7 of each of the colored crystals, a nice little xp jump for just collecting things.

[54] Super Sticky
Objectives : Collect 12 samples of Super Sticky Tar
Rewards : XP!

[53] The Northern Pylon
Objectives : Discover the location of the Northern Crystal Pylon
Rewards : XP

[53] The Eastern Pylon
Objectives : Discover the location of the Eastern Crystal Pylon
Rewards : XP

[51] Roll the Bones
Objectives : Collect 8 Dinosaur Bones
Rewards : +10 Stamina, +9 Agility, +9 Intellect Cloth Boots or Leather Belt

[51] Shizzle's Flyer
Objectives : Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales
Rewards : +3 Stamina, +12 Intellect, +3 Spirit Cloth Wrist or Leather Shoulders or a Shield.

You should have the sticky tar quest from your time in Tanaris, but if you don't it comes from Gadgetzan. In Un'Goro, heading out of Marshal's refuge, you should see all the tar pits and elementals there. The tar elementals range from level 50 through to 54 but if you stick to the ones further east you should find mostly the lower ones. They are easy to pick of solo

If you were heading out Marshal's refuge and looked left, you will see there will be a large boulder you can't run over. If you go around, on the other side if you start to look up to the top of the cliffs you will come across the Northern Pylon. You need to right click and inspect the pylon to complete, and up the top there should be some Pterrordax's.

These flying dino's will drop the Scales you need for the Flyer quest as well as giving you the kill count for 'Beware of the Pterrordax' however you won't complete that just yet as the other ones you need are level 55ish. Be aware that these Pterrordax have a three second fear, but if you are Undead you can use Will of the Forsaken to break it.

Any dinosaur in the zone will drop the Dinosaur Bones, however the Pterrordax are a little tighter with theirs . Out and around the Tar pits though you should see some Diemetradon's, and they will drop the bones a lot more often. These are also needed for their scales.

From the Northern Pylon I usually kill my way to the East one, taking any Diemetradon's I pass. Be sure to continually to look around you though as there are large elite dinosaurs that will think you are very tasty. You can't miss them, they are MASSIVE, you will be lucky to reach the top of their toe nail. They have a fairly small agro range too, so moving out of their way isn't too difficult.

Once you have visited both Pylons and collected all your tar, you might as well complete the scales and bones as it won't take too long. From running around the tar pits you should have all the Diemetradon's, the Pterrordax however can be a bit trickier. Along with the five or so around the Northern Pylon, there is another pocket of them further East, almost near the Pylon on that side.

You want an area called Ironstone Plateau, and here you will find eight or so more Pterrordax, only these are lower level and don't fear. They will 'swoop' you which will knock you over and stun for a second or two, but must less risk of adds.

[50] Williden's Journal
Objectives : Return the journal to Williden Marshal
Rewards : XP!

By now you will probably have had one... or 10 Mangled Journal's Drop. The journal can be right clicked to begin a quest, which is basically handing it into Williden Marshal at Marshal's Refuge.

Now that I had done the first few quests in Un'Goro, I decided that I would do a bit of running around for the Linkin's Sword Quest line. You will need to do some killing in Felwood, so at the same time you can knock off some other quests there at the same time. Before you head off you might want to stop past Tanaris and Thunder Bluff to hand in. When you hand in at Thunderbluff, he sure to head into the large tent there to pick up the next stage.

If you are coming to Felwood for the first time you will enter at the Southern end of the zone from Ashenvale. There is a Horde outpost at Bloodvenom Falls which is along the river there, you can grab a flight path there as well as some quests.

[48] Timbermaw Ally
Objectives : Kill 5 Deadwood Warriors, 5 Pathfinders, and 5 Gardeners.
Rewards : XP!

[51] A Husband's Last Battle
Objectives : Kill Overlord Ror
Rewards : XP!

Timbermaw Ally comes from Grazle who will be standing along the path not far after you enter the zone from Ashenvale, but the one for Overlord Ror comes from Bloodvenom Post, so head up and grab that before coming back down.

The mobs you need for both quests are just in off the path at Deadwood Village. The Warriors, Gardeners and Pathfinders will be all over, and you will find Overlord Ror at the back in a large camp. If you are careful you can pull the smaller camps or two or three, as well as the wanderers. I side stepped the first large camp you come too and managed to pick off from the edges the ones at Ror's camp.

Overlord Ror is level 51 and goes down pretty easy, although he will fear and call for friends so be ready. Clearing the area around him will help lessen any adds from both effects. These are the same furbolgs that you will need to kill in order to raise your faction to pass through the caves to Winterspring. If you run back up to the path and hand in to Grazle, you can continue fighting here and collecting the feathers to hand in for further faction. You will need a minimum of 'unfriendly' to pass through to Winterspring.

[54] Well of Corruption
Objectives : Collect a sample of corrupted water from the Jadefire Satyrs' moonwell
Rewards : XP!

After you have finished raising your faction and are on your way back up to hand in, stop past the Ruins of Constellas to fill the vial at the corrupted moonwell there. Getting to the ruins can be a bit tricky, but basically you fight past some oozes and wolves, eventually you start seeing some fallen pillars and the like.

Enter very carefully as there are quite a few stealthed rogue's there just waiting to jump you. The mobs are low 50's and solo, they are easy to take, just be careful you don't pull too many adds or back into another stealthed mob. You need to fight your way to the back of the camp which is through a narrow section lined with mobs. At the other end of this pathway will be the moonwell and I advise clearing around to the right and leaving the named till later as he comes with two friends.

Once filled, head back to Bloodvenom post to hand and continue up to the very north part of the zone on our way to Winterspring. You will enter Furbolg tunnels there and the mobs should con an orange color to you. They won't attack, but be very careful if you use the right mouse button to manoeuvre, you don't want to accidentally attack.

Inside the tunnels you will come to a part where it goes straight ahead, or you can loop around and head right. To start with, take the right part and it will lead you into Moonglade, there is a flight path just off to the left of the path when you enter. If you don't care about the flight path, head straight ahead and it will lead you straight to Winterspring.

[52] It's a Secret to Everybody
Objectives : Take Linken's Sword to Donova Snowden in Winterspring.
Rewards : XP!

Now begins the first of your running, to Winterspring. Donova is located not far from the tunnels that connect Winterspring to Moonglade, as you enter Winterspring, look to your right for a small pond of water, Donova will be there. If you are near the tunnels you should see the little yellow dot on your mini map. Watch out for the wandering level 57 pack when running around here.

[52] The Videre Elixir
Objectives : Acquire a Videre Elixir
Rewards : XP!

Once have seen Donova, you need to head over to Feralas. When you land at Camp Mojache, start heading north. Just after you pass through the Twin Colossals, there will be a open area on your right, and if you look carefully, a little white tent on a rise. That is where you will find Gregan Brewspewer.

From Gregan, purchase some 'bait' and then continue North to the Ruins of Ravenwind. Closer to the main path than the harpies, you should see a white ruins with a Gnoll guarding the front, that is Miblon Snarltooth. Place the bait in front of Miblon to have him move, and thus dropping the wall behind him. Once that is done you can run in and loot. Head back to Gregan to get the Elixir, then back to Donova to hand in.

[52] Meet at the Grave
Objectives : Go to the graveyard outside Gadgetzan, and use the Videre Elixir
Rewards : XP!

From Winterspring head back to Tanaris and head to the Graveyard there (south of Gadgetzan). Drink the Elixir and don't get a fright, it is meant to kill you. Release your spirit but be very careful not to automatically click again to resurrect, you want to stay dead. As a ghost, head north to the zone wall and in the hills there you will find Gaeriyan. Speak with him then return to the graveyard and resurrect.

[52] A Grave Situation
Objectives : Resurrect, then look for the gravestone that Gaeriyan told you to find
Rewards : XP!

Once you have resurrected, there will be a large stone grave you can right click, do so.

[52] Linken's Sword
Objectives : Deliver Linken's Superior Sword to Linken in Un'Goro Crater
Rewards : XP!

Once you have clicked the grave, return to Linken and give him back his sword. The next step sends you to see J.D. Collie and she is the gnome at the very back of the cave at Marshal's Refuge.

[54] Linken's Memory
Objectives : Find Eridan Bluewind in southern Felwood
Rewards : XP!

J.D. Collie sends you back to Felwood and down to Emerald Sanctuary, the little outpost at the southern end of the zone. There you will find Eridan. Eridan will give you a quest to collect items from the North end of the zone, but let's do a couple other quests while we are here...

