Welcome to my World of Warcraft blog! Here i post hints, exploits, cheats, updates, guide and faq for this game. Most of my post is merely copy and paste, and i taken it from other sites, since i don't play well and can't write well. I'll try to write some guide and articles on that. Well, hope you enjoy! You also can find more WoW guide from link at the sidebar!

Sunday, February 25, 2007

World of Warcraft Guides: Make Gold As A Newbie!

World of Warcraft Guides: Learn How To Make Gold As A Newbie (lvls 6-10)

Did you just start a playing WoW or do you have a brand new character and want to learn how to make gold very quickly? This guide is just for you! I have found this on the internet and I feel it will help a lot of newbies to get started and even some people that just started playing on the brand new servers and wants to make gold quickly at the lower levels in the game!

Start as Skinner and a Herbalist or Miner for a while to gather resources. You may have to travel to a main town to learn these skills early - but its worth doing early.

Skinner as you will be killing many skinable mobs early on, and either Herbalist or Miner as the radar marker conflicts - you cant have both a Herbalist and Miner radar blip on. I have "toons" that are both Skinner, Herbalist and Skinner, Miner ... I think the coin generated is a little better as a Miner (esp as you get occ. gem drops in ore placements), but if you choose a dark-elf as a race go herbalist as the starting area has no mining resources - there may be an equivalent horde race !

Collect 6 slot bags as quickly as possible ... some will drop as loot, others can be bought from tailors ... you can do a /who and /tell and offer to buy COD (cash on delivery) via the mail system so you dont have to buy from an NPC vendor or go to an Auction House before you are ready.

Have a "mule" sitting in your factions Auction House Town (eg. Ironforge for Alliance) - create a character that is closest to the Auction House Town .. best a dwarf or gnome for easy access to Ironforge - Humans need to travel via Stormwind and the Underground tram system, Dark-Elves have to travel via foot for about 20 minutes through dangerous territory to get anywhere near Ironforge for the first time ... place your character very near a mailbox that is not busy. There are two mailboxes near the Auction House in Ironforge - one is always crowded .. crowds = lag. Choose the one that is not busy for your log-in/log-out place. This mule you will post your stacks to for sale at the Auction House.

Keep notes of how much a stack of resources (light leather from skinning, copper ore from mining, silverleaf and peaceblossom from herbalism) sell to an NPC vendor but dont sell to the vendor.

Check the Auction House prices using the search facility and take note of the starting and buyout prices for the stacks of resources you are selling. Many items have a buy-out price upto 10-20 times the price an NPC vendor will buy from you. I personally set my prices as follows .... starting price 2x the NPC vendor buy value (around 1.5-2.5s per stack) and a buyout price 5-6 times the NPC buy value unless all the competitor sellers buyout prices are way above or below that, then I set my buyouts at just below theirs.

A couple of hours work at toon level 6-8 will give you 3-4 stacks of light leather, 2-3 stacks of herbs, 1-2 stacks or metals bars (yep, smelt them for mining experience before selling them ... if you are "grey" on smelting copper (ie no mining XP form it), sell the stacks of raw ore) and if you are working in an area of humanoids 1-2 stacks of linen cloth. Dont waste your linen on bandages (FirstAid) .. at least not yet.

Dont waste bag storage space on grey usable items, ruined pelts, broken teeth etc. unless you are filling up an inventory for the run home. Keep green items for Auction House sale if your toon (or an alt) doesnt need them. Always set auctions for 24 hours and put a buyout price about 4-6x the value to an NPC vendor (again check the Auction House current prices so you dont over or under value your items) ... the buyout price allows impatient bidders a way of getting their items quickly - and your money faster.

Mail your major items to your mule for Auction House Placement, dump the rest of the garbage ontot he NPC vendor.

Each stack will sell at Auction House for 5-10s per stack easily and up to 20s per stack if the demand is right, low level "green" items 5-10s each.

My first (and still main) toon never got anywhere near this cash return so early (mage, miner engineer) ... my current level 10 gatherer is getting 1g per 2 hours of game time (mixing it up with questing and general fun) .... a concentrated effort should nett close to 1g per hour - a huge return for a low level character me thinks.

Dont choose your crafting profession too early ... you can always drop one of your gathering professions for a crafting profession once your cash flow is good.

Buying unneeded items early eats money.
Buying unneeded skills early eats money.
Enchanting eats money !
Engineering eats money !
Leatherworking, Blacksmithing and Tailoring can feed an enchanter, make reasonably good money from auctioned items later.
Alchemy can be fun and provide a good range of buff and regen. potions for your own use, then sell once you get to craft the higher demand potions.

Last Of My Money Making Strats

I mentioned in Money Making 101 that I was holding back a trick or two for fast gold. Well, it's time to share. This will require fishing over 75 (100+ is better for the catch rate) and level 25 or higher. Like all my strats they are designed for alliance but horde can do as well.

Deviate fish = LOTS OF GOLD

http://www.thottbot.com/?i=4311

Get yourself to The Barrens and into the Wailing Caverns instance. You can catch the Deviate fish outside the instance and even in the pool outside the cave but you'd be crazy to fish there as alliance since this is horde land and a popular low level instance. There are several safe spots in the instance but Ive found for ease and convenience, that the stream just past the first batch of raptors works great. There is a yellow named elite turtle that just trucks around doing laps in the pool and 1 wandering ooze you have to deal with. Other then that, its a totally safe spot. The turtle is non aggro but after he struts by for the 25th time you'll find yourself wanting to make turtle soup.

Catch rate:

Ive found that it actually varries from trip to trip (kinda like real fishing). Sometimes I'll be catching a deviate at around 1 per every 2.5 fish or around 40% of the time. On slower days it breaks down to about 1 in every 4 fish or 25% of the time. Its never less then 1 in 4. Take into account the occasional no catch and the rare "fish got away", you SHOULD be catching 1 deviate in every 5 casts on average on your worst day. Average cast time for a catch is around 30 seconds (this is purely an estimate based on my experience and NOT hard data). That means youre catching around 2 fish a minute or 1 deviate fish every 2 minutes. What does all that mean in simple terms......30 deviate fish an hour.

Why Deviate fish? :

Deviate fish are diffrent from any other fish in WoW because they have this wierd effect on the eater. They do all kinds of crazy stuff from making you huge (or tiny) to shape shifting you to even putting you to sleep. Deviate fish are also used in 2 alchemy recipes.

http://www.thottbot.com/?i=7015
http://www.thottbot.com/?i=4710

These recipes are low level and can be learned by your level 5 AH whore. The trick is getting them. They are a rare and I mean RARE drop in the barrens. I farmed for 2 weeks trying to get them and finally broke down and ought the giant growth for 30g. Even if you dont have the recipes you can still make great money fishing these up. People just love these just for goofing around with kinda like Nogginfogger.

Money money:

Now that we have a bunch of fish in our bags, its off to the AH. On Bleeding Hollow, I can sell a stack of 20 deviates for 12g any day of the week. You can milk it for a few more silver if you split in stacks of 10 (6.5-7g per ten) but I like the simple quick sale of 12g a stack. If you are fortunate enough to have one of both of the recipes, you can make even more. The going rate seems to be around 1g per potion or cooked fish. I sell the giant growth pots for 4.75g per stack of 5 and they sell well, though slightly slower then the raw fish.

The break down:

Let's analyze the numbers. You fish for 2 hours and catch 60 deviate fish. Thats 3 full stacks of 20 fish. An uncooked stack sells for 12g so for 2 hours work you made 36g or 18g an hour (excluding travel time). Now if you cook or pot up the fish, your cash is significantly more. Each 5 giant growth/savory deviate delight equal 5g. We caught 60 fish so thats 60g. That comes out to 30g an hour.

Conclusion:

Do this once a week and it's a damn good supplement to your grind income and can pay for nice weapons and enchants. It's not exactly a epic mount cash grind strat but a damn fine way to keep your gear fresh. As a rogue Ive had both weapons blues or purples and both with firey enchant since around level 34 and this strat is a major reason. If you have the balls to bot fish these guys, the money could be ridiculous.

Disclaimer:

Like all my strats, I suggest you resist the urge to be retarded and list ALL YOUR FISH AT ONCE. Don't be a lazy ass because all it does is kill the strat for everyone...including you. The key to marketing is creating the appearance of scarcity. That keeps the price up. Don't go into the instance and fish for 15 minutes and come back here crying, " WAHH WAH!!!! Cowboy lies I only caught 2 deviate fish..WAHH!!!" All my numbers are based on an "over time" formula. Anything less then 2 hours per fishing session is going to give you diffrent numbers and even 2 hours is kinda low. If you want the cash, make the time investment....simple.

Enchanting Guide

What profession type is Enchanting?
mary. It counts against your 2 profession limit.
Service oriented really. You don’t have any product. You enhance already existing product.

What’s good about Enchanting?
You can enhance already good items to be even better, adding stats, defense, effects, and (on weapons) particle (glow) effects. Overall it allows people to customize their gear and stats to either strengthen their good attributes or lift up some that their lacking in.

What’s not so good about Enchanting?
- To get most of your components for enchants you need to disenchant (destroy) green and blue items.
- Enchanting is a service so you can’t really use the auction house for selling your skill. You’ll just have to call out in the trade channel or yell in the area that you’re doing enchantments and what kind of stuff you can do.
- As you level in enchanting you’ll find you need higher level gear to disenchant, which makes it more expensive. You’ll spend a good bit of your early levels being poor.

Disenchant, what’s that?
You get this skill at level one as soon as you tell the trainer you want to be an enchanter. It doesn’t actually have a number attached to it so even at level 1 you can break down a level 50 item into it’s enchanting components.

Components?
These are the components you use to weave your enchantments. I’ve found that there are 4 categories of items when it comes to enchanting.
- Dusts
- Essences
- Shards
- Misc.

Is there any rhyme or reason to these components?
For the most part you get dusts from disenchanting armor, essences from disenchanting weapons and shards are a rare disenchant. Also, blue items are guaranteed to drop *a* shard and purple to drop multiple shards. The miscellaneous items are usually stuff that’s procured through another tradeskill (potions – alchemy, ore - mining, etc).

So at skill level 1 I can get components to do top level enchantments?
Yes, however you won't be able to use those components until your enchanting skill rises to levels where recipes require them. Right around level 100 is where you'll find that you start needing shards then shortly after you'll start getting recipes that require astral essences instead of Magic essences. It slowly phases in then slowly proceeds, after that, to phase into the next level material.

My lesser magic essence says something about combining into a greater magic essence. What's with that?
Essences come in two versions per tier. Greater and lesser. A greater essence is just 3 lessers combined into 1. Yes you can get greaters off of a disenchant and in general I've found that combining lessers into greaters saves on space. But fear not, you can convert from lesser to greater and back again with no drawbacks.

What’s the deal with the “rods”?
These are like a reagent but they’re not consumed when you enchant something. The un-enchanted rods are procured from a blacksmith and then you enchant them (you get the recipes for them through the trainers. About every 50 points is when you get a new rod then start getting enchants that require that specific rod.

Can I be rich being an enchanter?
Well, probably at the upper levels. Low levels can only add +1 to a stat in a few armor categories. Not until you reach the 90’s can you start enchanting weapons. Even then, many people don’t want to spend the money on your enchant unless it makes their weapon glow.

How do I know what to price my enchants at?
This is going to be a good question (and a matter of perspective) for the foreseeable future. You’re components can’t be sold so there’s really no measuring stick in game outside of what people will pay. Be ready to be flexible but at the same time keep track of what the overall value of the items are that your disenchanting. This should give you a relatively good baseline.

What sells well?
Minor beast slayer is the first enchant you get that is a pretty good money maker. I didn’t have one sale until I got this formula (it’s a drop off of some mobs), definatly buy this one. Glow effects are a big demand. Me personally I go for the stats, but glowing weapons are just “cool”.

Can I stack multiple enchantments on an item?
No, only one crafted ability can be on an item at one time. This includes other professions such as leatherworking (armor patches) and blacksmithing (sheild spikes) as well. So if you go to enchant that shield and you notice a sheild spike already on there you might want to ask them if they're sure they don't want it anymore.

Man this is one seriously long FAQ, you know?
Yes, I like to type.

Ok you sold me. I trained in masochism, I mean enchanting, how do I do it now?
Well first off you need to stock up on enchanting components. Go to the vendor and buy some dust, maybe some wood and, if you’re lucky, some lesser magic essences or get yourself some green weapons/armor and disenchant them. Now press “P” and click on the enchanting. Open your inventory screen then select the enchantment you want and click enchant then click again on the equipment you want to enchant. If you’re doing this for someone else just have them open a trade window, place the item they wish enchanted in the “Will not be traded” window. Select the enchantment they want and click enchant, then click again on the item in the trade window. The text there should turn green. Once you both click accept he should get an enchanted item in his inventory and you should get a skill up.

Can any class be an enchanter?
Yes. Because we’re dependant upon drops, it’s fairly easy for anyone to be an enchanter. I just chose druid for the RP feel of it. Seemed illogical that a warrior would dabble in magically affecting gear. But that’s just personal preference.

Can I enchant soulbound items?
Yes. Just have the customer place their soulbound item in the will not be traded window.

Can I disenchant soulbound items?
Yes and No. You basically can only disenchant items in your own inventory. Other people will have to just sell (waste) their soulbound green+ items. There was a request to be able to disenchant other people's soulbound items, but the thread has dropped into obscurity.

Does enchanting make something soulbound?
None of the enchants that I’ve used so far has done that. However most folks have a good bit of gear that’s already soulbound.

Is there any level requirements for Enchanting or the Engineer levels?
- Apprentice - level 5.
- Journeyman - level 10.
- Expert - level 20.
- Artisan - level 35.
(Thanks Hokuspokus who thanks Bregar)

Ok I'm doing great getting skill up there, where do I find trainers to further the profession?
- Beginning Trainers: Can usually be found in the city you go to after leaving the newbie training grounds or major faction cities (Ironforge, Orgrimmar, Stormwind, Darnassus, Undercity, and Thunderbluff). If in doubt ask a guard in the respective city.
- Artisan Trainers (For training in Expert):
Kitta Firewind in Elwynn Forest (Tower of Azora) (A)
Hgarth in Stonetalon Mountains (H)
- Master Trainers: (For training in Artisan: Annora in Uldaman (within instance, near bats) (A/H) to get to her you go right from the "Raiders of the lost ark room". After you go right there are 3 passages you go right past a pit full of non-elites then there is a fork and go right once more. There you will fine another pit full of non-elite scorpids you have to kill them all before the trainer will come out.

What other profession should I take with Enchanting?
It's really up to the player. Many say take leatherworking, tailoring or blacksmithing as you can make green items. The downside is you have to buy your resources (leather and ore) off of other players os you're really at the mercy of the market. Leatherworking is the preffered because the resources are easier to come by (read cheaper). Many enchanters (such as myself) are mostly (or completely) funded by their guild. So in my case I took a supplying profession (skinning in my case but Herbalism and Mining work good too) to help other folks in the guild with their tradeskills.

You got something wrong on this FAQ and therefore are obviously just a newb when it comes to enchanting. How do I tell you how much I think you suck?
Email me at yousuck@Idontcare.com (apologies if this is actually a website, lol) or better yet just respond to this thread and I’ll try to keep it as up to date as I can.

Profession Guide Herbalism

Herbalism is the art of picking flowers. It is also the art of making cash, which is what we want :)

Herbalism is one of the few professions that will net you money with little effort. All other professions require you spending a lot of materials to level them up, thus you need to do a lot of business to even break even.

It's highly recommended that you wait until you have a mount before you start leveling herbalism seriously. Up until then just pick whatever flowers you stumble upon. In fact, forget about professions (except skinning) until you hit 55+, since you can't pick the profitable flowers until then.

The best way to level this profession is by being patient. Get a 5-10 minute route down, ride it, then log for an hour and repeat it.

1-15: Here you will collect Silverleaf and Peacebloom in the newbie zones. Easy.

15-50: Earthroot. Alliance head to Dun Morogh, Horde to Durotar. Maps: http://thottbot.com/?s=earthroot

50-85: Mageroyal. Alliance head to Loch Modan/Westfall, Horde head to Barrens/Silverpine. Maps: http://thottbot.com/?i=658

85-150: Stranglekelp. Here you have two options: Wetlands or STV. Personally I prefer Wetlands. For Wetlands swim up and down the coast a bit out. For STV either swim up the west coast from BB to the Zandalar tribe isle or swim up and down the SE coast. Maps: STV: http://thottbot.com/?m=8889 and Wetlands: http://thottbot.com/?m=9239

150-195: Liferoot. Wetlands is the best option for this part. Ride around the western swamp area; from the coast to the road leading to Dun Modr. Interspersed with the liferoot is also Kingsblood, which sells decently on AH due to it being needed for Thorium rep. Maps: http://thottbot.com/?m=9232

195-235: Wintersbite. The only place for this herb is in Alterac Mountains. When coming from the south (either TM or SS), first ride through the yeti area of the mountains, then ride through the ogre stronghold and finally ride through the ogre part of the mountains. Log and wait 30-60 mins, then repeat in reverse order. This part is pretty quickly done. Maps: http://thottbot.com/?m=19247

235-270: Blindweed. I prefer using Swamp of Sorrows for this part, since you can get a nice pattern going easily. Simply circle the central lake, log 30 mins and repeat. Alternatively ride back and forth through the northern part of the swamp. Maps: http://thottbot.com/?m=21505

270-300: Dreamfoil. This is the reason you level herbalism. Dreamfoil is used extensively in all the top alchemy recipes and sells for a pretty penny. .75-1.5G per flower depending on server. There are three main places for this herb: Azshara, Felwood or Un'goro. Try all three places and find the least camped one. Dreamfoil grows in open spaces, so stay away from rocky areas. However, Mountain Silversage (used in health pots), grows in mountains, so find a few spawn points of this herb and ride past them on your rounds.
Of the three Un'goro seems to be the least camped...but again it varies with server. Personally I use Azshara to pick my Dreamfoil and it works quite well.

Maps:
Azshara: http://thottbot.com/?m=70549
Felwood: http://thottbot.com/?m=47575
Un'goro: http://thottbot.com/?m=36626

Other herbs worth picking:

Icecap: Used in flasks and mana pots. Only grows in Winterspring in open areas. Heavily camped. Maps: http://thottbot.com/?m=28935

Mountain Silversage: Used in Mongoose pots and health pots. Grows in mountaneous regions. Un'goro is the spot for this herb. Alternatively Winterspring if you are after Icecap.Maps: Un'Goro: http://thottbot.com/?m=33245 and WS: http://thottbot.com/?m=28933

Plaguebloom: Used in Mongoose pots and various elixirs. Grows in both plaguelands and Felwood. Maps: EPL: http://thottbot.com/?m=14671 and WPL: http://thottbot.com/?m=26432 and Felwood: http://thottbot.com/?m=1011788

Gromsblood: Used in Flask of the Titans. Grows in Desolace, Felwood and Blasted Lands. Maps: http://thottbot.com/?i=5537

And there you have it. Herbalism is very good money with very little actual work. You only have to ride around :) When you decide to sell your gatherings, check your AH first and undercut a bit. If the bottom drops out of the market, jsut wait a few days and stockpile in the meanwhile, then sell when prices move back up.

Soloing Celebras

Recently made friends with a chinese gold farmer, his english is better than some but not that good. He showed me what he does all day, probably every day. He kills 3 bosses in maraudon, first celebras the cursed, then tinkerer then rotgrip. He uses the scepter to get into maraudon quick. I've always been interested in them as they must know some of the best ways to grind money.

Anyway he showed me how to kill the bosses, I couldn't do it! So I downloaded fraps and made a movie of it so I could watch it until I got it.

Have a look at this video
http://www.zippyvideos.com/1161256226193396/4/

Original video was bigger than that, you could see the buffs he was using etc.

What I can't understand is how he gets the trees to aggro on his pet! he activates devilsaur eye trinket and rapid fire and his pet is in beastal wrath. He doesnt seem to use growl, claw, or screetch, pets focus stays at 100%. Second time the trees go back to his pet the only thing that happens is his mark of the chosen procs. Saw no evidence of him using teleporting hacks or any hacks during our runs. I thought he was using screetch to pull aggro back to his pet, but tried it and it didnt work. Only thing it can be a beast mastery pet creates enough aggro on the boss that the trees go after it

For the video he was buffed with PW:F (he joined a normal 5 man mara run for a bit lol), he doesnt normally have that so usually has a bit lower health when hes finished. Towards the end a bit you didnt see is he will send his owl back to the starting position and all the trees follow it, then he loots and puts pet out of range so it dissapears I think (didnt record this bit)

I recently changed to MM, every time I try it the same I just get more and more trees aggro on me whilst not getting his health down far enough. He actually has better gear than me, the gear I have got he helped me to get killing the other bosses in the instance - I just got my character undeleted and I didn't have any gear.

Tier 1/2 guys can just nuke him down before the trees can kill them I know but wondering how this was done in greens/blues.

Another strange thing, a few times whilst I've been in the instance too he has invited me to group (to reset the instance) yet he doesnt make me leader, then goes offline very quickly (some / command?) and comes back online quickly (probably from having no mods installed!)

2 Methods to Play For Free

1. If you have money on your debit/credit card but dont want to use it.
2. If you DONT have any money on your credit/debit card.

Lets start with case #1 shall we? Yeah well anyway. Lets say you have money on your card. This will let you actually play a longer period of time without paying. This is what you do. Ill just tell you how to do it so it works then ill explane why and how it works.

1. Login to worldofwarcraft.com and go to account management.
2. Go to the payment page.
3. Enter you card info and pay for 1 month subscription.
4. And press update and what ever so it basically says 'Congardulation, you have activated your account and are ready for playing' or somthing like that.
5. Okay... now login to the game. And log in to your main character, it can be any actually....
6. now after your in the game, alt tab out. Its very important you AltTab out and not close the game.
7. Go back to the account management page then go to yout subscription plan page again.
8. Now cancel your subscription! (You are still logged in with your character in the game)
9. Boom now you play for free until you log out! You will not be billed! Wootness! i win! lol...