[51] Forces of Jaedenar
Objectives : Kill 4 Jaedenar Hounds, Guardsmen, 6 Adepts, and 6 Cultists
Rewards : XP!

After you have seen Eridan, head up to Jaedenar, there you will find the mobs you need. The Hounds are the Felhunter type mobs and go down fairly easily, the Guardians are the same being purely melee. Adepts and Cultists are both spell casters, so be careful when you pull to ensure they won't agro nearby mobs, you should be able to pull everything singularly.

Both when you enter, and when you get to the back of the camp, you will see entrance into two caves. Both caves are filled with the same mobs, however it can get a little more dangerous with multi-pulls so only use if the rest are already being killed.

[54] Corrupted Sabers
Objectives : Take Winna's kitten to the corrupted moon well, release it, then bring it back to Winna
Rewards : XP!

The Moonwell you need for this is at the Ruins of Costellas, the same moonwell you filled the vial at earlier. Again fight through to the back, and when you get there, right click the cat carrier to release the kitten. It will go for a little swim in the moonwell before following you obediently so you can return it to Winna.

When you get to Winna, you have to 'release' the cat by right clicking it first, that will turn the question mark from silver to yellow for you. Seems a little backwards to do this after Jaedenar, but as I don't know if the kitty has a time limit, I do it in that order just to be safe.

[54] Silver Heart
Objectives : Collect 11 Silvery Claws and 1 Irontree Heart
Rewards : XP!

[52] The Strength of Corruption
Objectives : Kill 12 Angerclaw Grizzlies and 12 Felpaw Ravagers
Rewards : XP!

The Claws will drop from any of the wolves and bears through out the zone, however you can complete both quests together if you head up north and kill the Grizzly's. Heading North, stop in at Irontree Woods and kill a few trees to get the heart to drop. It didn't take me very long, 5 or 6 kills only, but keep your eye out for the larger wandering tree's, at level 56 they will take a nice chunk out of you.

Once you have your heart, continue north till you start seeing the Grizzly's and Ravagers... kill away. You should get all the claws drop before you finish the killing of both types of mobs, and once you are done with both, hand in.

[52] Collection of the Corrupted Water
Objectives : Fill the canteen at the Moonwell in the center of Jaedenar
Rewards : XP!

Before I headed out of Felwood to continue with the Linkin's Sword line, I headed back to Jaedenar quickly to do this step. You fill the vial at the moonwell out in the open area near the back. The next step sends out away from the zone anyway, so I decided to head onto Tanaris to find Aquementas!

[54] Aquementas
Objectives : Summon Aquementas.
Rewards : XP!

After you have collected the claws and heart, you are sent to Tanaris to summon Aquementas. You need to head into Lost Rigger Cove and head to the other side of the enclosed area. I ran around the base where they are building the ship and out again. If you agro any mobs, you can just run them off. Once you are on the other side, look inland a bit for a circle of stones.

Use the book to summon Aquementas. Now you don't actually need to kill or even touch Aquementas (except for the fact he will be wailing on you). As soon as he is summoned he makes the totem you need, so you can just run. You can not damage Aquementas with any magical attacks, he can only be melee'd. Personally, I ran...

[54] Linken's Adventure
Objectives : Take the Silver Totem of Aquementas to Linken
Rewards : XP!

Leads to:

[56] It's Dangerous to Go Alone (Elite)
Objectives : Find and kill Blazerunner, acquire the Golden Flame.
Rewards : XP!

This is the final step, the one that will reward you with Linken's Sword and a Boomerang. It is elite and you probably won't be doing it for a couple of levels, but up until this stage the XP you earn is over 20k, a nice jump for basically just running around.

Un'Goro and Felwood

Started at level 53
Finished at level 55

Now that I was back in Un'Goro from the Linkin's Sword quest line, I decided to complete some other quests. In your running around, if you happened to pass The Undercity, head down to where they do all the testing in The Apothecarium and see Chemist Fruely.

[56] ...and a Batch of Ooze
Objectives : Collect 5 of the Pure Un'Goro Samples
Rewards : XP!

As the quest says, any ooze in Un'Goro will work for this. All of them will drop an Un'Goro Slime Sample, the tricky part is you won't know how many will net you the Pure kind until you get back to The Undercity. To be safe, collect as many as you can before heading back, I got between 10 and 15 and it worked ok.

When you get back to the Undercity, there is a small bowl with green goo in it on the table beside Fruely. Right click it to get the tested sample, and then right click the sample to see if you got a pure one. Once you have your 5 hand in, then sell the rest of the junk you get.

[52] Alien Ecology
Objectives : Use the Scraping Vial to collect a Hive Wall Sample
Rewards : XP!

To start with, I ran to the very south end of the zone. You can head straight down if you wish, but I took a little detour around the east side in a large arc for safety... and less mobs to knock me off my mount.

If you fight down the East side, you will kill through some Raptors before starting to see big green bugs and eventually enter The Slithering Scar. You are looking for the hive there and you need to kill your way just inside the entrance. As you enter the hive you will see you can go left or right, you want left, down the short tunnel into a small round room. If you clear that room and stand in the very center, you will be able to take your Hive Wall Sample.

[53] The Western Pylon
Objectives : Discover the location of the Western Crystal Pylon
Rewards : XP

[53] Expedition Salvation
Objectives : Collect the Crate of Foodstuffs and Research Equipment
Rewards : XP!

[55] Beware the Pterrordax
Objectives : Kill 10 Pterrordax and 15 Frenzied Pterrordax
Rewards : Sellable loot

After I collected my hive sample, I left the hive facing west. Mount up and make a bee line for the west wall, you will run through an area called Terror Run, and there will be level 54 and 55 mobs as well as elites, just try to run though.

Around the Western Pylon you will find the Frenzied Pterrordax's, and you should have already completed all the normal, lower level ones last time you were in the zone. Clearing the Pterrordax from around the pylon, as well as a couple around the base of the cliffs, I was already up to 7 of the 15 needed.

There are lots more Frenzied Pterrordax along the western wall heading north, in little pockets as well as flying around in the open. You should have no trouble killing the 15 needed for these. As with the lower level versions, the frenzied have a fear, although it seems to be a single target fear and hit my pet most of the time, not really effecting me at all.

Now comes the really fun part, you need to collect a box out in the middle of Terror Run. You can try to kill your way through the non elites, but personally I just soulstoned up and made a run for it. I have marked on the map where the Research Equipment is, and you are looking for a tent of sorts with a lootable box. If you mount up you can dodge most of the mobs on the way in, and if you do get agro when close, run around a bit to loose it.

When you think you are safe, run up to the box, demount and start looting. I got one mob jump me when I got off my mount, but a quick fear got rid of it long enough for me to loot the item and run out. If you do get agro, head for the water nearby, although some of the mobs can swim, they drop agro it seems as soon as you get out a bit.

Now that I had the hardest half done, time to get the other one, and for this, you need to head up near the Tar Pits. The crate of foodstuffs is very easy to get in comparison to the one you just got and you should be able to get it without any hassles at all.

[53] Chasing A-Me 01
Objectives : Find A-Me 01
Rewards : XP!

[55] The Apes of Un'Goro
Objectives : Collect 2 Un'Goro Gorilla Pelts, 2 Stomper Pelts, and 2 Thunderer Pelts
Rewards : XP!

Since I was up the north end of the zone, I started killing the Gorilla's at Fungal Rock. Before you head in though, ensure you have 1 x Mithril Casing as you will need it to get A-Me 01 going again. Once you have it, start fighting your way into the cave.

The Un'Goro Gorillas, Stompers and Thunderer's occupy the cave and the drop rate for their pelts was pretty good for me, getting one nearly every time. As you fight into the cave, you want to take the first tunnel on your right, and there at the end you should see A-Me 01 lying face first.

If you have your Mithril Casing on you, you can do the escort out straight away. It's one of the easier escorts I have done as you don't get ambushed by mobs, only the general respawn on the way out. You need to escort the Ape to the base of Marshal's Refuge, and after that I ran to Torwa (near path to Tanaris) to hand in the pelts.

[55] The Mightly U'Cha
Objectives : Retrieve U'cha's Pelt
Rewards : Sellable loot

[56] The Bait for Lar'Korwi
Objectives : Using the contents of Torwa's Pouch, summon Lar'korwi and defeat him. Retrieve his head.
Rewards : Sellable loot

After you hand in the Gorilla pelts, you need to head back to Fungal Rock to find U'cha. If you enter the cave, stick to your right and follow the path to the back where it will curve around, and eventually at the other end curve around again. U'cha is all the way at the back. Even though he was level 55 (and myself only 52) I had no trouble taking him down, utilizing the space he was in to fear quite safely.