But remember if you log out you will not be able to log back in again.... So be carful not to get any DCs hehe =P
Okay now the unknown side of this. Im not sure how man times you can do this in a row, I dont recomend you do this more than two times within 24 hours, 36 hours would be better in my opininon because the billing system works on every 12 or 6 hours if im not mistaking. But im sure you can do this at least 2 times in a row because it has been tested. You can do this as must as you want on other accounts as in... You can do it for your account... Then at the same time do it for your friends account, and vise versa the next day. so your cards would be in use 48 hours each. Again i dont recomend you use this methot on a regular basis... Because i do not know the what the consiquenses can be, even thogh i dont think they can be major consiquenses because you can always say, i wanted to play then i decided not to lol... so i took my card out...

If you do not remove your card within 6-24 hours you will be billed. I am not 100% on the (6-24 hours) but im pretty confident.

How this works

Well i know some imformation about banking and credit card billing and stuff. This is how it works. When you put in your infor for bliz to bill your account, it does not the cash out of your debit card instantly, it takes some time to process the order. So while its processing it you CAN use your account. And when you cancel your account bilzzard forgot to add a script that checks to see if your online in the game in order to kick you out. And when you cancel the plan, it does not bill you because bilzz cancels your order and refunds your money. (When i say refunds your money it doesnt mean it has takin out money to refund it, it has takin out shall i say virtual money that has not actually been taken out. Anyway i wont go deeply into this but yeah)

Okay... now to do the same if you do not have any money in your debit/credit card account.

From what i know this will only work once for a 24 hour period until the bank trys to pay blizz the amount you owe them (remember the processing time) and that takes about 24 hours or so. So blizzard doesnt know that you dont have enough money to pay them and it takes some time for them to find that out. So it will let you play for 24 hours until it finds out that you dont have enough money to pay them. The second time you try this without paying your card is shall i say flagged and wont let you play that free 24 hours on the same account until you pay the 1 month fee and so on. You can do this on your friends accounts tho. Anyway....... im going to much into this again... Basically you do this same thing from steps 1-5 i thinkl.

1. Login to worldofwarcraft.com and go to account management.
2. Go to the payment page.
3. Enter you card info and pay for 1 month subscription.
4. And press update and what ever so it basically says 'Congardulation, you have activated your account and are ready for playing' or somthing like that.
5. Okay... now login to the game. And log in to your main character, it can be any actually....

SM Farming Guide

Scarlet Monastery Farming Guide


First off I am writing this from my own experience and if this is out there already then I do apologize and take this as a refresher lol. The following is done by me as my Rogue in pvp gear. Its designed for speed farming, but Id imagine any 60 could do this, just a rogue is faster and sometimes the chests are locked. Also I took up enchanting so I can DE this stuff and it was really worth it.


SM GY

Enter in the GY and proceed to the first main room. In the upper left corner of the room there is ALWAYS a chest, sometimes locked and sometimes not. Sap one of the four guards guarding it and kill the other 3. Pull them to the chest so you won’t get agro from the patrolling guard. Kill all and loot chest. Proceed to the other hall and up the stairs, when you get in the courtyard there is a chance for a chance to spawn either on the right side or the left. It will be against the wall guarded by 1 guard or 3 spirits (easy kills). If the chest is not there then its at the bottom of the tomb.

Look for rare spawns as you make your way to the tomb. They are three, Ironspine, Fallen Champion, and Azshir the sleepless. I have never seen them all up at once but I have seen them all and they are in random spots on the left side of the court yard (I have never seen them on the right). They all have decent loot that you can vendor for good coin.

The Bloodmage at the bottom is simple to kill, just go all out dps and he should be down pretty fast. Loot and get out.

SM Library

The library is pretty simple. In the courtyard is the first boss. The Houndmaster. He is pretty easy as a rogue, just kill loot and vanish. Others will have to clear. He rarely drops a blue though. Proceed into the hall after you kill (Note: If you are an herbalist there is always a fadeleaf in the courtyard) The first chest is the last room on the left down the main hall. Its guarded by 3 people and a patrol comes in and out. Wait on the patrol to leave, sap one and kill the rest, then loot. Its pretty simple for 60’s. Continue through the halls until you come to next chest, will either be in the 2nd or 3rd hall from last chest on the left, or in last hall on the right side just before you enter Arcanist Doans room.

Arcanist Doan is real simple, just dps until he bubbles, wait it out and finish him off.

SM Armory

First note of interest is the courtyard, usually a fadeleaf in there for you herbalist and chance on a chest in there also. Ive seen the chest be in random spots in courtyard. If chest isn’t there it will be in the second part of the room you are about to go in guarded by 2 guards and a patrol. Kill these quick and don’t let them run or it can be add city. After this head for Herod unless you wanna stop and get Fireworks on the way lol.

Herod is pretty simple also, just dps and back off when he spins, and repeat, he isn’t a problem. Watch out for the 20 or so trainees after you kill. They are all one shotted and they can I have seen 5 scarlet tabards drop from these.

SM Cathedral

I only go in here for the goldthorn, it is to time consuming to clear everything so I go get the two goldthorns and get out. Others may wanna clear but im here for speed farming lol.


I wanna show why I speed through these with some loot I have got. I made 400g this past weekend doing the 3-4 hours a night.

Chest loot is the main goal here for me and the following is some of the money making items I have looted from these…

http://www.thottbot.com/?i=3879 GY Chest, sold for 40g on my server

http://www.thottbot.com/?n=250072 GY Chest, sold for 35g on my server

http://www.thottbot.com/?i=7970 Scarlet Monk, Gave to guildie

http://www.thottbot.com/?i=14591 Library Chest, sold for 200g (pretty rare)

These are some of my big finds, im not counting the little blues that sell for 5-10g on AH and all the DE stuff I sell. You get a ton of 12 slot bags from these chest and they go from 1-2g depending on server, another thing for rogues is to pickpocket as much as you can for heal pots which sell nice. Last thing is SILK, you get a ton of it. I sell mine for 40s a stack and it flies off the AH I don’t care that its low its all 100% profit and it always sells, plus when you putting 10 stacks on at a time its all good.

Making gold before level 60

Introduction


Well, i have looked through the whole site with guides and such and i have not really found any good gold making guide for the lower levels ( level 1-59 ), so i decided i could just aswell write my own guide to help people.

First i would like to introduce myself,
Im a player from Sweden and i've got experience that reaches about 1.5 year back. I also have a good amount of capped level 60 chars in different classes so i think i got enough experience to write a guide like this.

The Guide

The ways of moneymaking

PART ONE: THE PROFESSIONS

There are countless of ways to earn money in World of Warcraft, it is not even worth to list all the ways here because it would take too much space. Also, you probably just want to know about the very best ways of gold making and not some mediocre way.

1
There is always the profession. Professions can be the most profitable way to earn money, that is if you pick the right profession for YOUR way of playing World of Warcraft. But at the very beginning the best professions to start with are:

Skinning, combined with either Mining or Herbalism

Q;Why not Mining and Herbalism?
A;Because of the simple fact that both Mining and Herbalism needs a reagent-tracker to be active for you to see the spot to farm these on the minimap. Skinning doesen't need this.

These are the core gold makers for the player between level 1-59. By selecting two of these you are most likley assured to get 100% more gold than you need for your mount at level 40 for instance ( When i was level 40 with my priest recently i had about 230 gold ). It is not hard to level up these professions either, you just have to keep grinding the mobs and stop every now and then to pick up a herb or mine a vein.

I know most of you will think 'Hey, thats not right... Enchanting is so much better for moneymaking'. That may very well be, but the problem with professions like Enchanting are that they:
1. Slow down your grind in a way that you need to keep buying enchanting tools
2. They are not very profitable unless you get to 300, and this needs some dedication.
3. Much harder to learn the tricks about. (Skinning = Kill mob,Skin,Repeat)

So you now have decided to choose a profession?
Then its time to give some guidelines for them...

MINING

Mining IS a cool profession (atleast i think so), and i usually pick mining infront of herbalism and usually mining pays a little more than herbalism in the long run.
The rules are simple, you grind and while grinding you keep an eye on the minimap for the veins. Remember that usually you can just sell the copper, tin and sometimes even iron to vendors. Because the cost mining them, running to AH, compete with others is just not worth it. So vendor this UNLESS there is a very big demand for it on AH.
When you reach Mithril level you want to start putting it up on AH, remember to always sell in bars and when i sell i usually sell in a specific system :
1. I put up 5 single bars on AH , by this i mean that i set up 5 auctions for 5 BARS and not stacks for the simple reason that sometimes people just need 1 bar and will buy it even if you overprice it instead of having to buy a 20 bar stack.
2. I only put up 3 stacks AT MOST, to keep the listing cost down. Put the rest of the bars in your bank. Remember that if you got too much mithril bars and noone buys, either lower your price a little or sell it to vendor, no need to cry about this.
For the thorium bars i use the same strategy of putting 5 single bars and 3 stacks on AH. But instead i never sell these bars. If you really don't have space for them, make a bankcharacter and put the bars there.
Don't make Steel bars unless you get an order from someone to make them, these are not very profitable to sell and if you do make them... make just 1 stack at maximum.
For gold and truesilver, ONLY sell these in single bars on AH. Most people dont need a stack of truesilver on their throat and probably will be screaming WTS 1 bar instead of buying your stack. So always sell in single bars here. Same method goes for Gold.

SKINNING

Skinning is easy and does not really speed down your leveling time since you need some resst after a combat and might aswell do this skinning.
Skinning is also very simple, you just try to kill more beasts than Humanoids, Undead etc.etc. so that every time that enemy mob goes down, you can skin it.

Q; If i dont kill Humanoids i dont get any cloth for my FA!
A; 1st. Unless you are a Warlock doing instances you don't really need FA untill level 60 and at that level you can fast cap it anyways.
2nd, if you REALLY REALLY need FA, no problem. It is okay to kill some humanoids but remember to kill enough beasts later on to get your skinning skill capped.

The basic leathers that you get from levels 1-30 about is just vendor trash, no need to spend downtime going to AH. Later on when you get to the more expensive leathers, keep the amount of stacks in AH at about 4-5 and not more to make sure you dont have to pay too much keeping them there.

HERBALISM

Herbalism is good to choose if you want an income that keeps up with your expenses without you having to be all too dedicated. As the other professions, this one is just as simple.
Always remember to have your herbalism tracker on and to keep a look at it. It will eventually pop up an herb nearby and it IS okay to grind trough the mobs to get to it. Most people see this as too much work for a single herb, instead you should see it as extra exp.
For the selling part you can follow this simple system to keep AH costs as low as possible:
Put up 2-3 single herbs and 2-3 stacks of 5! yes... by 5 i mean stacks of 5 herbs.
So by setting up small stacks and single herbs you give the alchemist an oppirtunity to get more freedom to buy what herb he wants without having to buy a stack , this results in an increased profit for YOU.

500 gold in 2 days with Skinning

Angerclaw Maulers
Felwood, X37, Y44.

I've posted about this spot before awhile back but I'm taking it upon myself to do so again because I have made a sickly amount of gold here latley, and a very disturbing amount in the past 2 weeks.

As a 60 Rogue in full epic gear(bloodfang) I can kill these in about 7 seconds each, literally. The respawn rate is insanely fast, When you kill the whole spawn camp of them which is about 11-12 and take a 1 minute break you'll start having respawns to kill.

Where does the money come from you ask?

Firstly you have some stackable gray items that are very commonly dropped:

Large Bear Bone(Non-Stackable) - 14s 84c each
Bear Jaw(Stackable) - 8s 98c -- 89s 80c per Stack of 10.
Savage Bear Claw(Stackable) - 5s 78c -- 57s 80c per Stack of 10.
Bear Flank(Stackable) - 5s 78c -- 57s 80c per Stack of 10.
Wicked Claw(Stackable) - 5s -- 25s per Stack of 5.

I make anywhere from 9 to 13g in gray items per hour here.

Even without the skinning compared to most places this is a great camp for gold/hr. But skinning is where a lot of the money to come from if you want the results like I get.

You can skin Rugged and Thick leather off of these. My server prices are 2.50g per stack of Rugged and 1.50g per stack of Thick. Server prices are going to range, The intake of gold on this obviously is based only on my servers prices, But you will still make amazing gold here if you put the time in.

So where does all the money come from?
I take 8 hours a day and I run it here, Straight. Not every day, Usually in the evenings and into the late hours on the nights I'm not raiding and ocasionally if there is a third day I'll get up around 7am to start and I can be done around mid afternoon so I can enjoy the day or do something else in game.

A single hour run brings on brings me in 6 Stacks of Rugged Leather and 5 stacks of Thick Leather. I don't know if it's because my kill rate is fast or just pure luck, But I can't remember when I have come away from this with less leather then that in an hours run.

6x 2.50g = 15g per hour
5x 1.50g = 7.5g per hour

If I average out my usual grey items income per hour then I come away with 10.5g per hour. I'm going to edit this tomorrow and record all of my drops and leather intake from my 8 hours, But this is accurate. I've been making money like this for months now.

Now, On to the juicy part...

Intake per hour based on Leather sales on the AH is 22.50g Per HOUR.

Intake per hour based on sellable greys averages out at about 10.50g

33 Gold per hour.
Wipe the drool off keyboard and keep reading :P

I run this 8 hours per day, Two days a week. Sometimes 3 but rarely. Skinning is obviously required to get the bigger chuck of change for your time. Some of you all day BG'ers could make litterally thousands of gold here in a week if you took a week off from all day long BG and went here, Just a thought. And I'm not exaggerating. Thousands.

I try to run these 2 days back to back and I generally refuse to put up my auctions and vendor until I have my 16 hours worth of loot. I just throw it all in the bank.

At the end of my 2 days I usually end up taking 510g - 545g out of my mailbox. +\- a few gold for randomness of drops.

I have over 5000g in my bag right now. If you want an exact number then it's 5649g.
All of that gold was made in this spot except about 600g.

Maybe some of you should thinking of switching professions :P

Friday, February 23, 2007

The Recently Deceased Part 4

48] STOLEN : Smithing Tuyere and Lookout's Spyglass
Objectives : Find and return the Smithing Tuyere and Lookout's Spyglass
Rewards : +10 Intellect, Restores 4 mana per 5 sec Cloth Gloves

While you are killing the Golems you can start looking out for these two items. The Tuyere drops from the Dark Iron Steamsmiths, and there are three main camps where you will find these, located along the northern edges of The Cauldron.

The Spyglass drops from the Dark Iron Lookouts, and you will find those at the towers along the west and southern sides of the cauldron. I have placed an 'x' beside each of the towers. Be sure not to fight up into the tower as the mob up there is elite, you don't need to worry about him.,

Be aware that the drop out for both of these items can be extremely frustrating at times, but if you run between the towers and the three steamsmith camps, and combine it with killing the golems, it's not too bad.

[48] JOB OPPORTUNITY : Culling the Competition
Objectives : Slay 15 Dark Iron Taskmasters and 15 Slavers
Rewards : XP!

[48] Forging the Shift
Objectives : Collect 8 Thorium Plated Daggers
Rewards : XP!

[50] What the Flux?
Objectives : Find the Secret Plans: Fiery Flux
Rewards : XP!

[49] Incendosaurs? Whateverosaur is More Like It
Objectives : Kill 20 Incendosaurs
Rewards : Luffa (Trinket) - Use: Removes one Bleed effect.

Although the Dark Iron Taskmaster's and Slavers can be found in the camps spotted all over, I found the easiest way was to kill them in the Slag Pit, and I needed to go through there anyway so why not two birds with one stone. Any Taskmaster and Slaver will drop the Thorium Plated Dagger as well.

If you look at the map below, I have placed blue dot's where there is a path heading down into The Cauldron. If you follow that path down, killing the patrols on the way, it will come to a small bridge and over the other side you should see an entrance into the cliff walls. If you head in through that entrance you should enter 'The Slag Pit.'

Fighting through the miners as well as some Taskmasters and Slavers you need, curve around to your left and go over the second little bridge to where you will see a large quarry gate over the other side. Right clicking the gate will open it for you and inside you will find yet more mobs you need.

You want to kill down the passage way there, you will eventually come into a first large room followed straight away by a second, larger room. In this second room you will see a ramp leading up on the far wall, you want to go up that ramp. Be aware that there will be mobs wandering up and down the ramp and about half way you will be given a choice of straight ahead or turning around and continuing up, you want straight ahead.

At the top of the ramp, on your left you will see it enters into a room with lots of Taskmasters and Slavers. The mobs here will come in sets of two, but really aren't that difficult to kill given they are around the mid 40's. From this room you will see on your left a corridor lined with tables, chairs and what looks like beds along the wall. To your right will be a small lookout and that is where Overseer Maltorius and his two elite buddies will be. Behind him, the Secret Plans: Fiery Flux.

Now you probably won't be able to take all three elites at once if you are solo, so load up Howl of Terror and be prepared to make a run for it. Howl of Terror should land on all three fairly easily, and once it does start looting the plans. After you have it in your hands, jump off the ledge, this will land you in the passage you were just clearing and you should be able to run till you drop agro.

Once you are clear, head back to the same room you were just in, only this time head across the bridge on the other side of the room. If you follow that, it will take you out into the open briefly before looping around back inside. Fighting through a couple of mobs and you should start to see lava, look to your right and you should see the first Incendosaur.

All around under there will be Incendosaurs and they are spaced well enough apart that you can single every one. Depending on how fast you kill, you may need to wait around for respawn to get all 20, but respawn is fairly fast. Pretty much every kill will drop one or more Incendosaur Scales, and these are used to hand in at Thorium Point for faction. You can either hand them in with Kingsblood, Heavy Leather or Iron Ore. Or you can sell them on the Auction House if you don't care about faction.

Once done, fight your way out and by the time you reach the top you should have all the Taskmasters, Slavers and Daggers you need.

[47] The Key to Freedom
Objectives : Find a use for the Grimsite Outhouse Key
Rewards : XP!

Most likely in the time you are fighting down there, or looking for the Steamsmiths and Lookouts, you would have seen at least one 'Grimsite Outhouse Key' drop. This item begins a quest and the outhouse you are looking for is found on the south-east part of the zone, not far from where you came in from Badlands.

The Outhouse is up at the back of the camp at Grimesilt Dig Site and you will talk to the door, I'm not sure I want to see inside anyway. Once you hand in the key, Locheed is free and runs away, but there must be a few people caught inside as you can get a second quest from the Outhouse.

[45] Caught!
Objectives : Kill 8 Dark Iron Geologists and bring 15 pieces of Silk Cloth to the person locked in the outhouse
Rewards : XP!

The camp just below you will have all the Dark Iron Geologists you need, however they drop Mageweave not Silk so you will need to collect that from somewhere else if you didn't bring it with you. Once you have killed the 8 you need, head back to the Outhouse.

[46] Ledger from Tanaris
Objectives : Take the copy of Goodsteel's Ledger and then find the items listed in it
Rewards : Charged Lightning Rod (Wand) 39 - 73 Nature Damage (37.3 DPS)

The next step involves you collecting a few items, one of them being the Goodsteel Ledger that will slide out from the Outhouse. If you don't see it straight away you might be on the wrong side.

The Solid Crystal Leg Shafts come from the Glassweb Spiders that are all around the camp, be warned though, drop rate can be a real pain. After you have 20 of those, head to Dustwallow Marsh, to the crashed Zeplin there and locate the Overdue Package. Finall, you need to head to Swamp of Sorrows, to the waters edge where all the Murlocs are. You might have seen him there before, you are looking for the named Murloc; Jarquai.

Once you have all the pieces, head to Tanaris to hand in.

Un'Goro, Felwood and Linkin's Sword Quest

Started at level 51
Finished at level 53

If you have never been to Un'Goro before, getting there is easy. From the Gadgetzan in Tanaris, you want to head South-West as if you were heading to Thistleshrub Valley. Just near there you will see two large blue / black pylons on either side of a gulley, that gulley will lead you straight to Un'Goro!

While running around in the zone, keep your eye out to pick up:
- Blood Petal Sprouts : Although the hand in will not give you XP, turning 15 of these into the Kodo at Marshal's Refuge will yield a goodies box.
- Blue, Red, Yellow and Green Power Crystals : You need 7 of each to hand in for a quest, and then varying amounts after to receive buffs if you so choose.
- Un'Goro Dirt Pile : You need to collect 20 Un'Goro soil for Ghede in Thunder Bluff

When you get to the base of the path leading down, look to your left for a Tauren that goes by the name of Torwa Pathfinder. He will give you quests, a couple of which you can do while you are close before you move on;

[53] The Fare of Lar'Korwi
Objectives : Find the carcass of Lar'korwi's freshest kill
Rewards : XP!

For this you need to find a carcass, and it's actually quite close, but you do need to head into raptor territory so be alert. By level 50 you should have no problems taking these mobs solo as they are between level's 47 - 52, just watch you don't get too many of them. I have marked out on the map where you will find the carcass as it's rather hard to explain, just kill your way inland mostly. Once you find the carcass, right click to loot and head back to Torwa.

While you are out in the Marshlands, you might as well look for the wrecked boat, this will begin the Linkin's Sword quest series which is a nice chunk of XP (around 20k or so). The boat can be a little hard to find if you don't know where it is, so I have marked it out on a map for you. After you find the boat, right click to begin the quest line!

[52] It's a Secret to Everybody
Objectives : Look around in the pond for a clue about who this wrecked raft may belong to.
Rewards : XP!

Once you have found the boat and got the quest, stick your head under the water to find the 'clue'. It's a loot-able bag that will give you and item to open. When you open the item you will receive a Large Compass, a Curled Map Parchment and a Lion-headed Key.