Once he was dead I fought my way back out and towards Torwa, stopping at the Eastern Pylon on the way to summon and kill Lar'Korwi. At the back of the pylon is a rock, and if you right click the Preserved Threshadon Meat you should have on you, it will place the meat on the rock. After the meat is down, place the Pheromone Mixture on top and with in seconds you should see Lar'Korwi running at you.

Although the large dinosaur is level 56, just like U'Cha he wasn't really any trouble. I threw my DoT's on him while he was running at me and feared him. By the time fear wore off he was half dead so I replaced the DoT's and feared again... dead... easy. After I had his head, I made my way back to Torwa to hand in both.

I decided to head back to Felwood and clear up the last remaining quests I had for there. If you have made the run to Ratchet for the Corrupted Water, you can hand that in at Emerald Sanctuary when you land. For the rest of the quests though, we are heading North.

[54+] Verifying the Corruption
Objectives : Destroy 2 Entropic Beasts and 2 Entropic Horrors
Rewards : XP!

My first stop was at Shatter Scar Vale for the Beasts and Horrors. Don't worry about the elite tag as the mobs you need to kill aren't elite, only the wandering Infernals in the area which you can dodge with ease. Both the beasts and horrors look the same, yellow / green fire elementals and are all around the area.

[55] Cleansing Felwood
Objectives : Collect 15 Blood Amber
Rewards : XP!

Further north, just above Irontree Woods is a cave; Irontree Cavern. In the cave you will find the Warpwood Elementals and they will drop the Blood Amber, usually one every time. You should have no trouble pulling these singularly, even inside the cave.

When you hand this quest in, you get the option for further quests; Salve via Hunting, via Gathering or via Skinning. If you ask Maybess for a Cenarion Beacon, you will be able to loot Corrupted Soul Shards when killing certain mobs. The same beacon also allows those with the Herbalism ability to see Fel Creep. Skinners though will most likely already be collecting these as they can be skinned without the beacon. First time hand-ins for all three yield 4200 xp!

Each hand in nets you 2 x Cenarion Plant Salve. These plant salve's are used on the corrupted plants around the zone, and well worth doing as each plant you use it on will yield you 550xp! Using the salve on a Corrupted Songflower will convert it to a cleansed songflower and right clicking that will give you a buff that increases your chance for a critical strike by 5% while increasing all your stats by 15.

Finding and cleansing a corrupted wildblosson will reward you with a few Wildblossom Berries that heal 1933 health over 27 sec and increases your Stamina by 10 for 10 minutes. If you manage to find a Corrupted Whipper Root you will receive an item that restores 700 to 900 health, while a Corrupted Night Dragon will result in an item that restores 394 to 456 mana and 394 to 456 health. Please note the last two are usually a little more rare than the first...

[55] Deadwood of the North
Objectives : Kill 5 Deadwood Den Watchers, 5 Avengers, and 5 Shamans.
Rewards : XP

If you run to the very north end of the main path, you will find Nafien and this furbolg will give you the quest to go and kill the Deadwood at Felpaw Village. The only difficulty really with this quest, is sometimes finding the mobs. These are the higher level furbolgs to the ones you killed last time, and like their lower level friends, they are also killed to raise Timbermaw faction, a faction a lot of people go after.

If there are people there just ask to join up for the quest killing, or come back later. The Shaman's will be the toughest mobs to kill as they nuke, but a cast of Curse of Tongues will help solve that pretty quick.

[55] Deadwood Ritual Totem
Objectives : Take the Deadwood Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item
Rewards : XP!

While killing the furbolgs, you may see a Deadwood Ritual Totem drop, this item begins the quest. The tricky part though, is you need to be at least neutral faction with the furbolg to hand in. If you do raise your faction high enough, you need to find Kernda inside the tunnels that join Felwood to Winterspring.

[55] Dousing the Flames of Protection
Objectives : Douse the flames of the four braziers of protection
Rewards : XP!

If, last time you were in Felwood, you collected the water sample from the moonwell for the Collection of the Corrupted Water quest, you would have done the running around the barrens etc. After all of that, you need to head into Shadow Hold which is the back cave at Jaedenar.

If you head into the cave, the first main area you come to will have the brazier of pain, and just a little further in, the brazier of Hatred. Watch out for the Legionnare's as they have a knockback effect which can not only interrupt your spells, but knock you into adds.

The tunnel is fairly easy to navigate, there's only one real way to go. Continue down the main path and eventually you will come into a large open room which has both the Suffering and Malice braziers. Once you have got those, head back out to hand in and get the next step.

[55] A Strange Red Key
Objectives : Search through Jaedenar to discover what the Blood Red Key is used for
Rewards : XP!

While fighting in the cave, you may see a Blood Red Key drop, this is to free Captured Arko'narin who is inside the cage where the brazier of pain is. Handing in the key eventually leads to an escort quest in which you escort Arko'narin down to where the last two brazier's are and then back up. It is up to you if you choose to do this, but even if you don't, handing in the key alone nets you over 5k xp!

[58] A Final Blow
Objectives : Kill Moora and Salia, and retrieve Shadow Lord Fel'dan's Head
Rewards : +10 Intellect, +10 Spirit, +9 Agility Cloth Belt

After you have doused all the flames and handed in, the next step requires you to head back into Shadow Hold, only this time further in. If you head back down to where the last two braziers are, you should see a small water area there with oozes. Fight through the oozes and up the other side, continueing down the tunnels where you will enter a large room with lots of mobs.

The first mob you will most likely encounter in this room is Rakaiah who you will need to kill if you decided to do the escort quest. Either way, you need to clear this entire room to continue on, and most of the mobs seem to come singularly even though they are so close.

Once you have cleared that room, continue fighting down the tunnels where you will come to a round-ish room that leads you left or over a bridge... go left. Eventually you will come to a larger room and be facing the three mobs you need. Clear all around this room before engaging the trio as you may need the space to fear.

I focused on the two Succubi first as they were lower level, and then honed in on Shadow Lord Fel'dan. It's handy to ensure you are soulstoned here as you can have a bit of trouble, but if you are prepared, and don't get any adds, you should have little trouble slaughtering them. Once done, head back up and hand in!

The following two quests are the start of An Imp's Request, the level 50 Warlock only quest. It is completely up to you if you start it now, but these two steps net you about 10k xp... so worth it.

[52] Hot and Itchy
Objectives : Bring a piece of felcloth to Impsy
Rewards : XP!

[52] The Wrong Stuff
Objectives : Collect 10 Rotting Wood and 4 Bloodvenom Essence
Rewards : XP!

For the piece of felcloth, you can just head up to Jadefire Run, it should drop relatively quickly. The Rotting Wood are from the Ironwood Tree's and the Essence from the slime right near Impsy. Overall I had a pretty good drop rate and it was nice and easy xp. The next step requires you to retrieve items from Sunken Temple. If you did decide to do these, you can combine 'The Wrong Stuff' with the ooze quest from The Undercity;

[52] A Sample of Slime
Objectives : Collect 5 of the Corrupted Felwood Samples
Rewards : XP!

Just like in Un'goro, any slime will do. And just like before, you need to collect samples before testing them back in The Undercity, only this time you want the small bowl full of orange goo. I had a lot better conversion rate with this one, only taking 6 samples to get the 5 pure.

[55] Melding of Influences
Objectives : Bring a Merged Ooze Sample to Chemist Fuely
Rewards : XP!

After you have completed the Un'goro and Felwood slime samples, you are given the next step which takes you back to Un'Goro to ...um ... mate oozes. As much of a pain as it is to run all the way back to Un'Goro, the 7000 xp I got at level 54 makes it totally worth it.

You need to find a Primal Ooze, these are the browny colored ones. When you get close to one, right click the barrel to release the Felwood Ooze and then kill the result. Return to Chemist Fuely to complete. Done.

Azshara and Burning Steppes

Started at level 55
Finished at level 56

Wanting to delay my travels in the Plaguelands, I decided to check out Azshara, and although I was probably a tad high for most mobs, it made for quick and easy killing. Before you head out there though, run and see Belgrom Rockmaul outside the Hall of the Brave in the Valley of Honor in Orgrimmar. He will give you a quest that sends you to Azshara, as will Chemist Cruely in The Apothecarium in The Undercity.

If this is your first trip to Azshara, take a flight from Orgrimmar to Splintertree Post in Ashenvale. From there you will run east where you will eventually cross a small bridge and end up in Azshara. Just in on the right you should see a small camp of sorts, this is the Alliance Flight Path / Outpost, but there is a Tauren named Loh'atu there that will give you two quests.

[47] A Land Filled with Hatred
Objectives : Kill 6 Haldarr Satyr, 2 Tricksters, and 2 Felsworn
Rewards : XP!

[47] Spiritual Unrest
Objectives : Kill 6 Highborne Apparitions and 6 Highborne Lichlings
Rewards : XP!

Just across the path from Talrendis Point, the Alliance outpost, you will find Shadowsong Shrine and the Highborne you need to kill. They are scattered all over the area from basically the river across to Haldarr Encampment, which is the camp you need for the Satyr's. Both quests are quick and easy, and although slightly lower level, still net you some ok XP.

After you have done those two, time to move onto the Horde Outpost to pick up another quest and our flight path. I have marked it out on the map, and basically any route in land will take you to it. You will have to run past mobs however.

[52] Stealing Knowledge
Objectives : Find the Tablets of Beth'Amara, Jin'yael, Markri, and Sael'hai
Rewards : XP!

If you make your way back to the main path and continue along, you will eventually come to the Ruins of Eldarath. When you see the path fork, you want to take the right one that leads down and around, the straight ahead route is a dead end. The tablets are scattered all over the ruins, usually in multiple places at once so keep your eyes open. You are looking for:

Sael'hai is a large yellow crystal
Jin'yael is small and light blue
Beth'Amara is a bight pink and
Markri is green

[52] Seeping Corruption
Objectives : Fill all 4 Empty Vials
Rewards : XP!

Chemist Cruely would have given you a box, that if you open, will contain four empty Vials. You need to fill one at each of the pools that are along the coast. They are right along the water's edge, and fairly easy to spot. Kill your way through the Naga and fill Vial 1 at Pool 1, 2 at 2, so on and so forth. Pools 2, 3 and 4 are actually all near each other.

[53] Betrayed
Objectives : Kill 10 Blood Elf Reclaimers, and 10 Blood Elf Surveyors before seeking out Magus Rimtori's camp.
Rewards : XP!

[53] Kim'jael Indeed!
Objectives : Search for Kim'jael's Compass, Scope, Stuffed Chicken and Wizzlegoober
Rewards : XP!

Both of these can be done in the same area. If you head around to the North part of the zone, you should be able to find Thalassian Base Camp relatively easily. Before you start killing though, head to the top of the hill not far from it to find Kim'Jael. You can access the top via the North side of the kill, and Kim'Jael is the Goblin at the top.

Once you have both quests you can head in. The Reclaimers and Surveyors are all around and you should have no trouble with the kill count. Once done, you want to head to the cliff edge where you will find a Kaldorei Tome of Summoning. Once you have completed your kill count, this Tome will complete your quest for you.

[56] Betrayed
Objectives : Destroy the arcane focusing crystal tied to Magus Rimtori and then slay her
Rewards : XP!

The Tome gives you the following step in which you need to attack one of the three crystals around the edges, doesn't matter which one. When you have destroyed it, a Blood Elf guard will spawn, and once he is near death, Magus Rumtori will follow.

A fairly easy fight, she will ice root you at one point, but DoT's make pretty short work of her. Once dead, loot her head and you're done. If you have collected the items needed for Kim'jael, found inside crates all around the camp, return to the top of the hill to hand that in, and then head back to Valormok.

[52] Delivery to Archmage Xylem
Objectives : Bring the Tablet of Sael'hai to Archmage Xylem in Azshara
Rewards : XP!

[52] Delivery to Jes'rimon
Objectives : Bring the Tablet of Jin'yael to Jes'rimon in Orgrimmar
Rewards : XP!

[52] Delivery to Magatha
Objectives : Bring the Tablet of Beth'Amara to Magatha in Thunder Bluff
Rewards : XP!

[52] Delivery to Andron Gant
Objectives : Bring the Tablet of Markri to Andron Gant in Undercity
Rewards : XP!

After you turn in the four tablets to Jediga, you are asked to make four deliveries. Before you hearth off, run along the base of the cliffs and not far along you will come across Sanath Lim-yo, an Elf that will teleport you up to the top of the cliffs. From there you will see a path leading further up, eventually to a tower. At the top of the tower you will find the Archmage Xylem.

Jes'rimon can be found in The Drag in Orgrimmar, this is the same guy you got the white claws for in Un'Goro. Magatha is on the Elder Rise in Thunderbluff while Androm Grant is in The Apothecarium in The Undercity. At 54 I got 2550xp for delivering the tablets and 3100 for each letter they give you to take back to Jediga, not bad.

[53] Kim'jaei's 'Missing' Equipment
Objectives : Find Some Rune
Rewards : XP!

After I had returned to Jediga, I made my way back up to the Ruins of Eldarath to look for the Rune. You need to be killing the Spitelash Siren's, Myrmidon's, Enchantress' and Battlemaster's. I got my rune off a Siren, and they are said to have the higher drop rate. Note that the Spitelash Guard's will not drop it for you.

Once you have it, hand it into Kim'jaei. That's it, Azshara done!

Burning Steppes doesn't really have a lot of quests, most of them sending you into Blackrock Depths and Spire, but it's a quick zone to get out of the way.

If you haven't been there before, it can be a bit confusing. You want to head to Thorium Point in Searing Gorge and then run South. If you run straight south from Thorium Point you should be able to see a path leading up into the mountains, and if you follow that you will see large double doors.

You need to head through those doors, into Blackrock Mountain and then follow the path around. When you come to the main open area, turn left and follow the path around, under the chain and then go through the second opening, basically opposite where you came in. Don't go through the first, lots of elites.

If you go through the second, you should come out in Burning Steppes, so follow the ramp down to the path, take it to your left and follow it along. Eventually it will fork off, you want to take the left again and then head across country when it ends. You are looking for Flame Crest (see map).

[52] Dreadmaul Rock
Objectives : Find out what became of Sha'ni Proudtusk
Rewards : XP!

You pick this quest up from Badlands, and once you are at Flame Crest, you want to head off to the left to Dreadmaul Rock. You will see the big red ogre's, and hopefully the path that leads to the top of the mountain there. At the very top, in front of the small cave there you will find Sha'ni's remains, and if you right click them, her ghost will appear for you to complete the quest.

[53] Krom'Grul
Objectives : Recover Sha'ni's Nose-Ring from Krom'Grul
Rewards : +10 Stamina, +6 Spirit Ring

After you speak to Sha'ni's ghost, she will ask you to recover her ring. It drops from Krom'Grul and he can spawn in multiple locations. The first place to check is the large cave on the ground level, usually in the back room. If he's not in there, he may be in the small cave up the top or around the back of the mountain, make good use of your eye.

The ring is handed back in at Kargath so hold onto it for now.

[54] Rise of the Machines
Objectives : Collect 10 Fractured Elemental Shards
Rewards : XP!

The shards drop from the War Reavers scattered around the Ruins of Thaurissan. Drop rate is on the good side which is great because these can be a real pain. They have a knockback effect which, if you get multiple reavers on you, makes it almost impossible to get off non-instant spells. I killed these as I came across them while doing other quests.

[50] Tablet of the Seven
Objectives : Find the tablet, copy its text
Rewards : XP!

In amongst the Ruins of Thaurissan will be a statue, and at the base of the statue, the tablet you need. You may have to kill a few dwarves to get into it.

[52] Broodling Essence
Objectives : Collect 8 Broodling Essence
Rewards : XP!

This is the fun quest... The mobs you need are in the west part of the zone, the dragon whelp broodlings. Unfortunately they are amongst roaming elites, but they are slow and you can keep our of their way. The tricky part though, is you need to use the Draco-Incarcinatrix 900 on them before you start attacking as any hit from them interrupts the casting. The hard part is you also need to be directly on top of them in order to cast it.

I used my Succubus for it, sent her in to get agro while I used the Draco-Incarcinatrix 900, and then once it landed pulled agro back. If the broodling dies while the Draco-Incarcinatrix 900 is still active, it will spawn a crystal, which when looted will give you the essence. Just keep your eyes peeled for the elites...

That's pretty much it, the rest of the quests send you into the Blackrock Mountain instances. Head back to Kargath to hand in, and when you hand in Rise of the Machines, the second step sends you out to Lotwil, he's the guy out near the rock elementals.