[53] The Scent of Lar'Korwi
Objectives : Collect 2 Ravasaur Pheromone Glands
Rewards : XP!

After you hand in the carcass, the second step requires you to summon a Lar'korwi Mate, kill it and loot it's Pheromone Gland. To summon the mate, you need to locate the little piles of eggs in amongst the Ravasaur's. When you get close to and stand on the eggs, it will summon the Lar'kowri mate, kill and loot. You will need to do this twice, and once complete, head back to Torwa.

[52] Bone-Bladed Weapons
Objectives : Collect 8 White Ravasaur Claws
Rewards : Sellable Loot

While you are doing these above quests, you will end up killing the general Ravasaur's around the area, you might as well grab this quest from Orgrimmar. You need to see Jes'rimon, and he can be found in The Drag, and the very top of a building not far from the end closest to Thrall's Chamber. Locate the building that has a winding ramp up, goes up about three level's, it's on the right side if you are facing Thrall's Chamber.

[52] It's a Secret to Everybody
Objectives : Examine the items inside the pack and bring them to their owner.
Rewards : XP!

Once you have collected and handed in the Pheromone Gland's and collected your claws, open up the pack that you got from 'the clue' and head right up the top of the zone to Marshal's Refuge and find Linken. Nice chunk of XP when you hand in (5100).

[53] Crystals of Power
Objectives : Collect 7 Power Crystals of each color: red, blue, yellow, and green.
Rewards : XP!

When you get to Marshal's Refuge and gather all your quests, be sure to head into the back of the crystal cave there and see J.D. Collie. This little gnome is the one that requires 7 of each of the colored crystals, a nice little xp jump for just collecting things.

[54] Super Sticky
Objectives : Collect 12 samples of Super Sticky Tar
Rewards : XP!

[53] The Northern Pylon
Objectives : Discover the location of the Northern Crystal Pylon
Rewards : XP

[53] The Eastern Pylon
Objectives : Discover the location of the Eastern Crystal Pylon
Rewards : XP

[51] Roll the Bones
Objectives : Collect 8 Dinosaur Bones
Rewards : +10 Stamina, +9 Agility, +9 Intellect Cloth Boots or Leather Belt

[51] Shizzle's Flyer
Objectives : Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales
Rewards : +3 Stamina, +12 Intellect, +3 Spirit Cloth Wrist or Leather Shoulders or a Shield.

You should have the sticky tar quest from your time in Tanaris, but if you don't it comes from Gadgetzan. In Un'Goro, heading out of Marshal's refuge, you should see all the tar pits and elementals there. The tar elementals range from level 50 through to 54 but if you stick to the ones further east you should find mostly the lower ones. They are easy to pick of solo

If you were heading out Marshal's refuge and looked left, you will see there will be a large boulder you can't run over. If you go around, on the other side if you start to look up to the top of the cliffs you will come across the Northern Pylon. You need to right click and inspect the pylon to complete, and up the top there should be some Pterrordax's.

These flying dino's will drop the Scales you need for the Flyer quest as well as giving you the kill count for 'Beware of the Pterrordax' however you won't complete that just yet as the other ones you need are level 55ish. Be aware that these Pterrordax have a three second fear, but if you are Undead you can use Will of the Forsaken to break it.

Any dinosaur in the zone will drop the Dinosaur Bones, however the Pterrordax are a little tighter with theirs . Out and around the Tar pits though you should see some Diemetradon's, and they will drop the bones a lot more often. These are also needed for their scales.

From the Northern Pylon I usually kill my way to the East one, taking any Diemetradon's I pass. Be sure to continually to look around you though as there are large elite dinosaurs that will think you are very tasty. You can't miss them, they are MASSIVE, you will be lucky to reach the top of their toe nail. They have a fairly small agro range too, so moving out of their way isn't too difficult.

Once you have visited both Pylons and collected all your tar, you might as well complete the scales and bones as it won't take too long. From running around the tar pits you should have all the Diemetradon's, the Pterrordax however can be a bit trickier. Along with the five or so around the Northern Pylon, there is another pocket of them further East, almost near the Pylon on that side.

You want an area called Ironstone Plateau, and here you will find eight or so more Pterrordax, only these are lower level and don't fear. They will 'swoop' you which will knock you over and stun for a second or two, but must less risk of adds.

[50] Williden's Journal
Objectives : Return the journal to Williden Marshal
Rewards : XP!

By now you will probably have had one... or 10 Mangled Journal's Drop. The journal can be right clicked to begin a quest, which is basically handing it into Williden Marshal at Marshal's Refuge.

Now that I had done the first few quests in Un'Goro, I decided that I would do a bit of running around for the Linkin's Sword Quest line. You will need to do some killing in Felwood, so at the same time you can knock off some other quests there at the same time. Before you head off you might want to stop past Tanaris and Thunder Bluff to hand in. When you hand in at Thunderbluff, he sure to head into the large tent there to pick up the next stage.

If you are coming to Felwood for the first time you will enter at the Southern end of the zone from Ashenvale. There is a Horde outpost at Bloodvenom Falls which is along the river there, you can grab a flight path there as well as some quests.

[48] Timbermaw Ally
Objectives : Kill 5 Deadwood Warriors, 5 Pathfinders, and 5 Gardeners.
Rewards : XP!

[51] A Husband's Last Battle
Objectives : Kill Overlord Ror
Rewards : XP!

Timbermaw Ally comes from Grazle who will be standing along the path not far after you enter the zone from Ashenvale, but the one for Overlord Ror comes from Bloodvenom Post, so head up and grab that before coming back down.

The mobs you need for both quests are just in off the path at Deadwood Village. The Warriors, Gardeners and Pathfinders will be all over, and you will find Overlord Ror at the back in a large camp. If you are careful you can pull the smaller camps or two or three, as well as the wanderers. I side stepped the first large camp you come too and managed to pick off from the edges the ones at Ror's camp.

Overlord Ror is level 51 and goes down pretty easy, although he will fear and call for friends so be ready. Clearing the area around him will help lessen any adds from both effects. These are the same furbolgs that you will need to kill in order to raise your faction to pass through the caves to Winterspring. If you run back up to the path and hand in to Grazle, you can continue fighting here and collecting the feathers to hand in for further faction. You will need a minimum of 'unfriendly' to pass through to Winterspring.

[54] Well of Corruption
Objectives : Collect a sample of corrupted water from the Jadefire Satyrs' moonwell
Rewards : XP!

After you have finished raising your faction and are on your way back up to hand in, stop past the Ruins of Constellas to fill the vial at the corrupted moonwell there. Getting to the ruins can be a bit tricky, but basically you fight past some oozes and wolves, eventually you start seeing some fallen pillars and the like.

Enter very carefully as there are quite a few stealthed rogue's there just waiting to jump you. The mobs are low 50's and solo, they are easy to take, just be careful you don't pull too many adds or back into another stealthed mob. You need to fight your way to the back of the camp which is through a narrow section lined with mobs. At the other end of this pathway will be the moonwell and I advise clearing around to the right and leaving the named till later as he comes with two friends.

Once filled, head back to Bloodvenom post to hand and continue up to the very north part of the zone on our way to Winterspring. You will enter Furbolg tunnels there and the mobs should con an orange color to you. They won't attack, but be very careful if you use the right mouse button to manoeuvre, you don't want to accidentally attack.

Inside the tunnels you will come to a part where it goes straight ahead, or you can loop around and head right. To start with, take the right part and it will lead you into Moonglade, there is a flight path just off to the left of the path when you enter. If you don't care about the flight path, head straight ahead and it will lead you straight to Winterspring.

[52] It's a Secret to Everybody
Objectives : Take Linken's Sword to Donova Snowden in Winterspring.
Rewards : XP!

Now begins the first of your running, to Winterspring. Donova is located not far from the tunnels that connect Winterspring to Moonglade, as you enter Winterspring, look to your right for a small pond of water, Donova will be there. If you are near the tunnels you should see the little yellow dot on your mini map. Watch out for the wandering level 57 pack when running around here.

[52] The Videre Elixir
Objectives : Acquire a Videre Elixir
Rewards : XP!

Once have seen Donova, you need to head over to Feralas. When you land at Camp Mojache, start heading north. Just after you pass through the Twin Colossals, there will be a open area on your right, and if you look carefully, a little white tent on a rise. That is where you will find Gregan Brewspewer.

From Gregan, purchase some 'bait' and then continue North to the Ruins of Ravenwind. Closer to the main path than the harpies, you should see a white ruins with a Gnoll guarding the front, that is Miblon Snarltooth. Place the bait in front of Miblon to have him move, and thus dropping the wall behind him. Once that is done you can run in and loot. Head back to Gregan to get the Elixir, then back to Donova to hand in.

[52] Meet at the Grave
Objectives : Go to the graveyard outside Gadgetzan, and use the Videre Elixir
Rewards : XP!

From Winterspring head back to Tanaris and head to the Graveyard there (south of Gadgetzan). Drink the Elixir and don't get a fright, it is meant to kill you. Release your spirit but be very careful not to automatically click again to resurrect, you want to stay dead. As a ghost, head north to the zone wall and in the hills there you will find Gaeriyan. Speak with him then return to the graveyard and resurrect.

[52] A Grave Situation
Objectives : Resurrect, then look for the gravestone that Gaeriyan told you to find
Rewards : XP!

Once you have resurrected, there will be a large stone grave you can right click, do so.

[52] Linken's Sword
Objectives : Deliver Linken's Superior Sword to Linken in Un'Goro Crater
Rewards : XP!

Once you have clicked the grave, return to Linken and give him back his sword. The next step sends you to see J.D. Collie and she is the gnome at the very back of the cave at Marshal's Refuge.

[54] Linken's Memory
Objectives : Find Eridan Bluewind in southern Felwood
Rewards : XP!

J.D. Collie sends you back to Felwood and down to Emerald Sanctuary, the little outpost at the southern end of the zone. There you will find Eridan. Eridan will give you a quest to collect items from the North end of the zone, but let's do a couple other quests while we are here...

[51] Forces of Jaedenar
Objectives : Kill 4 Jaedenar Hounds, Guardsmen, 6 Adepts, and 6 Cultists
Rewards : XP!

After you have seen Eridan, head up to Jaedenar, there you will find the mobs you need. The Hounds are the Felhunter type mobs and go down fairly easily, the Guardians are the same being purely melee. Adepts and Cultists are both spell casters, so be careful when you pull to ensure they won't agro nearby mobs, you should be able to pull everything singularly.

Both when you enter, and when you get to the back of the camp, you will see entrance into two caves. Both caves are filled with the same mobs, however it can get a little more dangerous with multi-pulls so only use if the rest are already being killed.

[54] Corrupted Sabers
Objectives : Take Winna's kitten to the corrupted moon well, release it, then bring it back to Winna
Rewards : XP!

The Moonwell you need for this is at the Ruins of Costellas, the same moonwell you filled the vial at earlier. Again fight through to the back, and when you get there, right click the cat carrier to release the kitten. It will go for a little swim in the moonwell before following you obediently so you can return it to Winna.