Western Plaguelands

Started at level 56
Finished at level 57

To get to Western Plaguelands, you simply have to run to the eastern end of Tirisfal Glades. You will see an encampment on the borders edge, and before you go starting any quests, be sure to see Argent Officer Garush. He will give you an Argent Dawn Commission which is a Trinket you will want to wear while fighting in either of the Plaguelands.

When you kill mobs wearing this trinket, they have a chance to drop scourgestones which you can hand in for Argent Dawn Faction. There are three types of scourgestones : Minion's Scourgestone's which drop off the lower level mobs (51-55 ish), Invader's Scourgestone's which drop off the mid level mobs (55-58 ish), and Corruptor's Scourgestone's which drop off level 59+ mobs.

Up until 'honored' you will gain Argent Dawn faction from simply killing the non elite mobs in the Plaguelands, Scholomance, and Stratholme, so a lot of people will advice to hold onto the scourgestones until honored before starting to hand them in. Thankfully they stack up to 100! (Elite mobs give you faction until you reach Revered status. Named Elite mobs always give you faction.)

Ok, so once you have your Argent Dawn Commission, throw it on and lets get to questing!

[53] Scarlet Diversions
Objectives : Destroy the command tent and place the Scourge banner at the Scarlet Crusade's base camp
Rewards : XP!

When you start in Western Plaguelands, you will do a bit of running back and forth between camps in the zone and the Bulwark, this is the first. Just between Felstone Field (first farm) and Dalson's Tears (second) you will find the Scarlet Crusade's base camp. Before you go running in though, ensure you have collected the 'Flame in a Bottle' from the crate at the quest givers feet!

When you are ready, make your way into the camp and start clearing. A little word of advice : clear all around the camp before heading in. The Invokers will be the hardest if you get multiple of as their nukes bring you and pet down extremely quickly, and of course Medics are a pain, they heal. the Hunter's are ok, but as they send the pet in and stand back, they can agro nearby mobs.

Once you are ready, and the camp is clear, go and right click on the tent there to burn it, and once you have done that you can right click the banner in your inventory to plant it. Head back and hand in. Once you have handed in, you will be sent to Shadow Priestess Vandis who is on the other side of the path.

[53] Target : Felstone Field
Objectives : Defeat the Cauldron Lord at Felstone Field and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[52] Better Late Than Never
Objectives : The ramblings of the ghostly woman indicated that she needed a package delivered
Rewards : XP!

The first of the Cauldron quests is oddly enough, at the first field on your left as you pass through W.Plaguelands. You should have no troubles at all with this field as the mobs are low 50's and easily single pulled. If you fight close to the big cauldron in the middle, eventually Cauldron Lord Bilemaw will spawn, he is who you need to kill. When he's dead he will drop a key that will now allow you to open up the Cauldron and collect a sample. Complete the quest at the cauldron and be sure to right click again to get the quest that sends you back to Vandis.

Before you go running off though, head to the top back room of the farm house on the edge of the farm. You will need to clear your way up, and if you play with sound on, will probably hear a female voice calling out for help. Upstairs you will find a ghost of Janice Felstone who will mention something about a package she needs delivered.

The package she is talking about is inside the barn next to the house and after right clicking it, you will need to head to the Undercity. Once there, speak with a census officer located near guild and tabard registration, who will then direct you to Jeremiah Felstone just near there. Jeremiah gives you half of a good luck charm which you are to return to Janice so make your way back to Felstone Field, stopping past The Bulwark to hand in the cauldron quest and collect the next one.

[54] Two Halves Become One
Objectives : Locate the other half of the Good Luck Charm somewhere on the Felstone Farm
Rewards : +13 Shadow Resistance Necklace

On your way back into W.Plaguelands, stop off again at Felstone Field and return the half-charm to Janice. Now you need to find the other half of the charm, this drops from a Jabbering Ghoul who spawns outside in the field, not far from the Scarlet pack. If he's not up, hang around as the Scarlet mobs like to attack and kill him. When he spawns, kill and loot the other half of the charm, right click either part to make it complete and then give it to Janice.

[55] Target: Dalson's Tears
Objectives : Defeat the Cauldron Lord at Dalson's Tears and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[55] Mrs. Dalson's Diary
Objectives : Locate the contents inside the Dalson Cabinet
Rewards : XP!

The second cauldron quest is just like the first, fight close to the cauldron until Cauldron Lord Malvinious spawns, loot the key and then see the cauldron to complete the quest and complete the second stage. Although the mobs at Dalson's Tears will also be green, don't become too lax as these can still kill you if you're not paying attention. Some of the mobs spawn worms when they die, that if you don't attend to quickly, will soon munch away your health. Other's lower your stamina while another lot again will give you a disease that can really hurt!

Once you are done at the cauldron, you want to fight inside the barn to locate a diary lying on the barn floor. Getting in here can be a little trickier than the last camp as the Scarlet like to wander directly in front of the entrance. I actually came in from behind the barn and hugged the wall to the entrance. Once inside, right click the book to get the 'completed' message. Note : No quest enters your log for this series, no idea why.

Once you have seen the diary, head outside to behind the barn and farmhouse till you see a Wandering Skeleton. Again he may not be up straight away so hang around and kill to you see him. If you have seen the diary, when you kill him he will drop a Dalson Outhouse Key, you use this key on the outhouse there. When you use the key, Farmer Dalson will spawn and attack you, kill him.

Farmer Dalson will also drop a key, a Dalson Cabinet Key. The Cabinet you are looking for is in the top back room of the farmhouse there, and when you open the cabinet you will get the XP (only xp for this quest it seems) as well as a couple of green items. Once done, head back to the Bulwark to hand in the Cauldron quest.

[55] Target: Writhing Haunt
Objectives : Defeat the Cauldron Lord at the Writhing Haunt and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[55] The Wildlife Suffers Too
Objectives : Kill 8 Diseased Wolves
Rewards : XP!

The third in the Cauldron series sends you to the Writhing Haunt, which is basically on the opposite side of the main path to Dalson's Tears. The mobs here start raising in level a bit, and the 'freezing ghouls' can cause a bit of trouble if you have multiple mobs on you as they will do just what their name says... freeze you. Once you see Cauldron Lord Razarch, kill, loot and speak to the Cauldon.

Now, just to be tricky, this farm has two houses. If you stand in between the two houses facing the cauldron, you want the house that will be on your left. Inside will be Mulgris Deepriver, a Tauren face down on the floor. She will ask you to kill the diseased wolves which can be found all over. You will find some just north of the Writhing Haunt, but if you are having trouble, head to the cliff area just above Dalson's Tears. I have marked the spots I found the most wolves with 'W' on the map.

[56] The Wildlife Suffers Too (Part 2)
Objectives : Kill 8 Diseased Grizzlies
Rewards : XP!

After you have killed the wolves, you need to head back to Mulgris to hand in, and this time she will ask you kill the Grizzlies. These are much easier to find, located just behind the Writhing Haunt up to the path and just on the other side. I have marked them out as 'G' on the map.

After you have killed the bears and handed in to Mulgris again, the next step sends you to Thunder Bluff. A simple hand in, you need to head to the Elder Rise. The result is a 36 Armor, +6 Agility, +6 Intellect, +6 Spirit, +7 Stamina Cloak.

[58] Target: Gahrron's Withering
Objectives : Defeat the Cauldron Lord at Gahrron's Withering and secure a sample of the poisons used inside the cauldron
Rewards : XP!

The fourth and final cauldron you have to complete, these mobs are a step higher again, but overall I had little trouble, just take your time.

When you have completed all four cauldron quests, and handed in the final one to Shadow Priestess Vandis, head over to High Executor Derrington. He has a simple two click quest that will not only net you around 9300xp for doing nothing, but you get to choose between a +11 Stamina Sword, or a +11 Intellect Sword. No matter which sword you choose, you will receive a +12 Stamina, +5 Spirit neck item. Not bad for walking about 5 feet!

Also, after completing all four cauldron quests, you can do further xp / faction quests at each farm. If you see Apothecary Dithers at the Bulwark, she will give you a Vitreous Focuser, this will allow you to collect Osseous Agitators, Somatic Intensifiers, and Ectoplasmic Resonators. These items, along with Runecloth and an Arcane Quickener which Apothecary Dithers also sells, will allow you to use the cauldrons for a little extra XP as well as faction.

Felstone Field
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 6 x Osseous Agitators

Dalson's Tears
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers

Writhing Haunt
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers

Gahrron's Withering
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 4 x Ectoplasmic Resonators

Just like the scourgestones, these drop off varying level mobs. The Osseous Agitators' drop from your lower level mobs, the Ectoplasmic Resonators from the higher, and the Somatic Intensifiers from everything in between. These stack up to 20 and I usually don't worry about handing them in till either the end of a run or when I am running out of inventory room. The Arcane Quickener's don't stack, so you can't carry too many of these on you at one time.

Each hand in at the cauldron's will net you around 500 or so xp each time, as well as varying amounts of Argent Dawn faction, the higher cauldron's obviously giving more.

Level 19 Rogue Twink Guide

I now own a 100% officialy completed twink rogue on Tarren Mill. I thought id make a rogue twink guide to see what everyone thinks of it.

The equipment and tactics that i use with my character may not adhere to what you think is the best but basically you are wrong lol.

My latest twink is the 3rd rogue twink that i have made, i have perfected his equipment (no expense spared) and have gained approximately 6 months of BG experience with it.

Equipment:

Head - Lucky Fishing Hat (with +100hp libram enchant)
To get this headpiece you must have 125 fishing skill, and 150 engineering if you want to make your own Aquadynamic Fish Attractor to increase your fishing by 100. Every sunday from 14:00-16:00 game time there is a fishing tournament in stranglethorn vale, during this time you can fish in sparkling pools all accross the coast of STV. You are trying to catch a lucky fish called Keefer's Angelfish, hand this in to Fishbot 5000 to receive a the hat.

Neck - Sentinal's Medallion
To get this item you must be honoured with Silverwing Sentinals, you do this by getting flag captures and winning WSG. When you are honoured travel to the alliance entrance to WSG in ashenvale. You can buy this item there.

Shoulders - Talbar Mantle
This is most probably one of the lesser know twink items, you get it by killing all bosses in Wailing Caverns and then doing the quest line the druid gives you at the entrance. I recomend the extra 30 health over the extra 40 armor.

Back - Sentry Cloak (with +70 armor)
This item is a world drop and can be bought from the Auction House.

Chest - Blackened Defias Armor (with +100hp enchant)
This is a rare drop from Van Cleef , the last boss in Deadmines.

Shirt - ???
Any shirt can be worn if you desire, there are no stats it is only for decoration, i advise a black shirt to go with the chest armor.

Tabard - ???
Any tabard is worthy, i personaly use my guild tabarb but privates tabard is just as good. Again, there are no stats.

Wrist - Forest Leather Bracers (with +9 stamina enchant)
This is a drop from low lvl areas and is the most widely used twink bracers, do not be put of because they are green, with the enchant they are the best you can get.

Hands - Scouting Gloves of the Monkey (with +15 agi enchant)
These are the best twink gloves bacuse of the 4/4 stats on them, some may argue that the 'Red Whelp Gloves' are better because they have a 20 dmg procc on them, hey are wrong because they have no stats and are therefore a risky item.

Legs: Leggings of the Fang (with +100hp libram enchant)
These legs are a rare drop from a boss in Wailing Caverns called Lord Cobrahn.

Feet: Feet of the Lynx (with +7 stamina enchant/speed enchant)
This item is a world drop and can be bought from the auction house.

Finger: Seal of Wrynn
This ring is a reward from a long quest line starting with 'The People's Malitia' in westfall keep.

Finger: Protectors Band
To get this item you must be honoured with Silverwing Sentinals, you do this by getting flag captures and winning WSG. When you are honoured travel to the alliance entrance to WSG in ashenvale. You can buy this item there.

Trinket: Insignia of the Alliance
This can be bought from SI7 in stormwind when you are ranked corporal, you get this rank by getting honor from WSG.

Trinket: Arena Grand Master
This is by far the least known and the most difficult twink item to get, you must get 12 'Arena Master' trinkets from the chest in the gurubashi arena. These chests only drop every 3 hours at 00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00. There will be ther loot within these chest aswell to boost money. When you have all 12 of these talk to the goblin in the arena and hand in the quest. If you are going to get these chests solo the best times are at 06:00 and 09:00 in the morning. If you cannot get there at these time i would greately advise getting a few lvl 60's to help you.

Main Hand: Shadowfang (with Crusader enchant)
This weapon is by far the best twink weapon, do not listen to people that say that the Cruel Barbs attack power is better than shadowfangs extra 2 dps and 30 dmg procc. This is a drop from SFK from a guard with a rare spawn chance and an even rarer chance of it dropping. I think the drop rate is around 0.01%. It is alot easier to buy from AH or spam the trade channel.

Off Hand: Cruel Barb (with +15 agi enchant)
This is a rare drop from Van Cleef the last boss in Deadmines.

Stealthed Main Hand: Assasin's Blade (with +15 strength)
If you can, i advise downloading the Item Rack addon or creating a macro to equip this weapon when yu are stealthed so that you can ambush players. After you use the attack the addon will change your main hand weapon back to shadowfang. This weapon is a world drop and has an extremely low drop rate, you should therefore keep an eye out in AH and spam the trade channels.

Ranged: Venomstrike / Little Timmy'sl Peashooter (with +3 scope)
Venomstrike is a bow with 9dps and a 30+ dmg procc, it used to be 11dps with no procc but it got nerfed in patch 1.12. Little timmy's peashooter still has the 11dp with no procc, either of these weapons is a good choice, i use the venomstrik out of habbit which crits at around 180 dmg and can do 80 dmg with procc crit. This is an extremely usefull tool for if you are too far behind a runner or if you have been stunned to one place. It is a good feeling when you fight another rogue twink and they sprint off because they know they will lose, then you crit hit them with your bow and they die.

Ammo: Feathered Arrows / Sharp Arrows
Sharp arrows are a simple ammo for your lvl and add an extra 2dps to your weapon. They can be bought from any bowyer vendor. Feathered arrows however are not so simple, they are a reward from a quest in desolace. From this reward you can receive either feathered arrows for your bow or exploding shots for a gun like lil timmy's peashooter. Both of these sets of ammo add 9 dps to your weapon. The quest is lvl 30 and will not be able to be done by your twink, luckily these have no required lvl and are not BOP, they can be sent to your twink by mail or over the trade channel. They can also be sold in AH. The problem with these 2 set of ammo is the reward only gives out 200 and the quest in unique. Therefore you can only do it once with your main, if you want more arrows you will have to get help.

Equipment Enchants:
I will take a brief moment to explain my choices of enchant on both equipment and weapons. As you can see i have many stamina enchants and only a few agility. This is because my way of fighting in BG is to attack groups of 2-5 MOB's at once, therefore needing alot of hp to outlast them. If a rogue is primarily agility based then he will hit larger damage but will die extremely fast and may only be able to take on 3 MOB's. Saying this, you must even them out a reasonable bit that is why you should use agility on offhand weapon and gloves. The ibram enchants are quite hard to come by and both +100hp and +8 agility are reasonable.

Now for my favorite bit.....

Weapon Enchants!
Many would say that duel agility is the better setup for max dmg, this is perfect for when fighting fewer mobs, not great for fighting many. Using duel lifestealing is reasonable aswell but you will lack high end damage and the procc on lifestealing is only 30 hp, when your twink has over 1300 like mine does, 30hp is measley. Lifestealing and agility is a reasonable setup aswell and is very popular, however it still has lesser damage and a measley procc, but it is better than duel lifestealing or duel agility.
+5 damage is a waste of matts, ill leave it at that. Fiery weapon and icy chill are enchants for poor twinks that cant afford the higher end enchants. Now we come to a part which confuses most people. I have always argued that crusader on main hand is useless, mainly because the 15 sec +100 strength procc is wasted because a twinks fight only usualy lasts 2 seconds. However because of the setup of my twink and the fact that i do always fight approx 4 MOB's at a time, the 15 sec procc comes in usefull. This enchant is better than lifestealing because it heals 75-125 instead of 30, and the 100 strength far outweighs the +15 agility extra damage. However, you must take into account the times when crusader does not procc and the loss of damage done if you used duel crusader with no procc. I have come to the conclusion that crusader on main hand (proccs alot when used with sinister strike) and agility off hand is the way to go. Alot of high end twinks at lvl 60 use this setup and it has prooven extremely effective.

Talent Setup:
As you know at lvl 19 you only get 10 talent points to play with, i will say a little about each type of setup you might like.