When you get to Winna, you have to 'release' the cat by right clicking it first, that will turn the question mark from silver to yellow for you. Seems a little backwards to do this after Jaedenar, but as I don't know if the kitty has a time limit, I do it in that order just to be safe.

[54] Silver Heart
Objectives : Collect 11 Silvery Claws and 1 Irontree Heart
Rewards : XP!

[52] The Strength of Corruption
Objectives : Kill 12 Angerclaw Grizzlies and 12 Felpaw Ravagers
Rewards : XP!

The Claws will drop from any of the wolves and bears through out the zone, however you can complete both quests together if you head up north and kill the Grizzly's. Heading North, stop in at Irontree Woods and kill a few trees to get the heart to drop. It didn't take me very long, 5 or 6 kills only, but keep your eye out for the larger wandering tree's, at level 56 they will take a nice chunk out of you.

Once you have your heart, continue north till you start seeing the Grizzly's and Ravagers... kill away. You should get all the claws drop before you finish the killing of both types of mobs, and once you are done with both, hand in.

[52] Collection of the Corrupted Water
Objectives : Fill the canteen at the Moonwell in the center of Jaedenar
Rewards : XP!

Before I headed out of Felwood to continue with the Linkin's Sword line, I headed back to Jaedenar quickly to do this step. You fill the vial at the moonwell out in the open area near the back. The next step sends out away from the zone anyway, so I decided to head onto Tanaris to find Aquementas!

[54] Aquementas
Objectives : Summon Aquementas.
Rewards : XP!

After you have collected the claws and heart, you are sent to Tanaris to summon Aquementas. You need to head into Lost Rigger Cove and head to the other side of the enclosed area. I ran around the base where they are building the ship and out again. If you agro any mobs, you can just run them off. Once you are on the other side, look inland a bit for a circle of stones.

Use the book to summon Aquementas. Now you don't actually need to kill or even touch Aquementas (except for the fact he will be wailing on you). As soon as he is summoned he makes the totem you need, so you can just run. You can not damage Aquementas with any magical attacks, he can only be melee'd. Personally, I ran...

[54] Linken's Adventure
Objectives : Take the Silver Totem of Aquementas to Linken
Rewards : XP!

Leads to:

[56] It's Dangerous to Go Alone (Elite)
Objectives : Find and kill Blazerunner, acquire the Golden Flame.
Rewards : XP!

This is the final step, the one that will reward you with Linken's Sword and a Boomerang. It is elite and you probably won't be doing it for a couple of levels, but up until this stage the XP you earn is over 20k, a nice jump for basically just running around.

Un'Goro and Felwood

Started at level 53
Finished at level 55

Now that I was back in Un'Goro from the Linkin's Sword quest line, I decided to complete some other quests. In your running around, if you happened to pass The Undercity, head down to where they do all the testing in The Apothecarium and see Chemist Fruely.

[56] ...and a Batch of Ooze
Objectives : Collect 5 of the Pure Un'Goro Samples
Rewards : XP!

As the quest says, any ooze in Un'Goro will work for this. All of them will drop an Un'Goro Slime Sample, the tricky part is you won't know how many will net you the Pure kind until you get back to The Undercity. To be safe, collect as many as you can before heading back, I got between 10 and 15 and it worked ok.

When you get back to the Undercity, there is a small bowl with green goo in it on the table beside Fruely. Right click it to get the tested sample, and then right click the sample to see if you got a pure one. Once you have your 5 hand in, then sell the rest of the junk you get.

[52] Alien Ecology
Objectives : Use the Scraping Vial to collect a Hive Wall Sample
Rewards : XP!

To start with, I ran to the very south end of the zone. You can head straight down if you wish, but I took a little detour around the east side in a large arc for safety... and less mobs to knock me off my mount.

If you fight down the East side, you will kill through some Raptors before starting to see big green bugs and eventually enter The Slithering Scar. You are looking for the hive there and you need to kill your way just inside the entrance. As you enter the hive you will see you can go left or right, you want left, down the short tunnel into a small round room. If you clear that room and stand in the very center, you will be able to take your Hive Wall Sample.

[53] The Western Pylon
Objectives : Discover the location of the Western Crystal Pylon
Rewards : XP

[53] Expedition Salvation
Objectives : Collect the Crate of Foodstuffs and Research Equipment
Rewards : XP!

[55] Beware the Pterrordax
Objectives : Kill 10 Pterrordax and 15 Frenzied Pterrordax
Rewards : Sellable loot

After I collected my hive sample, I left the hive facing west. Mount up and make a bee line for the west wall, you will run through an area called Terror Run, and there will be level 54 and 55 mobs as well as elites, just try to run though.

Around the Western Pylon you will find the Frenzied Pterrordax's, and you should have already completed all the normal, lower level ones last time you were in the zone. Clearing the Pterrordax from around the pylon, as well as a couple around the base of the cliffs, I was already up to 7 of the 15 needed.

There are lots more Frenzied Pterrordax along the western wall heading north, in little pockets as well as flying around in the open. You should have no trouble killing the 15 needed for these. As with the lower level versions, the frenzied have a fear, although it seems to be a single target fear and hit my pet most of the time, not really effecting me at all.

Now comes the really fun part, you need to collect a box out in the middle of Terror Run. You can try to kill your way through the non elites, but personally I just soulstoned up and made a run for it. I have marked on the map where the Research Equipment is, and you are looking for a tent of sorts with a lootable box. If you mount up you can dodge most of the mobs on the way in, and if you do get agro when close, run around a bit to loose it.

When you think you are safe, run up to the box, demount and start looting. I got one mob jump me when I got off my mount, but a quick fear got rid of it long enough for me to loot the item and run out. If you do get agro, head for the water nearby, although some of the mobs can swim, they drop agro it seems as soon as you get out a bit.

Now that I had the hardest half done, time to get the other one, and for this, you need to head up near the Tar Pits. The crate of foodstuffs is very easy to get in comparison to the one you just got and you should be able to get it without any hassles at all.

[53] Chasing A-Me 01
Objectives : Find A-Me 01
Rewards : XP!

[55] The Apes of Un'Goro
Objectives : Collect 2 Un'Goro Gorilla Pelts, 2 Stomper Pelts, and 2 Thunderer Pelts
Rewards : XP!

Since I was up the north end of the zone, I started killing the Gorilla's at Fungal Rock. Before you head in though, ensure you have 1 x Mithril Casing as you will need it to get A-Me 01 going again. Once you have it, start fighting your way into the cave.

The Un'Goro Gorillas, Stompers and Thunderer's occupy the cave and the drop rate for their pelts was pretty good for me, getting one nearly every time. As you fight into the cave, you want to take the first tunnel on your right, and there at the end you should see A-Me 01 lying face first.

If you have your Mithril Casing on you, you can do the escort out straight away. It's one of the easier escorts I have done as you don't get ambushed by mobs, only the general respawn on the way out. You need to escort the Ape to the base of Marshal's Refuge, and after that I ran to Torwa (near path to Tanaris) to hand in the pelts.

[55] The Mightly U'Cha
Objectives : Retrieve U'cha's Pelt
Rewards : Sellable loot

[56] The Bait for Lar'Korwi
Objectives : Using the contents of Torwa's Pouch, summon Lar'korwi and defeat him. Retrieve his head.
Rewards : Sellable loot

After you hand in the Gorilla pelts, you need to head back to Fungal Rock to find U'cha. If you enter the cave, stick to your right and follow the path to the back where it will curve around, and eventually at the other end curve around again. U'cha is all the way at the back. Even though he was level 55 (and myself only 52) I had no trouble taking him down, utilizing the space he was in to fear quite safely.

Once he was dead I fought my way back out and towards Torwa, stopping at the Eastern Pylon on the way to summon and kill Lar'Korwi. At the back of the pylon is a rock, and if you right click the Preserved Threshadon Meat you should have on you, it will place the meat on the rock. After the meat is down, place the Pheromone Mixture on top and with in seconds you should see Lar'Korwi running at you.

Although the large dinosaur is level 56, just like U'Cha he wasn't really any trouble. I threw my DoT's on him while he was running at me and feared him. By the time fear wore off he was half dead so I replaced the DoT's and feared again... dead... easy. After I had his head, I made my way back to Torwa to hand in both.

I decided to head back to Felwood and clear up the last remaining quests I had for there. If you have made the run to Ratchet for the Corrupted Water, you can hand that in at Emerald Sanctuary when you land. For the rest of the quests though, we are heading North.

[54+] Verifying the Corruption
Objectives : Destroy 2 Entropic Beasts and 2 Entropic Horrors
Rewards : XP!

My first stop was at Shatter Scar Vale for the Beasts and Horrors. Don't worry about the elite tag as the mobs you need to kill aren't elite, only the wandering Infernals in the area which you can dodge with ease. Both the beasts and horrors look the same, yellow / green fire elementals and are all around the area.

[55] Cleansing Felwood
Objectives : Collect 15 Blood Amber
Rewards : XP!

Further north, just above Irontree Woods is a cave; Irontree Cavern. In the cave you will find the Warpwood Elementals and they will drop the Blood Amber, usually one every time. You should have no trouble pulling these singularly, even inside the cave.

When you hand this quest in, you get the option for further quests; Salve via Hunting, via Gathering or via Skinning. If you ask Maybess for a Cenarion Beacon, you will be able to loot Corrupted Soul Shards when killing certain mobs. The same beacon also allows those with the Herbalism ability to see Fel Creep. Skinners though will most likely already be collecting these as they can be skinned without the beacon. First time hand-ins for all three yield 4200 xp!

Each hand in nets you 2 x Cenarion Plant Salve. These plant salve's are used on the corrupted plants around the zone, and well worth doing as each plant you use it on will yield you 550xp! Using the salve on a Corrupted Songflower will convert it to a cleansed songflower and right clicking that will give you a buff that increases your chance for a critical strike by 5% while increasing all your stats by 15.

Finding and cleansing a corrupted wildblosson will reward you with a few Wildblossom Berries that heal 1933 health over 27 sec and increases your Stamina by 10 for 10 minutes. If you manage to find a Corrupted Whipper Root you will receive an item that restores 700 to 900 health, while a Corrupted Night Dragon will result in an item that restores 394 to 456 mana and 394 to 456 health. Please note the last two are usually a little more rare than the first...

[55] Deadwood of the North
Objectives : Kill 5 Deadwood Den Watchers, 5 Avengers, and 5 Shamans.
Rewards : XP

If you run to the very north end of the main path, you will find Nafien and this furbolg will give you the quest to go and kill the Deadwood at Felpaw Village. The only difficulty really with this quest, is sometimes finding the mobs. These are the higher level furbolgs to the ones you killed last time, and like their lower level friends, they are also killed to raise Timbermaw faction, a faction a lot of people go after.

If there are people there just ask to join up for the quest killing, or come back later. The Shaman's will be the toughest mobs to kill as they nuke, but a cast of Curse of Tongues will help solve that pretty quick.

[55] Deadwood Ritual Totem
Objectives : Take the Deadwood Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item
Rewards : XP!

While killing the furbolgs, you may see a Deadwood Ritual Totem drop, this item begins the quest. The tricky part though, is you need to be at least neutral faction with the furbolg to hand in. If you do raise your faction high enough, you need to find Kernda inside the tunnels that join Felwood to Winterspring.

[55] Dousing the Flames of Protection
Objectives : Douse the flames of the four braziers of protection
Rewards : XP!

If, last time you were in Felwood, you collected the water sample from the moonwell for the Collection of the Corrupted Water quest, you would have done the running around the barrens etc. After all of that, you need to head into Shadow Hold which is the back cave at Jaedenar.

If you head into the cave, the first main area you come to will have the brazier of pain, and just a little further in, the brazier of Hatred. Watch out for the Legionnare's as they have a knockback effect which can not only interrupt your spells, but knock you into adds.

The tunnel is fairly easy to navigate, there's only one real way to go. Continue down the main path and eventually you will come into a large open room which has both the Suffering and Malice braziers. Once you have got those, head back out to hand in and get the next step.

[55] A Strange Red Key
Objectives : Search through Jaedenar to discover what the Blood Red Key is used for
Rewards : XP!

While fighting in the cave, you may see a Blood Red Key drop, this is to free Captured Arko'narin who is inside the cage where the brazier of pain is. Handing in the key eventually leads to an escort quest in which you escort Arko'narin down to where the last two brazier's are and then back up. It is up to you if you choose to do this, but even if you don't, handing in the key alone nets you over 5k xp!

[58] A Final Blow
Objectives : Kill Moora and Salia, and retrieve Shadow Lord Fel'dan's Head
Rewards : +10 Intellect, +10 Spirit, +9 Agility Cloth Belt

After you have doused all the flames and handed in, the next step requires you to head back into Shadow Hold, only this time further in. If you head back down to where the last two braziers are, you should see a small water area there with oozes. Fight through the oozes and up the other side, continueing down the tunnels where you will enter a large room with lots of mobs.

The first mob you will most likely encounter in this room is Rakaiah who you will need to kill if you decided to do the escort quest. Either way, you need to clear this entire room to continue on, and most of the mobs seem to come singularly even though they are so close.

Once you have cleared that room, continue fighting down the tunnels where you will come to a round-ish room that leads you left or over a bridge... go left. Eventually you will come to a larger room and be facing the three mobs you need. Clear all around this room before engaging the trio as you may need the space to fear.

I focused on the two Succubi first as they were lower level, and then honed in on Shadow Lord Fel'dan. It's handy to ensure you are soulstoned here as you can have a bit of trouble, but if you are prepared, and don't get any adds, you should have little trouble slaughtering them. Once done, head back up and hand in!

The following two quests are the start of An Imp's Request, the level 50 Warlock only quest. It is completely up to you if you start it now, but these two steps net you about 10k xp... so worth it.

[52] Hot and Itchy
Objectives : Bring a piece of felcloth to Impsy
Rewards : XP!

[52] The Wrong Stuff
Objectives : Collect 10 Rotting Wood and 4 Bloodvenom Essence
Rewards : XP!

For the piece of felcloth, you can just head up to Jadefire Run, it should drop relatively quickly. The Rotting Wood are from the Ironwood Tree's and the Essence from the slime right near Impsy. Overall I had a pretty good drop rate and it was nice and easy xp. The next step requires you to retrieve items from Sunken Temple. If you did decide to do these, you can combine 'The Wrong Stuff' with the ooze quest from The Undercity;

[52] A Sample of Slime
Objectives : Collect 5 of the Corrupted Felwood Samples
Rewards : XP!

Just like in Un'goro, any slime will do. And just like before, you need to collect samples before testing them back in The Undercity, only this time you want the small bowl full of orange goo. I had a lot better conversion rate with this one, only taking 6 samples to get the 5 pure.

[55] Melding of Influences
Objectives : Bring a Merged Ooze Sample to Chemist Fuely
Rewards : XP!

After you have completed the Un'goro and Felwood slime samples, you are given the next step which takes you back to Un'Goro to ...um ... mate oozes. As much of a pain as it is to run all the way back to Un'Goro, the 7000 xp I got at level 54 makes it totally worth it.

You need to find a Primal Ooze, these are the browny colored ones. When you get close to one, right click the barrel to release the Felwood Ooze and then kill the result. Return to Chemist Fuely to complete. Done.

Azshara and Burning Steppes

Started at level 55
Finished at level 56

Wanting to delay my travels in the Plaguelands, I decided to check out Azshara, and although I was probably a tad high for most mobs, it made for quick and easy killing. Before you head out there though, run and see Belgrom Rockmaul outside the Hall of the Brave in the Valley of Honor in Orgrimmar. He will give you a quest that sends you to Azshara, as will Chemist Cruely in The Apothecarium in The Undercity.

If this is your first trip to Azshara, take a flight from Orgrimmar to Splintertree Post in Ashenvale. From there you will run east where you will eventually cross a small bridge and end up in Azshara. Just in on the right you should see a small camp of sorts, this is the Alliance Flight Path / Outpost, but there is a Tauren named Loh'atu there that will give you two quests.

[47] A Land Filled with Hatred
Objectives : Kill 6 Haldarr Satyr, 2 Tricksters, and 2 Felsworn
Rewards : XP!

[47] Spiritual Unrest
Objectives : Kill 6 Highborne Apparitions and 6 Highborne Lichlings
Rewards : XP!

Just across the path from Talrendis Point, the Alliance outpost, you will find Shadowsong Shrine and the Highborne you need to kill. They are scattered all over the area from basically the river across to Haldarr Encampment, which is the camp you need for the Satyr's. Both quests are quick and easy, and although slightly lower level, still net you some ok XP.

After you have done those two, time to move onto the Horde Outpost to pick up another quest and our flight path. I have marked it out on the map, and basically any route in land will take you to it. You will have to run past mobs however.

[52] Stealing Knowledge
Objectives : Find the Tablets of Beth'Amara, Jin'yael, Markri, and Sael'hai
Rewards : XP!

If you make your way back to the main path and continue along, you will eventually come to the Ruins of Eldarath. When you see the path fork, you want to take the right one that leads down and around, the straight ahead route is a dead end. The tablets are scattered all over the ruins, usually in multiple places at once so keep your eyes open. You are looking for:

Sael'hai is a large yellow crystal
Jin'yael is small and light blue
Beth'Amara is a bight pink and
Markri is green

[52] Seeping Corruption
Objectives : Fill all 4 Empty Vials
Rewards : XP!

Chemist Cruely would have given you a box, that if you open, will contain four empty Vials. You need to fill one at each of the pools that are along the coast. They are right along the water's edge, and fairly easy to spot. Kill your way through the Naga and fill Vial 1 at Pool 1, 2 at 2, so on and so forth. Pools 2, 3 and 4 are actually all near each other.

[53] Betrayed
Objectives : Kill 10 Blood Elf Reclaimers, and 10 Blood Elf Surveyors before seeking out Magus Rimtori's camp.
Rewards : XP!

[53] Kim'jael Indeed!
Objectives : Search for Kim'jael's Compass, Scope, Stuffed Chicken and Wizzlegoober
Rewards : XP!

Both of these can be done in the same area. If you head around to the North part of the zone, you should be able to find Thalassian Base Camp relatively easily. Before you start killing though, head to the top of the hill not far from it to find Kim'Jael. You can access the top via the North side of the kill, and Kim'Jael is the Goblin at the top.

Once you have both quests you can head in. The Reclaimers and Surveyors are all around and you should have no trouble with the kill count. Once done, you want to head to the cliff edge where you will find a Kaldorei Tome of Summoning. Once you have completed your kill count, this Tome will complete your quest for you.

[56] Betrayed
Objectives : Destroy the arcane focusing crystal tied to Magus Rimtori and then slay her
Rewards : XP!

The Tome gives you the following step in which you need to attack one of the three crystals around the edges, doesn't matter which one. When you have destroyed it, a Blood Elf guard will spawn, and once he is near death, Magus Rumtori will follow.

A fairly easy fight, she will ice root you at one point, but DoT's make pretty short work of her. Once dead, loot her head and you're done. If you have collected the items needed for Kim'jael, found inside crates all around the camp, return to the top of the hill to hand that in, and then head back to Valormok.

[52] Delivery to Archmage Xylem
Objectives : Bring the Tablet of Sael'hai to Archmage Xylem in Azshara
Rewards : XP!

[52] Delivery to Jes'rimon
Objectives : Bring the Tablet of Jin'yael to Jes'rimon in Orgrimmar
Rewards : XP!

[52] Delivery to Magatha
Objectives : Bring the Tablet of Beth'Amara to Magatha in Thunder Bluff
Rewards : XP!

[52] Delivery to Andron Gant
Objectives : Bring the Tablet of Markri to Andron Gant in Undercity
Rewards : XP!

After you turn in the four tablets to Jediga, you are asked to make four deliveries. Before you hearth off, run along the base of the cliffs and not far along you will come across Sanath Lim-yo, an Elf that will teleport you up to the top of the cliffs. From there you will see a path leading further up, eventually to a tower. At the top of the tower you will find the Archmage Xylem.

Jes'rimon can be found in The Drag in Orgrimmar, this is the same guy you got the white claws for in Un'Goro. Magatha is on the Elder Rise in Thunderbluff while Androm Grant is in The Apothecarium in The Undercity. At 54 I got 2550xp for delivering the tablets and 3100 for each letter they give you to take back to Jediga, not bad.

[53] Kim'jaei's 'Missing' Equipment
Objectives : Find Some Rune
Rewards : XP!

After I had returned to Jediga, I made my way back up to the Ruins of Eldarath to look for the Rune. You need to be killing the Spitelash Siren's, Myrmidon's, Enchantress' and Battlemaster's. I got my rune off a Siren, and they are said to have the higher drop rate. Note that the Spitelash Guard's will not drop it for you.

Once you have it, hand it into Kim'jaei. That's it, Azshara done!

Burning Steppes doesn't really have a lot of quests, most of them sending you into Blackrock Depths and Spire, but it's a quick zone to get out of the way.

If you haven't been there before, it can be a bit confusing. You want to head to Thorium Point in Searing Gorge and then run South. If you run straight south from Thorium Point you should be able to see a path leading up into the mountains, and if you follow that you will see large double doors.

You need to head through those doors, into Blackrock Mountain and then follow the path around. When you come to the main open area, turn left and follow the path around, under the chain and then go through the second opening, basically opposite where you came in. Don't go through the first, lots of elites.

If you go through the second, you should come out in Burning Steppes, so follow the ramp down to the path, take it to your left and follow it along. Eventually it will fork off, you want to take the left again and then head across country when it ends. You are looking for Flame Crest (see map).

[52] Dreadmaul Rock
Objectives : Find out what became of Sha'ni Proudtusk
Rewards : XP!

You pick this quest up from Badlands, and once you are at Flame Crest, you want to head off to the left to Dreadmaul Rock. You will see the big red ogre's, and hopefully the path that leads to the top of the mountain there. At the very top, in front of the small cave there you will find Sha'ni's remains, and if you right click them, her ghost will appear for you to complete the quest.