Max Combat dps:
2/2 Improved Sinister Strike
3/3 Improved Backstab
5/5 Malice (Crit chance)

Multiple MOB's:
2/2 Improved Sinister Strike
3/3 Improved Gauge
5/5 Lightning Reflexes

Instant Max Damage:
3/3 Improved Backstab
2/2 Malice (Crit chance)
5/5 Opportunity

My Personal Hybrid:
2/2 Improved Sinister Strike
3/3 Improved Gauge
5/5 Opportunity

Extra Items:

Dynamite: Can be used as an initial attack if you are a sword rogue and have no stealth specific attacks.

Bombs: Used specificaly to stop flag runners or in the case of a rogue if they are rooted or frozen to the spot and cannot move, it is usefull so that u can stun the enemy for a few seconds while the stun used on you wears off.

Bandages: All good twinks will have a huge supply of heavy runecloth bandages because they can heal evern the best twinks hp in around 5-6 seconds. You should also consider having these set up with a macro so that with a press of a button you are automaticaly being healed.

Healing Potions: The best potions for our lvl will heal around 300 hp, they are quite helpful when you have only 1-2 MOB's left to kill and you are running low on hp.

Minor Recombobulator: Used to remove a polymorph effect from a friendly target, i.e if you see another twink that is sheeped and they cannot use thier insignia you use this item to help them out.

Swiftness Potions: By far the most usefull potion for twinks, it takes a bit of experience to know when to use them. Do not use them lightly because they cost a good 50s to make. If you are being attacked by hunters / warriors / shamans who of which all have slowing abilities, i personaly think that if they have a good hold on you and that they are any good that you will most probably just need to die. However if you feel you need to escape (you are carrying the flag) or you realy dont want to die, use the pot just before the stuns wear off so that u get a good few yards away before they have a chance to slow you again. I would also advise puting evasion on for this aswell because with the new patch with evasion you gain 50% dodge chance against ranged atacks aswell.

Thistle Tea: This item isn't that important at lvl 19 but has its uses, some of which i will go into detail about later in the tactics and combos section.

Sharpening Stones: At lvl 140 blacksmithing you can make Heavy Sharpening Stones extremely easily, when used on your weapons they add +4 dmg to every hit you do. They can be used on all of your weapons and lasts 30 mins.

Insignia of the Alliance: You must have a quick link to this on your screen, used mostly to rid yourself of fear, should not be used to get out of sheep if possible because sheepactualy heals you and can be ironicaly useful sometimes

Magic Dust: Use on an enemy to send to sleep for 30 sec...dmg breaks this effect.

Potions and elixir: These include elixir of minor fortitude, agility, strength and maybe a trolls blood potion.

Food: Food that adds 6 stamina and spirit when well fed should be used such as curiously tasty omelete.

Rumsey Rum Black Label: My favorite pot, its a drink that increases your stamina by 15 (150 hp), it can be stacked with minor fortitude and the food.

Buffs
After you queue up for a BG it's a good idea to go to the trade part of the city that you are in, try to search for a high lvl priest and ask for +20 stamina....if they are good they will have the improved spell which gives 26 stamina instead. Also search for a lvl 30ish+ druid to give you MOTW rank 3 which has +4 to all attributes and some +armor. When you enter the BG look for palas and locks, from palas you want an armor buff, blessing of might (attack power) and from locks you want to be in thier group so that you receive the blood pact buff. You may want some magic resistance buffs but that is a judgement call for you. These buffs are lost after death so make sure you arent the main target of fire.

Macros and Addons:

Item Rack: This programme allows you to create item sets and equip them at a touch of a button. I personally use this to change my main hand weapon (Shadowfang) to (assasin's blade dagger) when i stealth, this allows me to do an ambush. This programme will re-equip shadowfang after you break stalth. I also use this programme to change my boots from feet of the lynx with a +7 stamina enchant, to my fet of the lynx with a minor speed increase. I use 2 seperate keys to do this.

BGSwitch: This addon when activated allows you to roam other screens on your computer while you are queued for a BG. When you are called up for a BG the addon switches your screen to WoW for you to accept the invite.

EnergyWatch: This has contantly repeating ar that shows you when your energy bar is going to tick over.

StunWatch: This programme shows the duration of all stuns on you or your targeted enemy, including previously targeted enemies i.e (when you sap someone a bar comes up to show duration while you kill other mobs).

SpellAlert: This programme gives a warning in the middle of the screen when spells are being cast against you.

Tactics
Depending on what attitude you have toward BG you will play different ways. If you want a quick win then i would advise leaving the main group at mid-field and you stealthing up to thier flag, hopefully there will be no MOB's there. Firstly let your team know which way you will be taking the flag so that they can support you while you are running. If you want to farm honor kills i advise keeping all your best players under thier GY and keeping the healers a few paces behind. If the horde stand off and stay at thier GY, send 2 good players to sneak up them from behind. This will force most of them to jump down where you can begin to farm.

FYI a rogue is primarily a malee class, so you must try to be as close to your enemy as possible. In the case of a hunter getting a shot off first and slowing you, your best bet is to kill his pet ASAP, this will usualy distract him and cause him to stop attacking and run, which is where you own him. If however the hunter knows what he is doing and continues to shoot at you, try to use a sprint inbetween his stuns to reach him and kill him quick. Evasion is also useful here. Only use your bow as a last resort because the time it takes for you to get off a shaot, you leave yourself open for atack, and greately reduces the chance of you ever catching up with him.

In the case of being attacked by a mage, you should run asap to them and attack, firstly you should gauge them bacause it will be a mages automatic reaction to freeze you to the floor and get range from you. Kill these as soon as you can. If sheeped, enjoy it, whatch as your hp bar sails up and then when it wears off....see his sail in the opposite direction

Druids are reasonably easy to kill, just kick or gauge them if they look they are casting a heal or roots. If you become rooted before getting into melee combat there isnt alot you can do apart from attacking a different MOB that is in the area. You could try shooting the druid with arrows but he will probably just change to bear form anyway.

Warlocks can be very tiresome when they fear you, forget the pet, go straight for the enemy and gauge them to stop them casting. If you see them casting a shadow speel that required a charge, kick/gauge your !@#$%^&* off. They can make life very difficult for you if you are feared and your insignia is on cooldown.

Priests are a main prority when fighting multiple MOB's, same strategy as with a lock, gauge/kick to stop casting and just get them down. Keep attacking through the shields because they will break easily under a rogue twinks attacks.

Shamans are very annoying, they will set an earthbind totem and run from you mostly...just try to escape totem range before it proccs and kill that annoying sodd!

Warriors can be a problem because they do not die as quickly as other classes. I advise killing a healer if they have one then killing the warrior obviously. They will hamstring you if they know what they are doing so just keep jumping around them so that they dont get a big direct hit on you. A good fury (2X 1 handed sword) warrior can be just as good as a rogue and a hell of alot stronger. So your best bet is to not get hit.

When fighting a rogue, your attacks will miss alot more so you must just keep digging away at it, if you are up against another rogue twink you should not use eviscerate, mostly sinister strikes and a gauge if you can get one off. A good tactic is to sprint and evasion and just keep running in circles arround them getting hits as you go.

As a last resort when losing disastrously to only one MOB (very unlikely) you can sprint away or chuck on the arena grand master shield which absorbs 750-1250 dmg. With all my buffs i can get up to 1900hp and with this trinket it gives me 3000hp survivability. This should be more than enough to take on 1 twink and should be enough to take on 2. During a fight you can gauge and heal with a bandage also and use a healing pot aswell.

When fighting multiple MOB's always attack the healers first, then hunters,mages and locks. Leave the malee classes till last because they can be less annoying that the casters, plus if you are going to die you will already have 2-4 kills under your belt.

When running out of the tunnel at th beggining, stealth a little earlier that the others so that you get a look at how the first battle will pan out. Unless you have a healer with you i would advise taking out one of the back casters before even thinking about fighting in the full group, lett the noobs deal with the noobs

OK, say you run into the flag room to pick up the flag and there are MOB's in there. For exaple a warrior, priest and rogue, firstly you use magic dust on the warrior and set evasion and sprint on....gauge the rogue and try to take down the priest ASAP, if the rogue breaks gauge before u kill priest, do....not....swicth you must stay attacking the priest. hen the priest is down kill the rogue and then the warrior.....you may get a chance to heal when the warrior is asleep and all there is is the rogue. However if for some reason all doesnt go to plan and you are left with a rogue and warrior attacking you and you about to die. Chuck on your arena grand master shield and kill them both. This example is one of the harder because you have a range of classes to kill, when the classes are more of the same then this becomes easier.

When you must fight a twink and a noob at once you should gauge or incapacitate the twink ASAP and kill the noob, then kill the twink while healing if needs be.