[53] Krom'Grul
Objectives : Recover Sha'ni's Nose-Ring from Krom'Grul
Rewards : +10 Stamina, +6 Spirit Ring

After you speak to Sha'ni's ghost, she will ask you to recover her ring. It drops from Krom'Grul and he can spawn in multiple locations. The first place to check is the large cave on the ground level, usually in the back room. If he's not in there, he may be in the small cave up the top or around the back of the mountain, make good use of your eye.

The ring is handed back in at Kargath so hold onto it for now.

[54] Rise of the Machines
Objectives : Collect 10 Fractured Elemental Shards
Rewards : XP!

The shards drop from the War Reavers scattered around the Ruins of Thaurissan. Drop rate is on the good side which is great because these can be a real pain. They have a knockback effect which, if you get multiple reavers on you, makes it almost impossible to get off non-instant spells. I killed these as I came across them while doing other quests.

[50] Tablet of the Seven
Objectives : Find the tablet, copy its text
Rewards : XP!

In amongst the Ruins of Thaurissan will be a statue, and at the base of the statue, the tablet you need. You may have to kill a few dwarves to get into it.

[52] Broodling Essence
Objectives : Collect 8 Broodling Essence
Rewards : XP!

This is the fun quest... The mobs you need are in the west part of the zone, the dragon whelp broodlings. Unfortunately they are amongst roaming elites, but they are slow and you can keep our of their way. The tricky part though, is you need to use the Draco-Incarcinatrix 900 on them before you start attacking as any hit from them interrupts the casting. The hard part is you also need to be directly on top of them in order to cast it.

I used my Succubus for it, sent her in to get agro while I used the Draco-Incarcinatrix 900, and then once it landed pulled agro back. If the broodling dies while the Draco-Incarcinatrix 900 is still active, it will spawn a crystal, which when looted will give you the essence. Just keep your eyes peeled for the elites...

That's pretty much it, the rest of the quests send you into the Blackrock Mountain instances. Head back to Kargath to hand in, and when you hand in Rise of the Machines, the second step sends you out to Lotwil, he's the guy out near the rock elementals.

Western Plaguelands

Started at level 56
Finished at level 57

To get to Western Plaguelands, you simply have to run to the eastern end of Tirisfal Glades. You will see an encampment on the borders edge, and before you go starting any quests, be sure to see Argent Officer Garush. He will give you an Argent Dawn Commission which is a Trinket you will want to wear while fighting in either of the Plaguelands.

When you kill mobs wearing this trinket, they have a chance to drop scourgestones which you can hand in for Argent Dawn Faction. There are three types of scourgestones : Minion's Scourgestone's which drop off the lower level mobs (51-55 ish), Invader's Scourgestone's which drop off the mid level mobs (55-58 ish), and Corruptor's Scourgestone's which drop off level 59+ mobs.

Up until 'honored' you will gain Argent Dawn faction from simply killing the non elite mobs in the Plaguelands, Scholomance, and Stratholme, so a lot of people will advice to hold onto the scourgestones until honored before starting to hand them in. Thankfully they stack up to 100! (Elite mobs give you faction until you reach Revered status. Named Elite mobs always give you faction.)

Ok, so once you have your Argent Dawn Commission, throw it on and lets get to questing!

[53] Scarlet Diversions
Objectives : Destroy the command tent and place the Scourge banner at the Scarlet Crusade's base camp
Rewards : XP!

When you start in Western Plaguelands, you will do a bit of running back and forth between camps in the zone and the Bulwark, this is the first. Just between Felstone Field (first farm) and Dalson's Tears (second) you will find the Scarlet Crusade's base camp. Before you go running in though, ensure you have collected the 'Flame in a Bottle' from the crate at the quest givers feet!

When you are ready, make your way into the camp and start clearing. A little word of advice : clear all around the camp before heading in. The Invokers will be the hardest if you get multiple of as their nukes bring you and pet down extremely quickly, and of course Medics are a pain, they heal. the Hunter's are ok, but as they send the pet in and stand back, they can agro nearby mobs.

Once you are ready, and the camp is clear, go and right click on the tent there to burn it, and once you have done that you can right click the banner in your inventory to plant it. Head back and hand in. Once you have handed in, you will be sent to Shadow Priestess Vandis who is on the other side of the path.

[53] Target : Felstone Field
Objectives : Defeat the Cauldron Lord at Felstone Field and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[52] Better Late Than Never
Objectives : The ramblings of the ghostly woman indicated that she needed a package delivered
Rewards : XP!

The first of the Cauldron quests is oddly enough, at the first field on your left as you pass through W.Plaguelands. You should have no troubles at all with this field as the mobs are low 50's and easily single pulled. If you fight close to the big cauldron in the middle, eventually Cauldron Lord Bilemaw will spawn, he is who you need to kill. When he's dead he will drop a key that will now allow you to open up the Cauldron and collect a sample. Complete the quest at the cauldron and be sure to right click again to get the quest that sends you back to Vandis.

Before you go running off though, head to the top back room of the farm house on the edge of the farm. You will need to clear your way up, and if you play with sound on, will probably hear a female voice calling out for help. Upstairs you will find a ghost of Janice Felstone who will mention something about a package she needs delivered.

The package she is talking about is inside the barn next to the house and after right clicking it, you will need to head to the Undercity. Once there, speak with a census officer located near guild and tabard registration, who will then direct you to Jeremiah Felstone just near there. Jeremiah gives you half of a good luck charm which you are to return to Janice so make your way back to Felstone Field, stopping past The Bulwark to hand in the cauldron quest and collect the next one.

[54] Two Halves Become One
Objectives : Locate the other half of the Good Luck Charm somewhere on the Felstone Farm
Rewards : +13 Shadow Resistance Necklace

On your way back into W.Plaguelands, stop off again at Felstone Field and return the half-charm to Janice. Now you need to find the other half of the charm, this drops from a Jabbering Ghoul who spawns outside in the field, not far from the Scarlet pack. If he's not up, hang around as the Scarlet mobs like to attack and kill him. When he spawns, kill and loot the other half of the charm, right click either part to make it complete and then give it to Janice.

[55] Target: Dalson's Tears
Objectives : Defeat the Cauldron Lord at Dalson's Tears and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[55] Mrs. Dalson's Diary
Objectives : Locate the contents inside the Dalson Cabinet
Rewards : XP!

The second cauldron quest is just like the first, fight close to the cauldron until Cauldron Lord Malvinious spawns, loot the key and then see the cauldron to complete the quest and complete the second stage. Although the mobs at Dalson's Tears will also be green, don't become too lax as these can still kill you if you're not paying attention. Some of the mobs spawn worms when they die, that if you don't attend to quickly, will soon munch away your health. Other's lower your stamina while another lot again will give you a disease that can really hurt!

Once you are done at the cauldron, you want to fight inside the barn to locate a diary lying on the barn floor. Getting in here can be a little trickier than the last camp as the Scarlet like to wander directly in front of the entrance. I actually came in from behind the barn and hugged the wall to the entrance. Once inside, right click the book to get the 'completed' message. Note : No quest enters your log for this series, no idea why.

Once you have seen the diary, head outside to behind the barn and farmhouse till you see a Wandering Skeleton. Again he may not be up straight away so hang around and kill to you see him. If you have seen the diary, when you kill him he will drop a Dalson Outhouse Key, you use this key on the outhouse there. When you use the key, Farmer Dalson will spawn and attack you, kill him.

Farmer Dalson will also drop a key, a Dalson Cabinet Key. The Cabinet you are looking for is in the top back room of the farmhouse there, and when you open the cabinet you will get the XP (only xp for this quest it seems) as well as a couple of green items. Once done, head back to the Bulwark to hand in the Cauldron quest.

[55] Target: Writhing Haunt
Objectives : Defeat the Cauldron Lord at the Writhing Haunt and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[55] The Wildlife Suffers Too
Objectives : Kill 8 Diseased Wolves
Rewards : XP!

The third in the Cauldron series sends you to the Writhing Haunt, which is basically on the opposite side of the main path to Dalson's Tears. The mobs here start raising in level a bit, and the 'freezing ghouls' can cause a bit of trouble if you have multiple mobs on you as they will do just what their name says... freeze you. Once you see Cauldron Lord Razarch, kill, loot and speak to the Cauldon.

Now, just to be tricky, this farm has two houses. If you stand in between the two houses facing the cauldron, you want the house that will be on your left. Inside will be Mulgris Deepriver, a Tauren face down on the floor. She will ask you to kill the diseased wolves which can be found all over. You will find some just north of the Writhing Haunt, but if you are having trouble, head to the cliff area just above Dalson's Tears. I have marked the spots I found the most wolves with 'W' on the map.

[56] The Wildlife Suffers Too (Part 2)
Objectives : Kill 8 Diseased Grizzlies
Rewards : XP!

After you have killed the wolves, you need to head back to Mulgris to hand in, and this time she will ask you kill the Grizzlies. These are much easier to find, located just behind the Writhing Haunt up to the path and just on the other side. I have marked them out as 'G' on the map.

After you have killed the bears and handed in to Mulgris again, the next step sends you to Thunder Bluff. A simple hand in, you need to head to the Elder Rise. The result is a 36 Armor, +6 Agility, +6 Intellect, +6 Spirit, +7 Stamina Cloak.

[58] Target: Gahrron's Withering
Objectives : Defeat the Cauldron Lord at Gahrron's Withering and secure a sample of the poisons used inside the cauldron
Rewards : XP!

The fourth and final cauldron you have to complete, these mobs are a step higher again, but overall I had little trouble, just take your time.

When you have completed all four cauldron quests, and handed in the final one to Shadow Priestess Vandis, head over to High Executor Derrington. He has a simple two click quest that will not only net you around 9300xp for doing nothing, but you get to choose between a +11 Stamina Sword, or a +11 Intellect Sword. No matter which sword you choose, you will receive a +12 Stamina, +5 Spirit neck item. Not bad for walking about 5 feet!

Also, after completing all four cauldron quests, you can do further xp / faction quests at each farm. If you see Apothecary Dithers at the Bulwark, she will give you a Vitreous Focuser, this will allow you to collect Osseous Agitators, Somatic Intensifiers, and Ectoplasmic Resonators. These items, along with Runecloth and an Arcane Quickener which Apothecary Dithers also sells, will allow you to use the cauldrons for a little extra XP as well as faction.

Felstone Field
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 6 x Osseous Agitators

Dalson's Tears
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers

Writhing Haunt
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers

Gahrron's Withering
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 4 x Ectoplasmic Resonators

Just like the scourgestones, these drop off varying level mobs. The Osseous Agitators' drop from your lower level mobs, the Ectoplasmic Resonators from the higher, and the Somatic Intensifiers from everything in between. These stack up to 20 and I usually don't worry about handing them in till either the end of a run or when I am running out of inventory room. The Arcane Quickener's don't stack, so you can't carry too many of these on you at one time.

Each hand in at the cauldron's will net you around 500 or so xp each time, as well as varying amounts of Argent Dawn faction, the higher cauldron's obviously giving more.