When fighting 2 twinks always incapacitate one of them, do not try atacking both at once.

In all honesty there could be 4 defenders of the flag and you should still win, sap one, magic dust the other, evasion and sprint kill the others and then take out the incapacitaed using shield if needed.

If you pick up the flag aways talk to your team telling them where to meet you, you should check the map and see where abouts all of you ppl are. If they are near the east side you head for them down the slope, if they are middle you head for the tunnel. However if they are west, the same side as the horde GY, you do not go over thier GY but go down the slope away from your team. This is because the horde will probably be congregating near your team attacking them near thier own GY.

A paladin is very usefull to have protecting a flag runner because of blessing of freedom and heals.

Hiding with Flag:
Horde usualy hide in the same places but i will list them all here:
* Thier roof either behind the obstruction or ontop of th loggs (which still cant reach). On the loggs is anoying because you cant atack, with either melee or range.
* Balcony behind a pillar
* In small room in flag room
* Tucked in wall near the flag post
* Behind a tree on path leading to roof
* On the slope behind a mound or tree
* In thier GY on the sunken part of ground
* Behind the saw
* Behinf the machine looking thing
* Behind the wsg portal
* Behind a box near the wsg portal
* Peak above tunnel

Alli hiding places are limited:
* Roof
* Balcony
* Small room in flag room
* Near flag post by wall
* Gy behind a tent
* Gy under the wsg portal behind a pillar
* Behind bush on way to roof
* Behind the pedestal pillars on way to roof (my fav because it hides the red smoke by the bright light of the shrine).
* Peak above tunnel

Extra Tricks:

When the horde is hiding the flag and u cant find and a team mate has thier flag in your base.....go to the horde flag room and tell your m8 to drop the flag, the horde flag returns leaving the horde open to score. When you see the horde coming to score, you pick up the flag and kil thier carrier....this saves time looking for the carrier, but do not get cocky or they will score before you pick up.

When each faction has each others flag at thier desired base, send a rogue or yourself over to thier base and camp near the flag carrier. Then tell your carrier to spam dropping and picking up flag. This might eventualy bore the horde who will begin to do the same, 'Horde: OH NO THERE WAS AN ALLI ROGUE BY ME WHEN I DROPPED OUR FLAG ' hehe The rogue quickly returns the flag and your team mate scores.

One thing that has hapened to me was the horde had the alli flag and were running into the flag room ready to score, i was stealthed ready to pick up flag befor they score, the horde runs through me, i ambsuh crit him for 547 dmg ( my crit record ) and return the flag You can then pick up thier flag and the tables have turned completely

When running with the flag and a horde s running dirctly for you, head towards him and jump straight through him, as you do this hit the gauge button, this leave the horde incapacitated for a few second and you free to run with one less horde chassing you.

Try to make pre-made raid before you queue for BG, this will make farming rep and HK alot easier and can be fun for a guild event. A rogue and priest make a good team as do,druid and rogue and rogue and rogue.

First aid guide

Ahh, first Aid! One of the most least understood professions in the game....yet one of the most useful! In this guide I'll be going through the various aspects of first aid, it's uses and pretty much anything else you could possibly desire.

So enough with the smalltalk, let's get started:

First Aid Overview
First Aid is a secondary profession which allows you to create 'bandages' out of the various pieces of cloth which drop off of humanoids around the world of WoW (you can see the full list from the trainers in the game, just turn of the 'unavailable' filter when viewing the training list). First aid differs from eating food primarily because you can apply first aid during combat on yourself or others, and there is no need to sit. You also gain health at a much quicker rate than eating food.

First Aid Ranks

Apprentice (1 - max 75)
The apprentice rank can be trained in any major city. Just speak to a local guard and ask them where you can find the local first aid trainer.

Journeyman (50 - max 150 skill)
Like the apprentice rank, you can train up to the journeyman skill in any city, just speak to a local guard and find out where the local physician is located.

Expert (125 - max 225 skill)
To become an 'expert' first aid toon, you'll need to purchase a book for 60 silver. The individual vendors for alliance/horde are listed below.

Alliance: Deneb Walker, located in the Arathi Highlands....just inside Stormgarde keep.
Here's a map of Ms. Walker's location on thottbot.
http://www.thottbot.com/?m=10618

Horde: Balai Lok'Wein, located in Brackenwall Vil
lage in Dustwallow Marsh.
Here's a map of Balai's location on thottbot.

http://www.thottbot.com/?m=93812

Artisan (225 - max 300 skill)

Requires Player Level 40
Once you've maxed out your Expert skill level in first aid, you come to one of the more entertaining quests in the game, the Triage! The triage requires you to 'save' 15 injured warriors/soldiers in a small physician's room loaded with casualties.......BEFORE 6 of them die. There are 3 types of soldiers, critically injured, badly injured and injured. The critically injured die rather quickly so bandage them first, same goes for the badly injured.

A few more tips on this quest:
- Position yourself in the MIDDLE of the room.
- Adjust your camera until you can see a part of ALL the beds containing the injured. This allows for quick targeting.
- Once you receive your 'triage bandages' throw them in a hotbar slot (#1 is easiest). This will let you speedily heal the injured and not have to fumble around in your backpack.

So now that I've told you all you need to know to SUCCEED in this quest, you're probably wondering where the hell you get it! Here's how you can obtain the triage quest.

Alliance:
First, you'll need to speak to Nissa Firestone in Ironforge, she'll then direct you to speak to Doctor VanHowzen in Theramore. Here are thottbot maps for both NPCs.

Nissa Firestone: http://www.thottbot.com/?n=2353
Doctor VanHowzen: http://www.thottbot.com/index.cgi?n=7383

Horde:
To begin this quest you need to strike up a conversation with Arnok who hangs out in Ogrimmar. He'll then direct you to speak with Doctor Victor in the Arathi Highlands. Here are maps for both NPCs.

Arnok: http://www.thottbot.com/index.cgi?n=1270
Doctor Victor: http://www.thottbot.com/index.cgi?n=5873

Twinking Guide for Paladins

Best Race: Dwarf, Blood Elf
GEAR
Head: Lucky Fishing Hat (+100hp)
Neck: Honored wsg neck
Shoulders: Talbar Mantle
Back: Sentry Cloak (+70armor)/Engineer's Cloak(+70armor)
Chest: Blackened Defias Armor (+100hp/+4allstats)
Wrist: Beetle Clasps (+9stam)/Steel-clasped Bracers (+9stam)
Hands: Thorbia’s Gauntlets (+30healing)
Waist: Cobrahn’s Grasp
Legs: Chausses of Westfall (+100hp)/Leggings of the Fang (+100hp)
Feet: Silver-linked Footguards (Minor Speed Increase)/Nat Pagle's Extreme Anglin' Boots (Boar's Speed)
Ring #1: Seal of Wrynn/Seal of Sylvanas
Ring #2: Meadow Ring of Eluding (recently upgraded)/Honored wsg ring/Blood Ring
Trinket #1: Insignia of the Alliance/Minor Reconbobulator
Trinket #2: Arena Grand Master/Minor Reconbobulator
Main Hand: Shadowfang (Lifestealing)
Off Hand: Arctic Buckler (Thorium Spikes/+7stam)/Deadskull Shield (Thorium Spikes/+7stam)(Thank you Original Outriders research team for confirming you can get this!)
Two Hand: Runic Darkblade (Thank you Original Outriders research team for confirming you can get this!) (+9dmg/Lifestealing)/Glacial Stone (+9dmg/Lifestealing)

Farming In Outlands

Motes/Primals of elements and other things have become important now in crafting and as such can easily be worth alot on the AH. The best places to farm these motes are in places only accessable via farming mount. Such areas are the elemental plateau in north-eastern Nagrand or Skettis in south-eastern Terokkar Forest.

At Elemental Plateau you will find 'raging' elementals of the Earth/Wind/Fire/Water they each drop about 2x Motes every other kill (at least they have for me), easily able to rack in money for the primals at the rate they drop. Motes of Mana I have found drop around Area 52, from any of the mana creatures around there and I have found Motes of Life to drop from the Spawning Glen in Zangarmarsh. I have also read that Motes of Earth come from mining within Outlands.

At Skettis you will find countless mobs ranged from 70-72 that drop about 15-20 silver per kill and can also drop world drops also things such as Super Healing Potions. The Sketti Surgers (water elementals) have been dropping 2x mote of water every other kill.

Primal Might is required for some of the much higher level items which is created with one primal from each of the above (minus life).